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Search: Posts Made By: DJEarthQuake
Forum: New Plugin Submissions 11-25-2021, 07:43
Replies: 50
Views: 9,163
Posted By DJEarthQuake
Re: Proxy snort 1.5 (Updated 09/25/2021)

Thanks for the heads up. It was line 133. Changed from alive to connected...
Forum: Scripting Help 11-23-2021, 09:26
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

wpn_gameinfo_cs.sma is an essential part of weaponmod and it ran error-free for me. Without it, the hivehand will not work. When I installed plugin the freeze time was being applied after freezetime...
Forum: Scripting Help 11-20-2021, 03:54
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

Indent is in tabs or spaces. Use backspace on that line to make it flush with bracket below it. Notice the compiler had you looking several lines lower when the issue is up higher. File that away.
...
Forum: Scripting Help 11-18-2021, 15:56
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

if (!zp_get_user_zombie(i_Other) || zp_get_user_nemesis(i_Other)) is off 1 space. That's causing the warning. There is no module. It is the plugin weaponmod that is not loaded. Have to install the...
Forum: Suggestions / Requests 11-18-2021, 15:47
Replies: 30
Views: 3,856
Posted By DJEarthQuake
Re: Glow instead of flashlight

new const model_ct[]="sprites/ct_pass.spr"
new const model_t[]="sprites/t_pass.spr"

All I have is the stock teleporter sprites to test with. I've been unable to duplicate the issue since...
Forum: Suggestions / Requests 11-18-2021, 10:02
Replies: 30
Views: 3,856
Posted By DJEarthQuake
Re: Glow instead of flashlight

MSG_ONE_UNRELIABLE drops messages. MSG_ONE does not. The trade-off for that mission-critical capacity is less peace of mind knowing that it has a way of kicking clients and shutting down servers if...
Forum: Suggestions / Requests 11-17-2021, 23:31
Replies: 30
Views: 3,856
Posted By DJEarthQuake
Re: Glow instead of flashlight

Looking at that. It never compiled. You are inadvertently using old copy on your server. Happens to the best of us. Try the updated code on the post please. There was more than that 1 part that...
Forum: Off-Topic 11-17-2021, 17:57
Replies: 2
Views: 885
Posted By DJEarthQuake
Re: Looking for someone to create Podbot waypoint files.

Try making your own first so you have a better idea of what is involved. Must run listenserver to see the way points.
Thread here on Allied Modders with a Youtube video....
Forum: Suggestions / Requests 11-17-2021, 17:14
Replies: 30
Views: 3,856
Posted By DJEarthQuake
Re: Glow instead of flashlight

Switch print_radio to print_chat. My bad. Will update script when I get a moment.
I got that and another spot corrected for 182.
Forum: Suggestions / Requests 11-17-2021, 12:49
Replies: 29
Views: 3,185
Posted By DJEarthQuake
Re: Players breathing steam [REQ]

In some places. It is getting cold again. Upgraded the code. Slowed it down from think to a task with CVAR: winter_breath <float>. This opens up the possibility to set the timing in seconds. It saves...
Forum: Suggestions / Requests 11-16-2021, 09:25
Replies: 30
Views: 3,856
Posted By DJEarthQuake
Re: Glow instead of flashlight

Enable debug with glow_debug 1. Made an adjustment. Updated old post with the code to test.
Forum: Scripting Help 11-16-2021, 01:37
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

Replacing wpn_uses_weapon with wpn_has_weapon will get it to compile but it takes more to fix it. Here is tested complete fix...
Forum: Scripting Help 11-15-2021, 09:04
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

That check, albeit a typo, is just trying to see if the player has the hivehand before proceeding off weapon index. VIP firing Hivehand on as_oilrig....
Forum: Suggestions / Requests 11-14-2021, 10:21
Replies: 1
Views: 183
Posted By DJEarthQuake
Re: Specific Map weapon and Admin

Here is the harder to find admin for each map portion.

https://forums.alliedmods.net/showthread.php?t=312214

Weapon restrictions. Search again.
Forum: Scripting Help 11-14-2021, 09:49
Replies: 19
Views: 831
Posted By DJEarthQuake
Re: How to fix these two errors: "loose indentation" and "undefined symbol"?

Why not place them inside the include sub-directory of scripting?

weaponmod.inc
/****************************************************************
* User infos ...
Forum: Translation Request 11-12-2021, 11:53
Replies: 17
Views: 12,244
Posted By DJEarthQuake
Re: Aliased amx_searchcmd for Amxx 182+ (Updated: Mon Tue 20 Sep 2021)

@SoulWeaver16.
Thank you for the Spanish.
Gracias para los dos.
Forum: Suggestions / Requests 11-08-2021, 10:36
Replies: 15
Views: 522
Posted By DJEarthQuake
Re: Water

Try multiple ways so you do know.
Forum: Scripting Help 11-08-2021, 00:17
Replies: 11
Views: 800
Posted By DJEarthQuake
Re: Entity rotation around an arbitrary axis

The game axis is off from real world. Testing the other axes is reasonable.


If one of the 3 does not do what you thought. There 2 axes left.
...
Forum: Suggestions / Requests 11-07-2021, 21:50
Replies: 15
Views: 522
Posted By DJEarthQuake
Re: Water

Did you search?
https://www.google.com/search?client=firefox-b-1-e&q=amxx+water+splash
On top.
Forum: Scripting Help 11-06-2021, 22:03
Replies: 11
Views: 800
Posted By DJEarthQuake
Re: Entity rotation around an arbitrary axis

Thought we have already been down this avenue once before. It's called YAW. It's not right and left it is positive and negative.
Forum: Scripting Help 11-03-2021, 17:40
Replies: 4
Views: 334
Posted By DJEarthQuake
Re: How to make the MiniGun to be only for survivors?

Is this really a cosmetic skin 'glitch' whereby m249 shows and otherwise survivor weapon behaves as a mini-gun, as designed?
Forum: Scripting Help 11-02-2021, 15:56
Replies: 11
Views: 733
Posted By DJEarthQuake
Re: How to fix the bug that makes any weapon to influence the damage done by the jetp

You are most welcome. Glad it worked out. Caught on quick.
Forum: Scripting Help 11-01-2021, 09:50
Replies: 11
Views: 733
Posted By DJEarthQuake
Re: How to fix the bug that makes any weapon to influence the damage done by the jetp

You got the right idea on the wrong weapon. The code you put on the Plasmagun should go on a weapon the Plasmagun is affecting. If the jet is affecting plasma then use the rocket bool I posted. If...
Forum: Suggestions / Requests 10-31-2021, 13:54
Replies: 0
Views: 169
Posted By DJEarthQuake
Bank mod heist

Let CT's and T's, bots vs humans, or clans rob each other on Cstrike. Integrate into bank mod.

Idea from removed Mafia Wars gameplay.
https://mafiawars.fandom.com/wiki/Robbing
Forum: Scripting Help 10-31-2021, 11:53
Replies: 10
Views: 602
Posted By DJEarthQuake
Re: New to scripting

It takes time.
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