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Showing results 1 to 25 of 68
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Posts Made By:
Beaverboys
Forum:
Scripting
11-03-2016, 13:53
Replies:
16
G-strafe/Double-duck in CS:GO
Views:
33,142
Posted By
Beaverboys
Re: G-strafe/Double-duck in CS:GO
This doesn't seem to fix it, I still can't trigger multiple double-ducks in a row.
Forum:
Scripting
11-02-2016, 14:03
Replies:
16
G-strafe/Double-duck in CS:GO
Views:
33,142
Posted By
Beaverboys
Re: G-strafe/Double-duck in CS:GO
I just returned to this project for the first time in a couple months and I seem to be having the opposite problem. I can't seem to trigger more than 1 double-duck every couple of seconds. If the...
Forum:
Scripting
01-31-2016, 12:23
Replies:
6
[CS:GO] Limit fps?
Views:
2,488
Posted By
Beaverboys
Re: [CS:GO] Limit fps?
I'm trying to prevent them from having high fps, not prevent them from limiting their fps, ideally I'd like for everyone to use fps_max 100 or fps_max 128. Is there no way that I could possibly force...
Forum:
Scripting
01-31-2016, 12:11
Replies:
6
[CS:GO] Limit fps?
Views:
2,488
Posted By
Beaverboys
Re: [CS:GO] Limit fps?
Bunnyhopping and other movement techniques that are made easier with high fps are a very big part of the mod I'm working on, and i don't want the few players with extremely high fps to have an...
Forum:
Scripting
01-30-2016, 17:40
Replies:
6
[CS:GO] Limit fps?
Views:
2,488
Posted By
Beaverboys
[CS:GO] Limit fps?
Any way to limit a client's fps_max?
Forum:
Scripting
01-25-2016, 02:44
Replies:
2
Prevent a prop_dynamic_override parented to a player from firing touch/takedamage
Views:
1,163
Posted By
Beaverboys
Prevent a prop_dynamic_override parented to a player from firing touch/takedamage
I've parented a prop_dynamic_override to a player and I'm using SDKHooks to hook touch and takedamage on the player, but the prop_dynamic_override is registering these functions for the player as...
Forum:
Scripting
01-10-2016, 23:24
Replies:
5
[CS:GO] Making a prop_physics_override solid
Views:
1,522
Posted By
Beaverboys
Re: [CS:GO] Making a prop_physics_override solid
I've already tried that, and it does have a collision model
Forum:
Scripting
12-25-2015, 03:44
Replies:
5
[CS:GO] Making a prop_physics_override solid
Views:
1,522
Posted By
Beaverboys
Re: [CS:GO] Making a prop_physics_override solid
I still haven't figured this out. I'm pretty sure the model is not the problem, does anyone have any ideas?
Forum:
Scripting
12-16-2015, 05:09
Replies:
5
[CS:GO] Making a prop_physics_override solid
Views:
1,522
Posted By
Beaverboys
Re: [CS:GO] Making a prop_physics_override solid
already tried exactly this and it didn't work
Forum:
Scripting
12-16-2015, 02:20
Replies:
5
[CS:GO] Making a prop_physics_override solid
Views:
1,522
Posted By
Beaverboys
[CS:GO] Making a prop_physics_override solid
I've spawned a prop_physics_override with a working physics model, tried setting collision groups and everything but it's still passing right through players. What can I do to make it collide with...
Forum:
Scripting
12-10-2015, 07:51
Replies:
4
[CS:GO] Player invisible when holds knife
Views:
1,230
Posted By
Beaverboys
Re: [CS:GO] Player invisible when holds knife
sv_disable_immunity_alpha 1
Forum:
Scripting
12-08-2015, 07:36
Replies:
6
[CS:GO] Making a player non-solid
Views:
2,720
Posted By
Beaverboys
Re: [CS:GO] Making a player non-solid
I've looked through pages and pages of google searches for the answer and all I've found is collisiongroup 17, ShouldCollide, and CollisionHook, none of which work for me.
Forum:
Scripting
12-08-2015, 03:59
Replies:
6
[CS:GO] Making a player non-solid
Views:
2,720
Posted By
Beaverboys
[CS:GO] Making a player non-solid
I've seen other plugins set collisiongroup to 17 for this, but for me it just makes players push each other when they collide. How do I make players pass through each other smoothly? (ie. without...
Forum:
Scripting
12-01-2015, 06:48
Replies:
1
[CS:GO] Setting a custom weapon world model?
Views:
1,595
Posted By
Beaverboys
[CS:GO] Setting a custom weapon world model?
I'm trying to set my custom model on a player's grenade weapon (I want people to look at a player and see them holding my custom model). I tried (on a delay, tried both requestframe and createtimer)...
Forum:
Scripting
11-09-2015, 05:37
Replies:
1
[CS:GO] Registering touch between a grenade and its owner
Views:
503
Posted By
Beaverboys
[CS:GO] Registering touch between a grenade and its owner
I'm using SDKHook_Touch to give players a grenade when they are hit by one. It seems to work fine with all players expect the grenade's thrower. I'd like to give the thrower a grenade when he hits...
Forum:
Scripting
11-08-2015, 01:13
Replies:
12
[CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
Views:
7,009
Posted By
Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
It's giving me this error in the server console:
DataTable warning: player: Out-of-range value (1.140000) in SendPropFloat 'm_flVelocityModifier', clamping.
Forum:
Scripting
11-07-2015, 07:49
Replies:
0
[CS:GO] Hide health & weapon HUD without restricting weapon switching
Views:
1,774
Posted By
Beaverboys
[CS:GO] Hide health & weapon HUD without restricting weapon switching
Using m_iHideHUD I was able to disable the health & weapon huds with 1<<4, but this prevents the client from switching weapons, which I do not want.
I was able to hide the weapon hud without...
Forum:
Scripting
11-06-2015, 15:20
Replies:
12
[CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
Views:
7,009
Posted By
Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
Thanks, but that's not really what I'm looking for.
I think I might have to take a look at the KZ Timer plugin. I think it uses the velocity modifier for prestrafe, which affects the velocity of...
Forum:
Scripting
11-06-2015, 08:12
Replies:
12
[CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
Views:
7,009
Posted By
Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
I still haven't figured this out. Could anybody offer a solution? Is there some kind of jump velocity property I could modify?
Forum:
Scripting
10-18-2015, 20:39
Replies:
2
Teleport an entity in front of a player?
Views:
656
Posted By
Beaverboys
Teleport an entity in front of a player?
I feel like this is some very basic trig that I can't figure out. I want to use a players origin and angles to teleport an entity 36 units in front of them. Could somebody provide some example code?
Forum:
Scripting
10-15-2015, 07:48
Replies:
4
Hook attacks on a prop_dynamic?
Views:
1,171
Posted By
Beaverboys
Re: Hook attacks on a prop_dynamic?
Touch is not what I want, and I don't see any attack hooks except TraceAttack/TraceAttackPost. Will that work for this?
Forum:
Scripting
10-15-2015, 04:47
Replies:
4
Hook attacks on a prop_dynamic?
Views:
1,171
Posted By
Beaverboys
Hook attacks on a prop_dynamic?
Does anyone know of a way to sense when a player attacks a prop_dynamic with a knife?
Forum:
Scripting
10-09-2015, 02:06
Replies:
14
[CS:GO] Detect when a player presses Q
Views:
2,856
Posted By
Beaverboys
Re: [CS:GO] Detect when a player presses Q
So there's no reliable way to bind something to q other than to force a bind command on the player? How would I get around the SERVER_CAN_EXECUTE thing anyway? Are there any commands that I can hook...
Forum:
Scripting
10-09-2015, 01:54
Replies:
12
[CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
Views:
7,009
Posted By
Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?
This only affects speed while on the ground, if you jump your speed is not maintained.
Forum:
Scripting
10-07-2015, 19:17
Replies:
14
[CS:GO] Detect when a player presses Q
Views:
2,856
Posted By
Beaverboys
Re: [CS:GO] Detect when a player presses Q
I'm well aware of what can be done with GetClientButtons and I suspected that lastinv is client-side. Could I hook weapon switches, maybe even block them?
Showing results 1 to 25 of 68
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