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Search: Posts Made By: Beaverboys
Forum: Scripting 11-03-2016, 13:53
Replies: 16
Views: 33,142
Posted By Beaverboys
Re: G-strafe/Double-duck in CS:GO

This doesn't seem to fix it, I still can't trigger multiple double-ducks in a row.
Forum: Scripting 11-02-2016, 14:03
Replies: 16
Views: 33,142
Posted By Beaverboys
Re: G-strafe/Double-duck in CS:GO

I just returned to this project for the first time in a couple months and I seem to be having the opposite problem. I can't seem to trigger more than 1 double-duck every couple of seconds. If the...
Forum: Scripting 01-31-2016, 12:23
Replies: 6
Views: 2,488
Posted By Beaverboys
Re: [CS:GO] Limit fps?

I'm trying to prevent them from having high fps, not prevent them from limiting their fps, ideally I'd like for everyone to use fps_max 100 or fps_max 128. Is there no way that I could possibly force...
Forum: Scripting 01-31-2016, 12:11
Replies: 6
Views: 2,488
Posted By Beaverboys
Re: [CS:GO] Limit fps?

Bunnyhopping and other movement techniques that are made easier with high fps are a very big part of the mod I'm working on, and i don't want the few players with extremely high fps to have an...
Forum: Scripting 01-30-2016, 17:40
Replies: 6
Views: 2,488
Posted By Beaverboys
[CS:GO] Limit fps?

Any way to limit a client's fps_max?
Forum: Scripting 01-25-2016, 02:44
Replies: 2
Views: 1,163
Posted By Beaverboys
Prevent a prop_dynamic_override parented to a player from firing touch/takedamage

I've parented a prop_dynamic_override to a player and I'm using SDKHooks to hook touch and takedamage on the player, but the prop_dynamic_override is registering these functions for the player as...
Forum: Scripting 01-10-2016, 23:24
Replies: 5
Views: 1,522
Posted By Beaverboys
Re: [CS:GO] Making a prop_physics_override solid

I've already tried that, and it does have a collision model
Forum: Scripting 12-25-2015, 03:44
Replies: 5
Views: 1,522
Posted By Beaverboys
Re: [CS:GO] Making a prop_physics_override solid

I still haven't figured this out. I'm pretty sure the model is not the problem, does anyone have any ideas?
Forum: Scripting 12-16-2015, 05:09
Replies: 5
Views: 1,522
Posted By Beaverboys
Re: [CS:GO] Making a prop_physics_override solid

already tried exactly this and it didn't work
Forum: Scripting 12-16-2015, 02:20
Replies: 5
Views: 1,522
Posted By Beaverboys
[CS:GO] Making a prop_physics_override solid

I've spawned a prop_physics_override with a working physics model, tried setting collision groups and everything but it's still passing right through players. What can I do to make it collide with...
Forum: Scripting 12-10-2015, 07:51
Replies: 4
Views: 1,230
Posted By Beaverboys
Re: [CS:GO] Player invisible when holds knife

sv_disable_immunity_alpha 1
Forum: Scripting 12-08-2015, 07:36
Replies: 6
Views: 2,720
Posted By Beaverboys
Re: [CS:GO] Making a player non-solid

I've looked through pages and pages of google searches for the answer and all I've found is collisiongroup 17, ShouldCollide, and CollisionHook, none of which work for me.
Forum: Scripting 12-08-2015, 03:59
Replies: 6
Views: 2,720
Posted By Beaverboys
[CS:GO] Making a player non-solid

I've seen other plugins set collisiongroup to 17 for this, but for me it just makes players push each other when they collide. How do I make players pass through each other smoothly? (ie. without...
Forum: Scripting 12-01-2015, 06:48
Replies: 1
Views: 1,595
Posted By Beaverboys
[CS:GO] Setting a custom weapon world model?

I'm trying to set my custom model on a player's grenade weapon (I want people to look at a player and see them holding my custom model). I tried (on a delay, tried both requestframe and createtimer)...
Forum: Scripting 11-09-2015, 05:37
Replies: 1
Views: 503
Posted By Beaverboys
[CS:GO] Registering touch between a grenade and its owner

I'm using SDKHook_Touch to give players a grenade when they are hit by one. It seems to work fine with all players expect the grenade's thrower. I'd like to give the thrower a grenade when he hits...
Forum: Scripting 11-08-2015, 01:13
Replies: 12
Views: 7,009
Posted By Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?

It's giving me this error in the server console:
DataTable warning: player: Out-of-range value (1.140000) in SendPropFloat 'm_flVelocityModifier', clamping.
Forum: Scripting 11-07-2015, 07:49
Replies: 0
Views: 1,774
Posted By Beaverboys
[CS:GO] Hide health & weapon HUD without restricting weapon switching

Using m_iHideHUD I was able to disable the health & weapon huds with 1<<4, but this prevents the client from switching weapons, which I do not want.

I was able to hide the weapon hud without...
Forum: Scripting 11-06-2015, 15:20
Replies: 12
Views: 7,009
Posted By Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?

Thanks, but that's not really what I'm looking for.

I think I might have to take a look at the KZ Timer plugin. I think it uses the velocity modifier for prestrafe, which affects the velocity of...
Forum: Scripting 11-06-2015, 08:12
Replies: 12
Views: 7,009
Posted By Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?

I still haven't figured this out. Could anybody offer a solution? Is there some kind of jump velocity property I could modify?
Forum: Scripting 10-18-2015, 20:39
Replies: 2
Views: 656
Posted By Beaverboys
Teleport an entity in front of a player?

I feel like this is some very basic trig that I can't figure out. I want to use a players origin and angles to teleport an entity 36 units in front of them. Could somebody provide some example code?
Forum: Scripting 10-15-2015, 07:48
Replies: 4
Views: 1,171
Posted By Beaverboys
Re: Hook attacks on a prop_dynamic?

Touch is not what I want, and I don't see any attack hooks except TraceAttack/TraceAttackPost. Will that work for this?
Forum: Scripting 10-15-2015, 04:47
Replies: 4
Views: 1,171
Posted By Beaverboys
Hook attacks on a prop_dynamic?

Does anyone know of a way to sense when a player attacks a prop_dynamic with a knife?
Forum: Scripting 10-09-2015, 02:06
Replies: 14
Views: 2,856
Posted By Beaverboys
Re: [CS:GO] Detect when a player presses Q

So there's no reliable way to bind something to q other than to force a bind command on the player? How would I get around the SERVER_CAN_EXECUTE thing anyway? Are there any commands that I can hook...
Forum: Scripting 10-09-2015, 01:54
Replies: 12
Views: 7,009
Posted By Beaverboys
Re: [CS:GO] Setting player speed over 250 without m_flLaggedMovementValue?

This only affects speed while on the ground, if you jump your speed is not maintained.
Forum: Scripting 10-07-2015, 19:17
Replies: 14
Views: 2,856
Posted By Beaverboys
Re: [CS:GO] Detect when a player presses Q

I'm well aware of what can be done with GetClientButtons and I suspected that lastinv is client-side. Could I hook weapon switches, maybe even block them?
Showing results 1 to 25 of 68

 
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