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Search: Posts Made By: Effeff
Forum: Plugins 04-04-2021, 16:41
Replies: 97
Views: 43,111
Posted By Effeff
Re: [ANY] Threaded Mysql Bans

Today I noticed that this plugin had been calculating the "time remaining" for non-permanent bans incorrectly.
Turns out, the person who made the one on the zipcore github from 6 years ago...
Forum: Plugins 03-09-2021, 12:49
Replies: 501
Views: 172,019
Posted By Effeff
Re: [ANY] Little Anti-Cheat

I see autoshoot get asked about a lot in this thread. Maybe a FAQ section that contains this would be useful?

Here are some links where J-Tanzanite talks about it.
...
Forum: Plugins 03-09-2021, 12:21
Replies: 3
Views: 3,100
Posted By Effeff
Re: [CSGO] Deagle HS Only

I suggest using SDKHook_TraceAttack to remove aimpunch from teammates and completely ignore non-headshot attacks from deagle. pseudo below, I'd try it first to see if you think it's a good idea or...
Forum: Scripting 03-04-2021, 03:29
Replies: 3
Views: 1,029
Posted By Effeff
Re: Cannot declare enum structs that mix primitive members and array members

Example of how you can initialize the enum struct without the warning (compiles but untested).

enum struct Survivor1
{
char name[MAX_NAME_LENGTH];
char model[PLATFORM_MAX_PATH];
int prop;...
Forum: Scripting 03-02-2021, 20:37
Replies: 1
Views: 1,529
Posted By Effeff
Re: Custom killfeed icon?

Have you seen this thread?

"[STOCK] Custom kill message icons"
https://forums.alliedmods.net/showthread.php?t=330116

edit: You probably have, since it looks like you are trying to do the same...
Forum: Scripting 03-02-2021, 14:45
Replies: 5
Views: 1,432
Posted By Effeff
Re: Get direction player is moving relative to other player

Awesome, changed it to the snippet below and it works perfectly.
Thank you so much for your explanation!

I feel a bit silly for what I did with the AddVectors part - I started with a velocity...
Forum: Scripting 03-01-2021, 19:32
Replies: 5
Views: 1,432
Posted By Effeff
Re: Get direction player is moving relative to other player

Thanks for your advice.

I currently have this, but I am getting a number in the thousands.


float GetDamageVelocityModifier(int attacker, int victim)
{
float attackerPos[3], victimPos[3],...
Forum: Scripting 02-28-2021, 18:27
Replies: 5
Views: 1,432
Posted By Effeff
Get direction player is moving relative to other player

I'm trying to make fist combat a little more complex in csgo (rather than just plain old flat damage every time). One of the things I want to do is make it so that when you punch someone, your damage...
Forum: Plugins 02-23-2021, 18:27
Replies: 10
Views: 9,395
Posted By Effeff
Re: [CSGO] Auto Assign Team

Suggested changes:


Respawn players later. You are currently respawning the players before they are placed on a team.

Check if the team change was successful. A side effect of using...
Forum: Plugins 02-23-2021, 17:55
Replies: 28
Views: 25,761
Posted By Effeff
Re: [CS] Extra Spawn Points

edit2: While the below solution works, it seems to sometimes cause the issue where players will spawn at the map's origin anyway. Probably not ideal at all...

After some experimentation, I believe...
Forum: Scripting 02-23-2021, 17:51
Replies: 4
Views: 898
Posted By Effeff
Re: Trying to detour IsSpawnPointValid in CSGO

I just tried this and it didn't make a difference with solving the issue I am describing. I suspect that there is something funky going on and "jointeam" doesn't get called at all.

It is...
Forum: Scripting 02-23-2021, 09:27
Replies: 4
Views: 898
Posted By Effeff
Re: Trying to detour IsSpawnPointValid in CSGO

There seems to be a limit of how many players can spawn (or even join a team) based off the number of spawnpoints on a map. I want to try and see if any of these functions are related.

Here's what...
Forum: Scripting 02-21-2021, 19:22
Replies: 4
Views: 898
Posted By Effeff
Trying to detour IsSpawnPointValid in CSGO

My goal is to accomplish what this plugin does, but different https://forums.alliedmods.net/showthread.php?t=260532

I see three relevant functions:

CTeamSpawnPoint::IsValid
(I don't think I'm...
Forum: Plugins 02-20-2021, 18:20
Replies: 115
Views: 36,738
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)

4.1.2 (too many minor changes that were only released in 'beta' between 3.2.5 and 4.1.2) -

* Force mp_autoteambalance and mp_limitteams to both be 0 (Thanks Penalte from alliedmods for the...
Forum: Plugins 02-19-2021, 15:54
Replies: 87
Views: 20,556
Posted By Effeff
Re: [CS:GO] Reserved Slots using 'connect' and client limit bypass fix

I believe this happens because the plugin uses: GetClientCount(false) >= GetMaxHumanPlayers()
GetClientCount(false) will return 1 because a player is connecting, and GetMaxHumanPlayers() will return...
Forum: Plugins 02-06-2021, 12:28
Replies: 97
Views: 43,111
Posted By Effeff
Re: [ANY] Threaded Mysql Bans

I wanted to try making a new syntax version. As I was working on it, I realized someone named ShadowMen already did it 6 years ago here: https://github.com/Zipcore/Threaded-MySQL-Bans

I did it...
Forum: Plugins 01-28-2021, 00:09
Replies: 17
Views: 4,811
Posted By Effeff
Re: Particles Fix

The plugin removes the steamid from the database if it already exists. This is not a good idea. A better idea is to have a command to clear the database of steamids if you've added a new particle to...
Forum: Plugins 01-27-2021, 00:57
Replies: 6
Views: 3,698
Posted By Effeff
Re: [CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)

As I wrote 2 comments above, I want to create some modules (one for KDR, one for KPR). I have some problems though.

KDR and KPR are both floats, but your plugin does not appear to support floats....
Forum: Plugins 01-25-2021, 22:23
Replies: 6
Views: 3,698
Posted By Effeff
Re: [CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)

This is nice. I want to make modules for "Rounds played", "Kill Death Ratio" and "Kills per Round" when I get the chance.

Also, I have been interested in a plugin that keeps track of top stats for...
Forum: Plugins 01-16-2021, 06:03
Replies: 8
Views: 9,544
Posted By Effeff
Re: [CSGO] Stuck Workshop Fix

You can try this plugin, although I have not tried it myself: https://forums.alliedmods.net/showthread.php?t=323115
Forum: Plugin/Gameplay Ideas and Requests 01-14-2021, 17:40
Replies: 15
Views: 4,591
Posted By Effeff
Re: [REQ] Anti-BackStab / Anti-Double Stab

Anyone using the plugin from ThatOneGuy in this thread, you need to also have autoexecconfig.sp running for it to work properly. https://github.com/Impact123/AutoExecConfig
Forum: Plugins 01-01-2021, 15:45
Replies: 115
Views: 36,738
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)

I did look at your settings and it is fine. I say again, my plugin does not look at what map you are on.

If it works on some maps but not others, I do not think it is this plugin's fault.

You...
Forum: Plugins 12-31-2020, 13:20
Replies: 5
Views: 3,541
Posted By Effeff
Re: [CS:GO] CS:GO Weapon fists

I had written something similar awhile ago. I do not change the movement speed, I just changed the damage of fists to be similar to knife against no armor opponents. Maybe it will be helpful or give...
Forum: Plugins 12-30-2020, 23:01
Replies: 115
Views: 36,738
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)

It does not make sense for the plugin to only balance on specific maps. It does not look at what map you are on.

Are you sure the plugin is even loaded on those maps? Is there anything you do on...
Forum: Plugins 12-30-2020, 02:28
Replies: 115
Views: 36,738
Posted By Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)

edited: The error confuses me. Unless I have made a mistake (which I cannot see), "index -1" can only occur if a team balance occurs when there is only 0 or 1 players total on both teams. This...
Showing results 1 to 25 of 126

 
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