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Search: Posts Made By: kadet.89
Forum: Scripting 10-12-2023, 11:26
Replies: 3
Views: 715
Posted By kadet.89
Re: [DoD:S] Change flags model and icon flags on hud.

For the flag model you could use this function:
https://sm.alliedmods.net/new-api/sdktools_functions/SetEntityModel
You should pay attention to the name prefixes
"isz" are strings. Most likely it...
Forum: Scripting 10-06-2023, 15:31
Replies: 8
Views: 1,460
Posted By kadet.89
Re: How to get the angle direction between two entities

You cold check then how the npc implemented in ze_best_korea_v1 and ze_Castlevania_p1_7. They are based on prop_dynamic entities combined with sets of triggers. All of it can be implemented with...
Forum: Scripting 10-06-2023, 07:10
Replies: 8
Views: 1,460
Posted By kadet.89
Re: How to get the angle direction between two entities

I may guess that you are trying to implement a sort of NPC? If yes, there is a "monster_generic" entity available in most source engine games which can walk and overcome some dynamic obstacles...
Forum: General 10-02-2023, 08:32
Replies: 102
Views: 46,931
Posted By kadet.89
Re: Source 2 is finally coming to CS:GO ???

There is a separate discord channel where Source2Mod development is being discussed: https://discord.gg/HgZctSS.
I wouldn't say there is no development, it is more like a preparation stage now.
Forum: General 10-01-2023, 17:20
Replies: 102
Views: 46,931
Posted By kadet.89
Re: Source 2 is finally coming to CS:GO ???

The first MM extension for CS2 is already here: https://forums.alliedmods.net/showthread.php?t=344083
Now we have some material and can get down to implementing own extensions for CS2
Forum: General 09-30-2023, 10:41
Replies: 102
Views: 46,931
Posted By kadet.89
Re: Source 2 is finally coming to CS:GO ???

It'll take a lot of time, I'd say months:
https://github.com/alliedmodders/hl2sdk/pull/125
https://github.com/alliedmodders/source2mod/issues/2
Probably we will be able to write simple extensions...
Forum: Zombie:Reloaded 09-04-2023, 14:19
Replies: 2
Views: 1,770
Posted By kadet.89
Re: Regular client crashes on zombie server

It works! Looks like the engine doesn't like when the ragdolls are deleted
Forum: Scripting 09-04-2023, 14:14
Replies: 5
Views: 1,264
Posted By kadet.89
Re: EN: Plugin is not compiling, RU: Плагин не компилируется

This is a way too complex task to give a simple answer to. It would take significant time for a sourcemod developer to rewrite the code that you provided and make it do what you want. You can have...
Forum: Source Servers (SRCDS) 08-20-2023, 13:53
Replies: 300
Views: 312,882
Posted By kadet.89
Re: Source Admin Tool (HLSW Alternative)

I've just installed fresh Windows 10 Pro 22H2 and get two errors:
- vcruntime140.dll missing
- msvcp140.dll missing

I installed "Microsoft Visual C++ 2015-2022 Redistributable Update" and see...
Forum: Metamod:Source Questions 04-25-2023, 13:48
Replies: 0
Views: 1,773
Posted By kadet.89
Ambuild execute shell command after build

I need to modify this AMBuilder https://github.com/alliedmodders/sourcemod/blob/master/extensions/cstrike/AMBuilder
To make it execute this shell command in build directory when building is...
Forum: Scripting 04-16-2023, 15:05
Replies: 2
Views: 537
Posted By kadet.89
Re: CSGO trying to set bot model

Probably is is too early to set player model in Spawn prehook. You could try EventHookMode_Post and if it doesn't work - add a timer for 1 game frame and change the model in the timer callback. I had...
Forum: Scripting 04-05-2023, 17:32
Replies: 3
Views: 694
Posted By kadet.89
Re: Get .wav file duration plugin

IEngineSound has GetSoundDuration method:
https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/public/engine/IEngineSound.h
But it can only be exposed to SourcePawn via a c++...
Forum: Zombie:Reloaded 04-01-2023, 09:39
Replies: 2
Views: 1,770
Posted By kadet.89
Regular client crashes on zombie server

Mostly the crashes happen randomly without any clear reason. Usually dozens of players crash simultaneously. The crashes happen only on zombie maps.
The crash message:



The model can be any...
Forum: Scripting 03-20-2023, 20:59
Replies: 0
Views: 455
Posted By kadet.89
[CSGO] access second m_hViewModel

In CSGO player entity has two sendprops with the same name:

CCSPlayer (type DT_CSPlayer)
Member: m_hViewModel (offset 4032) (type integer) (bits 21) (Unsigned|NoScale|InsideArray)
Member:...
Forum: General 02-24-2023, 03:35
Replies: 10
Views: 1,994
Posted By kadet.89
Re: Broken server browser

Steam client built-in server browser doesn't work either (always empty).
They never read steam community and don't fix problems reported on git.
All we can do is to let them know about this problem...
Forum: Source Servers (SRCDS) 02-04-2023, 10:47
Replies: 62
Views: 13,722
Posted By kadet.89
Re: CSGO Update broke SM/SDK Hooks

after the update it fills more like "dead" than "unstable". But anyway, it is not something important... there are still old dumps.
Forum: Source Servers (SRCDS) 02-04-2023, 09:37
Replies: 62
Views: 13,722
Posted By kadet.89
Re: CSGO Update broke SM/SDK Hooks

Anybody else experiences crashes with this command sm_dump_datamaps ?
Forum: General 02-03-2023, 16:55
Replies: 10
Views: 1,615
Posted By kadet.89
Re: Update to sourcemod disabled everything

Same here. Have just updated to the latest fix, yet see a lot of dead signatures. Many of the plugins and extensions don't work. Dumping datamaps crashes the server. cstrike extension spams with...
Forum: Coding MM:S Plugins & SM Extensions 01-26-2023, 15:23
Replies: 0
Views: 2,715
Posted By kadet.89
Can't use Sys_* functions

Hello, I need to load/unload modules in the way it is done in the engine:
CreateInterfaceFn createTestFn = Sys_GetFactory("test");
But I can't use any function from tier1 interface as there is a...
Forum: Scripting 04-06-2022, 15:35
Replies: 1
Views: 641
Posted By kadet.89
Re: filenetmessages

For CS:GO there is no working version as by default file uploading is disabled on client side. In CS:S it's enabled by default for uploading spray logos.
Forum: Metamod:Source Plugins 01-17-2022, 08:00
Replies: 1
Views: 3,227
Posted By kadet.89
Re: CSS zombie mod

For v34 these versions, in my opinion, are the best options:
ZombieMod 1.2.8 (has no zombie classes)
ZombieMod 2.0.0
There is also a version of ZombieReloaded plugin, but it doesn't provide the...
Forum: Scripting 12-26-2021, 16:52
Replies: 0
Views: 615
Posted By kadet.89
SDKHooks_DropWeapon bypasses hooks even if bypasshooks is false

If I drop a weapon this way:
SDKHooks_DropWeapon(client, weapon, NULL_VECTOR, NULL_VECTOR, false);

Then all drop hooks are bypassed
But if I drop weapons this way, there is no problem:...
Forum: General 12-13-2021, 13:05
Replies: 0
Views: 844
Posted By kadet.89
[CS:GO] MySQL crashes server after sm update

I updated my server to 1.11.0.6826 and now get server freezes caused by dbi.mysql.ext.so
each freez makes the watchdog kill the server (SIGABRT).
In the crasstack I see that main thread gets stuck...
Forum: Scripting 12-12-2021, 15:10
Replies: 1
Views: 1,018
Posted By kadet.89
[CS:GO] Send user messages

When I want to send a proto message I get this error:

L 12/12/2021 - 12:02:52: [SM] Exception reported: Unable to execute a new message, there is already one in progress
L 12/12/2021 - 12:02:52:...
Forum: General 11-29-2021, 08:28
Replies: 3
Views: 1,117
Posted By kadet.89
Re: Declare arrays with using a variable for size

On my server: 1.11.0.6805
Compiller: 1.11 - build 6825
Showing results 1 to 25 of 500

 
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