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Search: Posts Made By: Hedgehog95
Forum: New Plugin Submissions 02-28-2021, 17:03
Replies: 5
Views: 917
Posted By Hedgehog95
Re: CS Zombie Panic (ReAPI)

Updated to 1.3.0

Additions and improvements:

Removed default pain sound
Infected players no longer bleed
Increased fade in time for win message
Increased objective mark max velocity
...
Forum: New Plugin Submissions 02-23-2021, 16:37
Replies: 5
Views: 917
Posted By Hedgehog95
Re: CS Zombie Panic (ReAPI)

Updated to 1.2.0
Additions and improvements:

Reduced crowbar damage to 25
Added crowbar knockback
Zombie lives are now related to the number of survivors
Zombies number are now related to...
Forum: New Plugin Submissions 02-13-2021, 11:56
Replies: 5
Views: 917
Posted By Hedgehog95
Re: CS Zombie Panic (ReAPI)

Updated to 1.1.0


Added infection (10% chance by default)
Satchel charges are now can be picked up
Improved spread and recoil system
Added damage range modifier
Reduced zombie damage to...
Forum: New Plugin Submissions 02-09-2021, 13:03
Replies: 5
Views: 917
Posted By Hedgehog95
Forum: New Plugin Submissions 02-09-2021, 12:54
Replies: 5
Views: 917
Posted By Hedgehog95
CS Zombie Panic (ReAPI)

https://i.ibb.co/kmWdLdV/zombiepanic-logo-color-2-small.png
Zombie Panic!
Find servers with this mod...
Forum: Approved Plugins 11-20-2020, 23:47
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

https://iili.io/F1EQaa.gif


Mod updated to 6.2.0

Additions and improvements:

New team bucket
Added round time for collector gamemode
Added objectives blocking while the boss is...
Forum: Approved Plugins 11-01-2020, 19:45
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

https://github.com/Hedgefog/cs-halloween-mod/blob/halloween-mod-600/images/logo.png?raw=true


Mod updated to 6.1.0

Additions and improvements:

Reduced the fire rate boost for the...
Forum: Approved Plugins 11-01-2020, 19:26
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

Thanks! I am glad that you liked it! :)
It's a pretty big project, I don't think I have enough time for the Christmas mod, but it's a really good idea.
I hope the mod will continue to evolve by the...
Forum: Scripting Help 11-01-2020, 18:43
Replies: 3
Views: 307
Posted By Hedgehog95
Re: High entity think delay affect velocity

Not resolved, but closed.
I'm going to change the approach and update velocity every think, but I'll move the main logic to another task which will be called less often than think handle.
Forum: Scripting Help 11-01-2020, 01:15
Replies: 3
Views: 307
Posted By Hedgehog95
High entity think delay affect velocity

Hey there,
I found out that decreasing think delay affects movement speed.

For example, in this case, the entity will move for 250 units in the second:

static Float:vDirection[3];
//...
Forum: Approved Plugins 10-30-2020, 16:41
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

Skeletons and other NPCs are customizable entities that don't require player slots.
Forum: Approved Plugins 10-30-2020, 00:51
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

https://github.com/Hedgefog/cs-halloween-mod/blob/halloween-mod-600/images/logo.png?raw=true


Happy Halloween! Mod updated to 6.0.0

Additions and improvements:

Added Wheel of Fate...
Forum: Approved Plugins 10-30-2020, 00:51
Replies: 188
Views: 55,279
Posted By Hedgehog95
Forum: Approved Plugins 10-15-2020, 22:43
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

hwnc_blackbush_b1 source (rmf + wad) is now available
I recommend you to use fgd from Halloween Mod SDK

https://gamebanana.com/castaways/embeddables/2271?type=medium_square...
Forum: Approved Plugins 10-12-2020, 12:06
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

https://forums.alliedmods.net/image-proxy/93e189de5c588e141823e258293ea173b6a34266/687474703a2f2f7069782e61636164656d2e696e666f2f696d616765732f696d672f323031372f30312f31322f343030363166383538303265383...
Forum: Approved Plugins 10-07-2020, 16:32
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

You can use the Custom Entities API, which is already included in the Halloween Mod:
https://forums.alliedmods.net/showthread.php?p=2467312

List of the mod entities:...
Forum: Approved Plugins 10-29-2019, 08:30
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

Happy Halloween! 🎃
Don't forget to download the mod and prepare your server for the Halloween event!
Forum: Approved Plugins 10-28-2018, 19:12
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

https://github.com/Hedgefog/halloween-mod/raw/master/doc/images/npc/spookypumpkins.png


Happy Halloween! Mod updated to 4.0.0

Added Moon Jump spell
Added healthbar for bosses
...
Forum: Approved Plugins 10-19-2018, 07:03
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

After the death you drop a big pumpkin, that contains all your points, any player can pick up it.
Forum: Approved Plugins 10-19-2018, 05:24
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

Could you please provide me more information about how you install the plugin?



Are you using ReAPI or RoundControl version?
Make sure that you do not have both of the includes (reapi and...
Forum: Approved Plugins 03-16-2018, 10:37
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

I'm working on objective marks and I need the mark sprites for mod objectives:

"Defend" objective-pumpkin
"Attack/Collect Here" objective-pumpkin

Can someone help me please?
Forum: Approved Plugins 02-28-2018, 11:50
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

marcelowzd
Thanks for the report and translation, I will add this in the next update.
I hope you are no longer had any issues.

Clauu
Thanks. I'm always open to new suggestions. If you have some...
Forum: Approved Plugins 02-13-2018, 04:01
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

marcelowzd,
Looks like a module bug. The weapon with index 19 is CSW_MP5NAVY (MP5).
Try to use an older version of AMXModX. Also I don't see the pev call on line 337 in the hwn_gamemode.sma script....
Forum: Approved Plugins 01-24-2018, 05:53
Replies: 188
Views: 55,279
Posted By Hedgehog95
Re: [CS] Halloween Mod (ReAPI Support)

DoPe,
Thanks for your report.

Please, provide some information about your server:

Do you use ReAPI or RoundControl?
What version of AMXModX are you using?
What plugins are installed on...
Forum: New Plugin Submissions 11-03-2017, 20:12
Replies: 11
Views: 6,598
Posted By Hedgehog95
Re: [API] Custom Entities

Hotfix


Fixed temp entities logic.


(final version of api)
Showing results 1 to 25 of 334

 
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