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Search: Posts Made By: snelvuur
Forum: Plugins 10-24-2013, 07:05
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

in case of pcsl, you can easily use the api call towards pushover.net, just add some logic in a php script. (pushover is for android and ios)
Forum: Plugins 07-08-2013, 17:31
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

@david: my idea which i told impact too, is to make something that once a "admin" joins he gets a popup stating "are you here for the calladmin" so he can say yes/no so the calls is handled. That way...
Forum: Plugins 05-23-2013, 10:58
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

And p.s. to be sure its on the radar. Make it possible that when a admin joins he gets a popup ingame "did you join to answer this call" on which he can say yes so that the call is handled in the...
Forum: Plugins 05-23-2013, 07:04
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

If sourcecomms mutes/gag/silences the player each time the join the server it might be better to just check the sourcemod natives. That way people using ExtendedComms or manually muted people also...
Forum: Plugins 05-23-2013, 06:37
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

There are always more solutions then 1 :) Anyways, i am sure sourcecomms implemented the natives for a reason but if the default sourcemod natives works just fine too then why not. You can then just...
Forum: Plugins 05-23-2013, 05:13
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

Nice work, do check again if its possible to have it hooked up to http://forums.alliedmods.net/showthread.php?t=207176 for a blacklist.

Meaning, if a person is gaged/muted that he is automaticly...
Forum: Plugins 05-18-2013, 11:33
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

mickael002: Ask more nicely, chances are they will look into it quicker.
Forum: Plugins 05-06-2013, 11:08
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

@popo: was there now some intelligence in the client, that you can see which calls have been answered or not? I think you mentioned something about colors too.
Forum: Plugins 05-05-2013, 16:26
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

on the ts3 part, i wanted to adjust it to make a call (http) to my script instead of the ts3.

This part:
...
Forum: Plugins 05-04-2013, 19:45
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

even though i can understand you want to seperate it. Might be handy to make it "optional" write to the database. That way when/if someone creates a nice gui frontend to the database you can still...
Forum: Plugins 04-27-2013, 21:05
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

snaggle: from what i heard, the takeover should tell other admins that you handled the call somehow. And you cannot report the same player if a call is still open for that player. (reduces spam i...
Forum: Plugins 04-27-2013, 09:43
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

@popo: the windows client has steam connectivity. You can also just check if the user is in a certain group for him to get the messages in the first place. So it would be, either set the key or be a...
Forum: Plugins 04-26-2013, 15:18
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

Did you change your databases.cfg to include "calladmin" towards mysql for instance? Otherwise it reverts to default. And if you did make a entry, did you restart the server afterwards? And if you...
Forum: Plugins 04-26-2013, 15:14
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

depends on which plugin you are running. If you run calladmin.smx you have to logon with the windows client for it to notice there are admin online.
Forum: Plugins 04-26-2013, 02:54
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

As a note to people: if you dont create a calladmin database entry in databases.cfg it will use the default one. If this is using sqllite the tracker wont work. So make sure the default entry is...
Forum: Plugins 04-24-2013, 15:59
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

i asked non admins to call it while there where no admins on it. I watched via console (so i did not connect to it myself) that part did work though.
Forum: Plugins 04-24-2013, 15:37
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

@impact: i was looking into that, i was just looking on github and noticed the steam part and the group part. From what i understand from your text above. This would mean i need to create a bot for...
Forum: Plugins 04-24-2013, 08:19
Replies: 1,919
Views: 774,222
Posted By snelvuur
Re: [ANY] CallAdmin - Extended Report Mod

So how would one work with 3 different steamgroups? Basicly we have multiple servers, css, tf2, and such. But our admins of tf2 dont want to see calls for css and visa versa. How can we keep this...
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