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Posts Made By:
Blunderstab
Forum:
Extensions
10-27-2017, 16:21
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
Oooh, I bet it's because I used false for post... I'll give this a try. Thanks!
Edit: This was 100% my problem.
Forum:
Extensions
10-27-2017, 16:05
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
DHookGetParamObjectPtrVar(hParams, 1, 0, ObjectValueType_Int) is what I'm using.
Forum:
Extensions
10-27-2017, 16:00
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
Absolutely hooking flame manager. The int it returns is "2009493684". Not using a size or using -1 has the same result. This also goes for every flame manager when you have multiples.
Edit: IntPtr...
Forum:
Extensions
10-27-2017, 15:26
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
I tried that as well and it seemed to only have data at 0. It seemed to just be a giant int. Wouldn't it be strange for the object to only contain one value? 4 and higher had nothing at all. Maybe...
Forum:
Extensions
10-27-2017, 14:20
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
Hello again! I'm trying to bend the new Flamethrower mechanics to my will and there's something I'm trying to figure out. "CTFFlameManager::InitializePoint(tf_point_t*, int)" Both Flame Manager and...
Forum:
Coding MM:S Plugins & SM Extensions
11-07-2016, 06:48
Replies:
369
Sticky:
Signature Request Thread
Views:
262,324
Posted By
Blunderstab
Re: Signature Request Thread
Looking for Windows signature of "CObjectDispenser::RemoveHealingTarget" from TF2, please!
Forum:
Extensions
11-06-2016, 16:33
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
Perfect! Thanks a bunch, you two.
Forum:
Extensions
11-06-2016, 15:48
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
That fixed it! Thanks a bunch. While I'm still learning this though, I'd really like to know why size is "12". I'd expect vectors to be "3" since they should be storing three numbers.
Forum:
Extensions
11-06-2016, 00:03
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
There's no HookParamType_Vector though. What do I use for vectors? (And for the record, not adding this parameter or having it be HookParamType_Float crashes the server as well.)
Forum:
Extensions
11-05-2016, 16:33
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
hOnWrenchHit = DHookCreate(offset, HookType_Entity, ReturnType_Bool, ThisPointer_CBaseEntity, OnWrenchHit);
DHookAddParam(hOnWrenchHit, HookParamType_CBaseEntity);
...
Forum:
Extensions
11-05-2016, 15:02
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
701,803
Posted By
Blunderstab
Re: DHooks (Dynamic Hooks - Dev Preview)
I'm having a server crash with my feeble attempts to learn how to use DHooks. I'm trying to hook the act of hitting a building with a wrench in TF2. I found the following:...
Forum:
Scripting Help
05-30-2016, 17:13
Replies:
1
[TF2] Use Eyelander Taunt with Any Demo Melee Weapon
Views:
552
Posted By
Blunderstab
Re: [TF2] Use Eyelander Taunt with Any Demo Melee Weapon
Also just realized that I put this in the wrong forum and don't know how to delete or move it. @@ Sorry about that. Meant to put in Sourcemod help.
Forum:
Scripting Help
05-30-2016, 17:10
Replies:
1
[TF2] Use Eyelander Taunt with Any Demo Melee Weapon
Views:
552
Posted By
Blunderstab
[TF2] Use Eyelander Taunt with Any Demo Melee Weapon
I'd like to be able to force an Eyelander taunt for Demoman with any melee weapon. It doesn't have to be functional as a taunt attack - I just can't seem to find any information on how to swap out...
Forum:
Scripting
01-21-2016, 06:35
Replies:
4
[TF2] Detect/Decrease Ammo/Health pack respawn time
Views:
1,101
Posted By
Blunderstab
Re: [TF2] Detect/Decrease Ammo/Health pack respawn time
I am also interested in knowing the best way to handle this.
Forum:
Plugins
11-10-2015, 04:02
Replies:
926
[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Views:
349,011
Posted By
Blunderstab
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
Hi there! I just started using Source Mod and Custom Weapons, TF2Items and Attributes, all that good stuff. So I'm totally a newb to everything. I have several questions regarding my current...
Showing results 1 to 15 of 15
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