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Search: Posts Made By: awpticaL
Forum: Scripting Help 05-18-2007, 23:35
Replies: 7
Views: 1,734
Posted By awpticaL
Re: DoD Set Model

For some reason, it didn't work.

I'm trying to:
If player joins Axis, bot or not, it sets their model to what I have set
otherwise it leaves the default model

This is my code so far,...
Forum: Scripting Help 05-18-2007, 14:49
Replies: 7
Views: 1,734
Posted By awpticaL
Re: DoD Set Model

*hits self*

Thanks a ton!
Forum: Scripting Help 05-18-2007, 04:32
Replies: 7
Views: 1,734
Posted By awpticaL
DoD Set Model

Alright, I'm trying to determine if the user is on Axis(Bot or not) and then set their model to whatever I am using. If they aren't on Axis, it leaves their model to default.

Pretty simple, yet...
Forum: Scripting Help 05-14-2007, 18:35
Replies: 4
Views: 1,954
Posted By awpticaL
Re: Spawning NPC Ents

I thought that was the problem, it's basically a line of code that is never executed. I tried looking to execute it a few seconds after map load, but couldn't figure it out. Now that I finally got...
Forum: Scripting Help 05-14-2007, 15:07
Replies: 4
Views: 1,954
Posted By awpticaL
Re: Spawning NPC Ents

I saw that, but I want it to spawn NPC's at the given coords, and do this every map load, so I don't have to redo it when the map restarts.

I can also leave out the precache, since it is already...
Forum: Scripting Help 05-14-2007, 07:00
Replies: 4
Views: 1,954
Posted By awpticaL
Spawning NPC Ents

I've edited, changed and added to many plugins in the past, but when it comes to creating my own, I'm completely friggin scrub. I figured it was time to start learning, 'cause there isn't any other...
Forum: Approved Plugins 11-07-2006, 21:40
Replies: 127
Views: 100,085
Posted By awpticaL
Forum: Approved Plugins 10-26-2006, 08:06
Replies: 42
Views: 34,003
Posted By awpticaL
Re: Civilian NPCs (TSRP)

This keeps crashing my server, and I don't know why.

I compiled and did everything, yadda yadda.
At first I couldn't run the civilian amxx, so I commented it out and ran the waypoint file.
...
Forum: Unapproved/Old Plugins 10-22-2006, 22:24
Replies: 313
Views: 79,453
Posted By awpticaL
Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC

Yeah, I finally got it to work. Apparently I can't move around any of the entities on the map, otherwise the mods will fubar.

I managed to remove all the guns, Godmode the select windows/objects I...
Forum: Unapproved/Old Plugins 10-22-2006, 21:01
Replies: 313
Views: 79,453
Posted By awpticaL
Re: HarbuModV1+Smokey'sModifications+SkillsMOd ETC

Alright, I have all these plugins setup, but I'm having one big issue.

I want to remove all the default weaponspawns that come with the map, along with a few powerups. I also need to God a few...
Forum: Scripting Help 06-14-2006, 14:55
Replies: 9
Views: 1,989
Posted By awpticaL
Is this true? I'd like to know myself.

Is this true? I'd like to know myself.
Forum: Off-Topic 06-14-2006, 10:38
Replies: 38
Views: 8,123
Posted By awpticaL
Wall of Text crits me for 5,203,825 brain damage....

Wall of Text crits me for 5,203,825 brain damage.



Do it!



Urahara said noob, lol :o
Forum: Off-Topic 06-13-2006, 21:13
Replies: 38
Views: 8,123
Posted By awpticaL
:shock: Run man! Run!

:shock: Run man! Run!
Forum: Off-Topic 06-13-2006, 21:06
Replies: 8
Views: 2,429
Posted By awpticaL
umm, I'm guessing he means when he scrolls up on...

umm, I'm guessing he means when he scrolls up on his mousewheel it automatically selects the weapons.

I guess you could do:
bind "mwheelup" "invnext; attack"
bind "mwheeldown" "invprev; attack"...
Forum: Scripting Help 06-05-2006, 08:07
Replies: 23
Views: 5,589
Posted By awpticaL
Tack me on that list.

Tack me on that list.
Forum: General 06-05-2006, 08:05
Replies: 2
Views: 1,198
Posted By awpticaL
I'd think you'd have to run the economy.sql file...

I'd think you'd have to run the economy.sql file again on your sql server. Reset all the tables back to default.

Thats my first guess, anyways.
Forum: Scripting Help 06-04-2006, 20:52
Replies: 7
Views: 1,623
Posted By awpticaL
Wow, no wonder half my sh*t was off when I added...

Wow, no wonder half my sh*t was off when I added my own stuff using status. :oops:
Forum: Off-Topic 06-03-2006, 16:13
Replies: 5
Views: 1,726
Posted By awpticaL
Disregard the post. Everything is fixed.

Disregard the post. Everything is fixed.
Forum: Off-Topic 06-03-2006, 15:23
Replies: 5
Views: 1,726
Posted By awpticaL
I fixed all the doors. (Godmode wise) Now my...

I fixed all the doors. (Godmode wise)

Now my only problem is making sure all the cops can't open every door. Anyone have any idea how I can do this?
Forum: Off-Topic 06-03-2006, 11:51
Replies: 5
Views: 1,726
Posted By awpticaL
So how do I fix that?

So how do I fix that?
Forum: Off-Topic 06-03-2006, 10:13
Replies: 5
Views: 1,726
Posted By awpticaL
TSRP

Ok, I have everything finally working, except one thing.

Any cop can open any door, and it's driving me nuts.
How can I keep them from doing that?

I'd also like to set trainee to not have...
Forum: Scripting Help 06-03-2006, 00:16
Replies: 9
Views: 2,307
Posted By awpticaL
[/quote] Cop problem isn't fixed :cry: I...

[/quote]

Cop problem isn't fixed :cry:
I never knew there was a god doors command, I'll check that now (It'll save the boring ripenting process)
I'll take a look at the Edeka myself, kinda...
Forum: Scripting Help 06-02-2006, 10:10
Replies: 9
Views: 2,307
Posted By awpticaL
Ok, I'm running iburgcity_b3v4 Remo's updated...

Ok, I'm running iburgcity_b3v4
Remo's updated plugins.

I'm having the following problems:

Any cop can open any door.
Doors are breakable by kungfu.
[FIXED] Jailmod coordinates are fked up,...
Forum: Scripting Help 06-02-2006, 08:04
Replies: 9
Views: 2,307
Posted By awpticaL
Er, oops. If anyone wants to shove this over...

Er, oops.

If anyone wants to shove this over to off-topic, that'd be cool.
Forum: Scripting Help 06-02-2006, 07:40
Replies: 9
Views: 2,307
Posted By awpticaL
TSRP General Help

Alright, Phew. The damn server is finally set up and working.
I just have a few questions.

SEE BELOW

Thanks in advance :twisted:
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