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Search: Posts Made By: wicho
Forum: Scripting Help 08-07-2020, 21:13
Replies: 15
Views: 577
Posted By wicho
Re: Problem with task

Sorry for reviving but it does not work, it still does not remove the task I put it like this:

#define TASK_GIVEDEAGLE 500
#define TASK_REMOVEDEAGLE 800
Forum: Scripting Help 08-05-2020, 19:12
Replies: 1
Views: 117
Posted By wicho
Does not give the corresponding frame

Hi everyone, well I have a menu of emotions that when I choose one a sprite appears above the player, for that I use a sprite that has 20 frames, the problem is that when I choose any emotion from...
Forum: Scripting Help 08-04-2020, 18:57
Replies: 0
Views: 108
Posted By wicho
Sprite above head

Hi all, well what I want to do is that when a player chooses a sprite it comes out above the player's head the problem is that the sprite comes out in the center of the player, how can I fix that? .....
Forum: Zombie Plague Mod 08-03-2020, 01:37
Replies: 5
Views: 340
Posted By wicho
Re: Zombie Plague: Rewrite

Interesting, i will check
Forum: Scripting Help 08-03-2020, 01:07
Replies: 3
Views: 238
Posted By wicho
Re: Dont compile in amx 1.8.2

Its this ok?

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <hamsandwich>

#include <emotions>
#include <emotions_control>
Forum: Scripting Help 07-23-2020, 21:22
Replies: 3
Views: 238
Posted By wicho
Dont compile in amx 1.8.2

Hi everyone, well I have this code which is a sprite menu the problem is that when I compile I get this error:

Error: Argument does not have a default value (argument 3) on line 42

is this...
Forum: Scripting Help 07-17-2020, 21:27
Replies: 0
Views: 160
Posted By wicho
Give reward everyone when map starts

Hi everyone, I use this zombie plague lottery plugin when a player writes /lottery can choose a number from 1 to 200 and when the round ends choose the winner and so on, the problem is that when a...
Forum: Scripting Help 06-29-2020, 12:53
Replies: 5
Views: 145
Posted By wicho
Re: Detect if the weapon has a bullet

Is this 373 = offset m_pActiveItem
Forum: Scripting Help 06-29-2020, 03:30
Replies: 5
Views: 145
Posted By wicho
Re: Detect if the weapon has a bullet

Its okay like this?

public Task_GiveBullet(id)
{
id -= TASK_BULLET

if (cs_get_weapon_ammo(get_pdata_cbase(id, 373)) >= 1)
return

...
Forum: Scripting Help 06-29-2020, 03:09
Replies: 5
Views: 145
Posted By wicho
Detect if the weapon has a bullet

Hi everyone, well I'm doing something like a mini game of usp (pistol) that tries that when the round begins it gives everyone a usp with only one bullet ready to fire, every 5 seconds it gives a...
Forum: Suggestions / Requests 06-16-2020, 18:07
Replies: 4
Views: 507
Posted By wicho
Re: Beam do damage when attacking

Could you tell me the name please? I tried several names but it was not what I wanted
Forum: Scripting Help 06-15-2020, 21:40
Replies: 1
Views: 237
Posted By wicho
Give reward if the player has tag

Hi all, well what I want to do is that when a player has a special tag he will give him a reward but I only want it to work in regular players since I give the vip a reward separately, I have this...
Forum: Scripting Help 06-13-2020, 18:05
Replies: 5
Views: 279
Posted By wicho
Camera looks invisible in terrorists/zombies

Hi everyone, well I use a camera plugin that when a player writes /cam can be seen at different angles, it works well but when the terrorist/zombie writes /cam it looks transparent for a millisecond...
Forum: Suggestions / Requests 06-12-2020, 22:50
Replies: 4
Views: 507
Posted By wicho
Forum: Suggestions / Requests 06-03-2020, 22:48
Replies: 9
Views: 468
Posted By wicho
Re: Revive a player in a certain radius

At the moment it works fine thanks, I have a question is it possible to remove the corpse model after reviving the partner?
Forum: New Plugin Submissions 06-02-2020, 17:21
Replies: 7
Views: 3,527
Posted By wicho
Re: Target MOD [v0.3.5][25/03/2020]

No i compiled with amx 1.8.2 but it didn't allow me for this native set_ent_data(g_TargetEntity, "CGrenade", "m_bIsC4", true) its a native of amx 1.8.3, is it possible to replace that native with one...
Forum: New Plugin Submissions 06-01-2020, 18:04
Replies: 7
Views: 3,527
Posted By wicho
Re: Target MOD [v0.3.5][25/03/2020]

Thanks maybe you could put screenshots or a video to see better your mod.

Another question this mod is only for amx 1.8.3?
Forum: New Plugin Submissions 06-01-2020, 02:04
Replies: 7
Views: 3,527
Posted By wicho
Re: Target MOD [v0.3.5][25/03/2020]

I do not understand this mod well, the mode is about a c4 that is in the middle of a map and the objective is to defuse it? does it mean that any team can difuse the bomb?

by the way the resource...
Forum: Suggestions / Requests 05-27-2020, 22:36
Replies: 9
Views: 468
Posted By wicho
Re: Revive a player in a certain radius

ok thanks i will test it later but i have a question if there are two or more corpses in the same radio it will revive everyone? oh they would be revive one by one
Forum: Suggestions / Requests 05-27-2020, 19:43
Replies: 9
Views: 468
Posted By wicho
Re: Revive a player in a certain radius

Thanks bugsy, what kind of work would the code need?
Forum: Suggestions / Requests 05-27-2020, 15:47
Replies: 9
Views: 468
Posted By wicho
Re: Revive a player in a certain radius

Can you give me an example pls
Forum: Suggestions / Requests 05-26-2020, 23:08
Replies: 9
Views: 468
Posted By wicho
Revive a player in a certain radius

Hello everyone, I found this plugin that makes a player to revive a teammate by approaching the corpse and holding CTRL + E, a bar will appear and when you complete that bar the player revives where...
Forum: Suggestions / Requests 05-15-2020, 14:04
Replies: 5
Views: 268
Posted By wicho
Re: Stock to detect when a team dies

ok thanks, so that would be correct using your method right?

public HamKilled_Post(iPlayer)
{
new iPlayers[32], iNum, CsTeams:csPlayerTeam

csPlayerTeam =...
Forum: Suggestions / Requests 05-12-2020, 23:51
Replies: 5
Views: 268
Posted By wicho
Re: Stock to detect when a team dies

thanks for your help but I use infinite round (from a module of dias called InfinityGame) so I need a stock that is called in an if to detect when a team is dead and finish the round, that's how I...
Forum: Suggestions / Requests 05-12-2020, 22:05
Replies: 5
Views: 268
Posted By wicho
Stock to detect when a team dies

Hello everyone, well as the title says does anyone have or could make a stock to detect when all the players of a team die? what i want to do is use the stock in an if to do something, an example:
...
Showing results 1 to 25 of 500

 
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