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Forum: Scripting Help 06-22-2017, 10:56
Replies: 9
Views: 1,902
Posted By baneado
Re: TraceAttack & TakeDamage weapons overpass teammates

That's the final solution. Working great :)

I'm using get_user_aiming on Pre, any other way?
Forum: Scripting Help 06-21-2017, 13:14
Replies: 9
Views: 1,902
Posted By baneado
Re: TraceAttack & TakeDamage weapons overpass teammates

How? set_task isn't a good idea. An entity thinking would be worse here
It's the same...
Forum: Scripting Help 06-21-2017, 11:41
Replies: 9
Views: 1,902
Posted By baneado
Re: TraceAttack & TakeDamage weapons overpass teammates

Ok, working

But where to restore solid? I tried TraceAttack_Post, FM_PlayerPostThink, but seems to be soon to restore solid and bullet doesn't overpass teammate.

My test plugin:
#include...
Forum: Scripting Help 06-20-2017, 13:23
Replies: 9
Views: 1,902
Posted By baneado
Re: TraceAttack & TakeDamage weapons overpass teammates

Yes, it's true.

But I'm asking to solve the problem. It's really a headache on a server with semiclip.
Forum: Scripting Help 06-20-2017, 11:47
Replies: 9
Views: 1,902
Posted By baneado
TraceAttack & TakeDamage weapons overpass teammates

Making tests, I see some weapons can't take damage to the enemy if you have a teammate between him and you.

But others yees. Why is happening this? Any way to change (or fix) this?

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