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Search: Posts Made By: Powerlord
Forum: Extensions 10-07-2015, 01:29
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Hmm... when you compiled it, did you use the latest hl2sdk-css (which is one of the branches of the hl2sdk project on Github (https://github.com/alliedmodders/hl2sdk))?

It was last updated 17 days...
Forum: Extensions 10-06-2015, 14:44
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

It usually means that one of the dependencies was missed during compilation. If this is on CS:GO, most likely libstdc++
Forum: Extensions 10-06-2015, 12:20
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Are you using this version (https://github.com/VoiDeD/sourcemod-sendproxy-manager/releases/tag/1.1.5), which VoiDeD posted 4 days ago?
Forum: Extensions 07-15-2015, 13:44
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

For IndexOfEdict, update the code to use SourceMod's gamehelpers->IndexOfEdict

For PEntityOfEntIndex, use SourceMod's gamehelpers->EdictOfIndex

Alternatively, you can just use the code...
Forum: Extensions 07-13-2015, 10:07
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

The links were removed because the domains no longer belonged to AfroNanny (who hasn't been seen at all for a year and hasn't been active in far longer) and were basically advertising placeholder...
Forum: Extensions 05-07-2014, 10:47
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

I thought its been down permanently for a while.

Source (https://github.com/VoiDeD/sourcemod-sendproxy-manager) (Hosted by VoiDeD on GitHub)
Include file...
Forum: Extensions 04-23-2014, 14:48
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

You're aware that this plugin uses GameData (https://forums.alliedmods.net/attachment.php?attachmentid=126589&d=1381156581) and most games don't have the UpdateOnRemove function it hooks?

Edit:...
Forum: Extensions 03-12-2014, 12:02
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

And the Linux version compiled against hl2sdk-tf2 using this Makefile (which is the Makefile from VoiDeD's repo with the paths adjusted to my compilation environment and with the -DPOSIX flag added...
Forum: Extensions 10-07-2013, 10:36
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

See this post, although the gamedata is currently out of date. Actually, even my last gamedata file is out of date as HL2:DM and DoDS: have since been updated. I've attached a new one that I think...
Forum: Extensions 09-17-2013, 11:52
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Incidentally, the values are windows 105 and linux 106, not 106/107. I fixed the attachment in my previous post.
Forum: Extensions 09-17-2013, 11:20
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Except now you have the wrong offsets for TF2, DOD:S, and HL2:DM.

I'm thinking more like this:

"Games"
{
"tf"
{
"Offsets"
{
Forum: Extensions 08-22-2013, 11:18
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

If possible, it would require a massive restructuring of how this extension works to do it.

Unfortunately, I don't know if it's even possible to switch from SendVarProxyFn (currently used, has no...
Forum: Extensions 07-24-2013, 15:11
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Given that the code for SendProxyManager never references the client (except for client disconnects in case clients have a hook set on them), I'd guess no.
Forum: Extensions 07-12-2013, 16:45
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Hmm... if I'm reading this right, this updated gamedata file may work.

Unfortunately, as I've found out the hard way (having never really worked with gamedata files before), the format is very...
Forum: Extensions 07-12-2013, 15:58
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Hmm... the sendproxy.txt I have (attached to this post, goes in addons/sourcemod/gamedata/) naively assumes it's running Orange Box games and doesn't have offsets for L4D2.
Forum: Extensions 07-12-2013, 14:54
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Seems silly to do that since the SourceMod devs only suggest SM 1.6 for DOTA 2.

Anyway, here are the same 3 files built from the same source in Peacemaker's post above, but against...
Forum: Extensions 03-20-2013, 17:32
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Did you try using FindEntityByClassname on the tf_gamerules class?

Not sure why you'd want to change that prop, though. It's liable to cause all sorts of issues with the UI.
Forum: Extensions 02-08-2013, 13:57
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

Delete sendproxy.ext.2.css.so
Rename (or copy) sendproxy.ext.2.ep2v.so to sendproxy.ext.2.css.so
Forum: Extensions 08-23-2012, 14:14
Replies: 362
Views: 228,916
Posted By Powerlord
Re: SendProxy Manager

TF2 has a cvar for changing collision with friendly players ("tf_avoidteammates"). Does DoD:S not have that?
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