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Search: Posts Made By: bLacK-bLooD
Forum: Plugins 01-29-2022, 04:31
Replies: 59
Views: 39,159
Posted By bLacK-bLooD
Re: [ANY] Trails Chroma (Player Trails) [2021 Update]

Yes, after map change the trails are disabled, even though players had them enabled before...
Forum: Plugin/Gameplay Ideas and Requests 10-10-2021, 16:48
Replies: 2
Views: 801
Posted By bLacK-bLooD
Re: Easily remove brush entities from map (like func_precipitation)?

Installing stripper did the job, thanks a lot!
Forum: Plugin/Gameplay Ideas and Requests 10-09-2021, 04:34
Replies: 2
Views: 801
Posted By bLacK-bLooD
Easily remove brush entities from map (like func_precipitation)?

Hi all,

I have a custom snow plugin and I would like to be able to disable/remove all other precipitation brush entities from maps that add it (such as winter maps). Is there an easy way to...
Forum: Plugins 10-02-2021, 04:09
Replies: 10
Views: 9,646
Posted By bLacK-bLooD
Re: [CS:GO] [Fireworks] Core (v1.0, 24-dec-17)

Can this be modified to automatically start the fireworks at round end? I hooked the roundend hook and tried to use GetClientAbsOrigin and GetClientAbsAngles of the players alive at round end and...
Forum: Suggestions / Requests 12-24-2020, 15:08
Replies: 29
Views: 4,671
Posted By bLacK-bLooD
Re: Players breathing steam [REQ]

The height is not the issue. The spr looks nothing like your gif and the animation looks very bad
Forum: Suggestions / Requests 12-24-2020, 05:51
Replies: 29
Views: 4,671
Posted By bLacK-bLooD
Re: Players breathing steam [REQ]

Thank you for your effort!

I tried it with the code above and it looks like this:

https://i.imgur.com/ArYW3ke.gif

Something wrong with the sprite maybe? It doesn't look at all like the gif...
Forum: Scripting Help 12-23-2020, 06:20
Replies: 10
Views: 2,052
Posted By bLacK-bLooD
Forum: Suggestions / Requests 12-23-2020, 06:18
Replies: 29
Views: 4,671
Posted By bLacK-bLooD
Re: Players breathing steam [REQ]

4 years later, bump?
Forum: Scripting Help 01-15-2020, 11:49
Replies: 6
Views: 1,242
Posted By bLacK-bLooD
Forum: Scripting Help 01-14-2020, 14:56
Replies: 6
Views: 1,242
Posted By bLacK-bLooD
Player doesn't touch a SOLID_TRIGGER entity

Hi, I have an entity (a sprite) and it is setup like this:



new iEntity = create_entity("func_button");
entity_set_int(iEntity, EV_INT_solid, SOLID_TRIGGER);
entity_set_int(iEntity,...
Forum: Approved Plugins 01-07-2020, 06:43
Replies: 11
Views: 37,279
Posted By bLacK-bLooD
Re: Concept: mp_maxrounds instead of mp_timelimit

I am aware that this is an old thread, however I am using this and ran into the following issue:

What happens if you usually have 1-2 players on the server and "game commencing" always resets the...
Forum: Suggestions / Requests 12-16-2018, 13:51
Replies: 4
Views: 933
Posted By bLacK-bLooD
Re: How to see wich admin banned a player? (Ban logs)

I already have the cvar set on 2.

I tested it myself just now. I banned a player on my server and looked in the amxmodx/logs. There is nothing about the ban there.
Forum: Suggestions / Requests 12-16-2018, 06:04
Replies: 4
Views: 933
Posted By bLacK-bLooD
How to see wich admin banned a player? (Ban logs)

Hi,

I am currently in a situation where players get banned, but I can't see who banned them via the logs (both server cstrike/logs and amxmodx/logs).

Needless to say, this is very frustrating...
Forum: Unapproved/Old Plugins 12-03-2018, 04:50
Replies: 86
Views: 37,558
Posted By bLacK-bLooD
Re: REMusic [Round End Music | End Round Sounds]

When using .mp3's, how would you make sure the player has MP3Volume not on 0? Most of my players had it on 0, and of course, they couldn't hear any sounds.

I think, by default, MP3Volume is set to...
Forum: New Plugin Submissions 11-25-2018, 13:06
Replies: 845
Views: 236,104
Posted By bLacK-bLooD
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Nice! Would be pretty cool to have an .ini file where you can customize the benefits of each rank. Something like:

"10" "he" "1"
Which translates to: "the level" "what to get" and "how many"
...
Forum: New Plugin Submissions 11-25-2018, 08:39
Replies: 845
Views: 236,104
Posted By bLacK-bLooD
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Yes, that sure sounds like a good idea. Good work with everything you have done, by the way. I like your work and professionalism.

By the way, is there an easy way to add benefits for each rank? ...
Forum: New Plugin Submissions 11-25-2018, 08:24
Replies: 845
Views: 236,104
Posted By bLacK-bLooD
Re: OciXCrom's Rank System [XP|Levels|Ranks]

I understand, thank you for your reply anyway.

Do you mean amxmodx 1.9? Beacause 1.10 is not on amxmodx.org dev builds.
Forum: New Plugin Submissions 11-25-2018, 08:03
Replies: 845
Views: 236,104
Posted By bLacK-bLooD
Re: OciXCrom's Rank System [XP|Levels|Ranks]

I also see you tried to fix the problem:

Changed the way the XP is saved in order to prevent data loss on server crash, map change, server restart, etc.

But it is still persisting
Forum: New Plugin Submissions 11-25-2018, 07:50
Replies: 845
Views: 236,104
Posted By bLacK-bLooD
Re: OciXCrom's Rank System [XP|Levels|Ranks]

There is a bug where the nvault data gets reset.

All my players lost their ranks for no apparent reason. I looked in the data/vault folder and the CRXRanks.vault was reset, almost empty.

It...
Forum: Scripting Help 09-09-2018, 15:12
Replies: 6
Views: 1,144
Posted By bLacK-bLooD
Re: Detect maximum speed in a run?

Yes, it is for kreedz, therefore it must be frame perfect with stats.

Should I therefore use Bugsy's approach or use Ham_Think on player?
Forum: Scripting Help 09-09-2018, 02:01
Replies: 6
Views: 1,144
Posted By bLacK-bLooD
Re: Detect maximum speed in a run?

Thanks for the answere guys.

I ended up using Ham_Think on “player”, because it’s better performance wise than FM_Think, since it’s only called on players, not on all entities.
Forum: Scripting Help 09-07-2018, 08:53
Replies: 6
Views: 1,144
Posted By bLacK-bLooD
Detect maximum speed in a run?

Hi,

I own a kreedz server and from the moment a player starts its run until he finishes, I would like to detect the maximum speed the player achieved during the run.

I have a start climb and...
Forum: Scripting Help 09-03-2018, 13:10
Replies: 6
Views: 1,472
Posted By bLacK-bLooD
Re: set_user_rendering thickness issue

Yes, I am using a ProKreedz, which has semiclip.

However, the value of semiclip is set to 255, therefore fully visible.

Might that be why?

Edit:

If I turn the semiclip cvar off, the glow...
Forum: Scripting Help 09-03-2018, 13:03
Replies: 6
Views: 1,472
Posted By bLacK-bLooD
Re: set_user_rendering thickness issue

This is the full code. It's the last line of code that sets the rendering. The plugin is basically the original plugin which you can find here...
Forum: Scripting Help 09-03-2018, 12:10
Replies: 6
Views: 1,472
Posted By bLacK-bLooD
Re: set_user_rendering thickness issue

Hmm, I should ask myself some questions then.

How would I make the shell to be very very thin, but very colored. I just want the outline of the player to be colored. If I set the amount to 1, I...
Showing results 1 to 25 of 427

 
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