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Search: Posts Made By: asherkin
Forum: Extensions 09-22-2021, 18:23
Replies: 848
Views: 512,161
Posted By asherkin
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks doesn't have any gamedata - you need to look at the plugins you have using DHooks.
Forum: Extensions 09-21-2021, 09:56
Replies: 384
Views: 171,668
Posted By asherkin
Re: Connect - A safer OnClientPreConnect forward

This was pushed out via the SM auto-updater this morning (after the PR was merged), but it's had to be reverted as it blocked all connections to the server.
Forum: Off-Topic 09-10-2021, 09:32
Replies: 10
Views: 1,102
Posted By asherkin
Re: is pride month not ended?

The rule we already have is even better:
Forum: Extensions 09-01-2021, 17:02
Replies: 380
Views: 177,317
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Generally it means that Throttle is down, you'll need to wait for the next time the crash happens.
Forum: Source Servers (SRCDS) 08-23-2021, 12:12
Replies: 4
Views: 652
Posted By asherkin
Re: Struggle Running Local TF2 Linux Server with WSL2

Are you sure your WSL2 VM isn't actually just running out of memory? What does "free -h" show?
Forum: Off-Topic 08-15-2021, 11:46
Replies: 10
Views: 1,102
Posted By asherkin
Re: is pride month not ended?

Having some colours in the AM logo isn't imposing anything on or favouring anyone.
Forum: General 08-11-2021, 12:21
Replies: 1
Views: 415
Posted By asherkin
Re: I wanna create server on old version.

We only support the latest version from Steam here, non-pirated clients can't join old versions.
Forum: Scripting 07-30-2021, 09:41
Replies: 12
Views: 1,835
Posted By asherkin
Re: How to replace the entire map entity text?

Stripper:Source should be working fine in CS:GO, a lot of people are using it and there have been no issues filed. Make sure you're using an up to date snapshot build.
Forum: Scripting 07-30-2021, 04:47
Replies: 12
Views: 1,835
Posted By asherkin
Re: How to replace the entire map entity text?

The ability to modify the entity lump text has been removed from SM 1.11 as it could cause crashes.
Forum: General 07-30-2021, 04:35
Replies: 11
Views: 1,504
Posted By asherkin
Re: MySQL connection loss leads to crashes

The default timeout is 30 seconds, which is is way higher than the watchdog limit if you have it enabled. Have you tried configuring a lower timeout?
Forum: Extensions 07-23-2021, 13:35
Replies: 2
Views: 854
Posted By asherkin
Re: [extension] banid - fix

It's already posted and linked here: https://forums.alliedmods.net/showthread.php?p=2529931, which people can find via the plugin search.
Forum: Source Servers (SRCDS) 07-23-2021, 13:32
Replies: 3
Views: 1,004
Posted By asherkin
Re: how to get autoupdate working

Please post the solution to help others with the same problem in the future.
Forum: General 07-02-2021, 13:23
Replies: 224
Views: 29,167
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

It is already updated, and has been for months.
Forum: General 06-28-2021, 20:44
Replies: 224
Views: 29,167
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

That is normal, it should have written the file before it crashed.
Forum: General 06-25-2021, 12:19
Replies: 3
Views: 447
Posted By asherkin
Re: AlliedMods Server Query

Thanks, I've filed an issue (https://github.com/alliedmodders/blaster/issues/4).
Forum: General 06-22-2021, 08:21
Replies: 9
Views: 1,195
Posted By asherkin
Re: [CRASH] SM 1.11.0.6634 Linux Profiler VPROF segfaults

Console printing in SRCDS is extremely expensive, so if there is an issue that is allowing people to spam the server console that could just be the cause of the performance issues.
Forum: Source Servers (SRCDS) 06-21-2021, 12:49
Replies: 2
Views: 582
Posted By asherkin
Re: Does STEAM2 ID changes in game ?

Some games use a STEAM_0 prefix, some games use a STEAM_1 prefix, they're interchangeable for the Steam2 format. For admins, SM internally ignores the first 8 characters of Steam2 format IDs, your...
Forum: Scripting 06-21-2021, 03:48
Replies: 2
Views: 722
Posted By asherkin
Re: VFormat - Grab individual component

Only natives can interact with varargs, and there is no practical way you could pass the rest of the arguments on to VFormat even then.
Forum: Scripting 06-21-2021, 03:46
Replies: 2
Views: 352
Posted By asherkin
Re: Clarify docs: What is multiple result set for SQL_LockDatabase()?

Each SQL query can return one or more result sets that each contain zero or more rows.

Only procedure calls can return multiple result sets with SM (as it says in the doc you quoted, since it...
Forum: Source Servers (SRCDS) 06-21-2021, 03:40
Replies: 1
Views: 508
Posted By asherkin
Re: [TF2] Remove indexes from string table

Stringtables are rebuilt every map change, they’re otherwise append-only.

Your code snippet there is manipulating the extra data attached to items, not the items themselves.
Forum: General 06-21-2021, 03:37
Replies: 224
Views: 29,167
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

That looks like a bug with l4d2_bugfixes.ext.2.l4d2.so, the call address seems to be misaligned when itís re-calling ccharge::HandleCustomCollision from its hook.
Forum: General 06-21-2021, 03:34
Replies: 224
Views: 29,167
Posted By asherkin
Re: L4D2 Update 2.2.1.3 (2021-06-15)

If you click View Raw you can see the plugin frames annotated in the call stack, that call was made by left4dhooks.smx::Native_LobbyUnreserve which was called by confoglcompmod. smx::UL_KillLobbyRes....
Forum: Scripting 06-18-2021, 07:03
Replies: 4
Views: 1,180
Posted By asherkin
Re: I Hate Convars

This rant doesn't really make sense, the SM API has methods to get both the default and the current value.
Forum: General 06-15-2021, 14:09
Replies: 224
Views: 29,167
Posted By asherkin
L4D2 Update 2.2.1.3 (2021-06-15)

Todays L4D2 update has stripped the symbols from the Linux server binary, unless Valve reverse this decision (the server binaries for all their games other than CS:GO are unstripped in order to...
Forum: Scripting 06-14-2021, 16:49
Replies: 5
Views: 681
Posted By asherkin
Re: How do I get a value from an entity output?

It looks like support was missed from the float functions, I've filed a bug (https://github.com/alliedmodders/sourcemod/issues/1501) for you.
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