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Search: Posts Made By: Natsheh
Forum: Suggestions / Requests 09-27-2022, 15:38
Replies: 14
Views: 462
Posted By Natsheh
Re: Make entity breakable

Set entity <model>
Set entity <size>
Set entity <takedamage>
Set entity <Health>
Forum: Suggestions / Requests 09-25-2022, 06:16
Replies: 8
Views: 482
Posted By Natsheh
Re: Help with this server hud plugin

Means the query is being blocked.
Forum: Scripting Help 09-21-2022, 18:29
Replies: 1
Views: 176
Posted By Natsheh
Re: ZP plugin - stop buy

if(g_ItemCount[player] >= 2)
{
zp_colored_print(0, "You are allowed to buy armor only^4 2 times^1 per round! Max.^3 200ap^1.")
ZP_PLUGIN_HANDLED
}
...
Forum: Scripting Help 09-15-2022, 07:37
Replies: 7
Views: 353
Posted By Natsheh
Re: set_task parameter confusion

You can also use enumerations helps with the readibilty...


enum FUNC_PARAMS
{
FP_ID,
FP_TIME
}

new aParams[FUNC_PARAMS]
Forum: Scripting Help 09-13-2022, 07:16
Replies: 12
Views: 446
Posted By Natsheh
Re: HELP!! #define macros value with 2D arrays player data

#define SIZE_3RD 8
#define SIZE_4TH 3

// This for accessing the cells for the 4th dimension
#define 4DArray[%1][%2][%3][%4] [%1][%2][%3 + (((SIZE_3RD * SIZE_4TH) / SIZE_4TH) * %4)]

// This...
Forum: Scripting Help 09-13-2022, 06:44
Replies: 8
Views: 372
Posted By Natsheh
Re: identifying players by id false logic?

True, even valve need to add users id in the scoreboard and in chat.
Forum: Scripting Help 09-13-2022, 04:39
Replies: 9
Views: 470
Posted By Natsheh
Re: How to fix NPC Hitbox direction

Yeah goldsrc sucks it has alot of missing code and unfinished functions...
Forum: Scripting Help 09-12-2022, 06:36
Replies: 9
Views: 470
Posted By Natsheh
Re: How to fix NPC Hitbox direction

You can do it if only the NPC model have it's hands positioned attachments
Forum: Scripting Help 09-08-2022, 16:43
Replies: 6
Views: 360
Posted By Natsheh
Re: Hull/Hitbox is wrong for knife?

That's how the engine operates when you attack with a knife a traceattack head hull is used, so it's pretty normal.

In my opinion the knife attack should be checked if player p model knife touches...
Forum: Scripting Help 09-06-2022, 12:41
Replies: 9
Views: 344
Posted By Natsheh
Re: get owner on grenade_explosion is 0?

If you're just trying to edit the effects you can hook function Pre Explode3 with orpheu or reAPI if you're using regamedll, and block SVC_TEMPENTITY messages and then re-enable them again in Post...
Forum: Scripting Help 09-06-2022, 11:12
Replies: 9
Views: 344
Posted By Natsheh
Re: get owner on grenade_explosion is 0?

if you want to replace the explosion simply do as following...



public plugin_init()
{
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade", .Post = false)
}

public fw_ThinkGrenade(ent)
Forum: Scripting Help 09-06-2022, 08:50
Replies: 9
Views: 344
Posted By Natsheh
Forum: Scripting Help 09-05-2022, 21:47
Replies: 9
Views: 344
Posted By Natsheh
Re: get owner on grenade_explosion is 0?

RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade", .Post = false)

public fw_ThinkGrenade(ent)
{
static Float:fDamageTime;
pev(ent, pev_dmgtime, fDamageTime);

if(fDamageTime <=...
Forum: Scripting Help 09-04-2022, 08:01
Replies: 2
Views: 336
Posted By Natsheh
How to play muzzleflash on a player weapon?

How is it possible to play muzzleflash on a player weapon entity using client temporary entities
Forum: Scripting Help 09-01-2022, 12:29
Replies: 6
Views: 500
Posted By Natsheh
Re: how to make entity on back of player

It's not related to scripting rather related to creating an animation for that model.
Forum: Scripting Help 08-31-2022, 09:15
Replies: 5
Views: 379
Posted By Natsheh
Re: [Help] Wrong Value Printed !!!

Btw you should return a negative numbers when an error occur, it help understanding the problem...
Forum: Scripting Help 08-30-2022, 14:44
Replies: 2
Views: 296
Posted By Natsheh
Re: Disable StatusValue event from getting call for plugins

I think playing with m_flNextSBarUpdateTime will solve the problem, brb with a feedback.

Edit : Yup problem is solved.
Forum: Scripting Help 08-30-2022, 09:37
Replies: 2
Views: 296
Posted By Natsheh
Disable StatusValue event from getting call for plugins

How can i properly disable StatusValue event from getting called by register_event within other plugins.
Forum: Suggestions / Requests 08-30-2022, 04:42
Replies: 11
Views: 560
Posted By Natsheh
Re: Chat print

Actually, fysiks is wonderful veteran guy and help many people over the years unlike you who just selfish enough just to care for his "Top15 server in the world" and your topic is stupid and...
Forum: Scripting Help 08-21-2022, 04:48
Replies: 4
Views: 286
Posted By Natsheh
Re: A switch item

szItems[] = {"Item1", "Item2", "Item3"}

:arrow:

szItems[][] = {"Item1", "Item2", "Item3"}
Forum: New Plugin Submissions 08-18-2022, 07:52
Replies: 5
Views: 1,162
Posted By Natsheh
Re: Weapon Menu API

The timer menu has been ended

:arrow:

The menu time has ended.
Forum: Scripting Help 08-14-2022, 10:51
Replies: 6
Views: 279
Posted By Natsheh
Re: Console Keeps Saying Index Out of Bounds

Make sure you don't have another plugin modifying the weapons owner.

Also try debugging the owner output. ( it's value )
Forum: Scripting Help 08-14-2022, 10:41
Replies: 6
Views: 279
Posted By Natsheh
Re: Console Keeps Saying Index Out of Bounds

That is not a solution, Ham Item Deploy is never called without a valid player owner..


Post the full code.

Also try not hard code your script, for example try to give 43 offset it's proper...
Forum: Scripting Help 08-13-2022, 13:20
Replies: 7
Views: 317
Posted By Natsheh
Re: Flip model player

Yeah you will have to edit the player model for that otherwise I don't think it's going to be possible with other methods.
Forum: Scripting Help 08-13-2022, 09:19
Replies: 7
Views: 317
Posted By Natsheh
Re: Flip model player

By flipping the animations, you mean reversing them?
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