Raised This Month: $51 Target: $400
 12% 

Showing results 1 to 19 of 19
Search took 0.00 seconds.
Search: Posts Made By: Phoenixf129
Forum: Plugins 11-27-2012, 16:46
Replies: 5,058
Views: 2,631,503
Posted By Phoenixf129
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Is there any way to make it so each individual's vote is printed into chat?
Forum: VSH / Freak Fortress 11-27-2012, 16:25
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: VS Saxton Hale Mode, main thread (current v1.40)

(Linux)

I can't seem to get the Game name to change, however steamtools is installed as intended. Is there a special config i need to enable?
Forum: Plugin/Gameplay Ideas and Requests 11-05-2012, 08:00
Replies: 2
Views: 1,297
Posted By Phoenixf129
Re: [TF2 Request] Zone commands, Error model remover

Okay, I completely forgot that Stripper:Source existed, so i've used it to replace the errors with what they should have been.

I'd pay someone to make me a area godmode system, for...
Forum: Plugins 11-04-2012, 20:10
Replies: 15
Views: 13,186
Posted By Phoenixf129
Re: [TF2 | Mapping & Gameplay] AreaCond

Is there any way this can be modified to run from Co-Ords? Like a Bounding Box.

You could make it send a string to the client's chatbox and notify them of their Condition changes too.
Forum: Plugin/Gameplay Ideas and Requests 11-04-2012, 10:15
Replies: 2
Views: 1,297
Posted By Phoenixf129
[TF2 Request] Zone commands, Error model remover

Basically, i've looked around (through nearly every last plugin) and I haven't found anything close that works on TF2.

Zone commands:

A Plugin that activates a certain function or command when...
Forum: VSH / Freak Fortress 09-06-2011, 12:49
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

Horsemann jr is much smaller so the thump isn't really possible, heavy would make more of a thump if you think of it logically.
Forum: VSH / Freak Fortress 09-06-2011, 11:11
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

Ever thought of blocking the LAST person from using dead ringer if they are a spy? Its kinda BS that the last person can DR then go hide and continue to do this, extends the round longer than it...
Forum: Plugin/Gameplay Ideas and Requests 09-06-2011, 07:27
Replies: 1
Views: 2,733
Posted By Phoenixf129
Re: [TF2] Request: Halloween Gift/Pumpkin Candy Spawner (Without Halloween mode on)

Halloween Gifts are defined by the Steam Cloud, they have NOTHING to do with servers, the cloud dictates to the clients where to spawn them.

I think the candy is an easy plugin to make. I might go...
Forum: VSH / Freak Fortress 09-03-2011, 17:19
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

Meh, they could do the "goldise" then fizzle out after 10 seconds or something.
Forum: VSH / Freak Fortress 09-03-2011, 16:45
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

Spy can exploit by multiple backstabbings, REALLY goddamned annoying, i think they switch back STRAIGHT away after stabbing, to get another stab, i got stabbed 3 times in the same second (by ONE...
Forum: Unapproved Plugins 09-02-2011, 09:31
Replies: 337
Views: 188,424
Posted By Phoenixf129
Forum: VSH / Freak Fortress 09-01-2011, 20:09
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

pit damage confirmed - there is none. Hale doesnt seem to take damage from map entities like trigger_hurt or trigger_point - arena_nucleus.

Idea:

change theme per hale, like HHH has a dark map...
Forum: VSH / Freak Fortress 08-31-2011, 16:21
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

I've had it 3 times MAX at the same time, in chat, normally Two. I guess he's over-exaggerating.
Forum: VSH / Freak Fortress 08-28-2011, 08:16
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

You also renamed teh actual models to wav's too, lol.

Flamin, my steam name is "Phoenixf129" my user is "guyrun01" if you want to add me.

It seems you have clicked "Ignore" already.
Forum: VSH / Freak Fortress 08-27-2011, 18:32
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

That's exactly my point, they wont play on my server as .mdl, but when i rename them to .wav, (noting i have to do this in the .sp) they work fine.

Kinda annoying, but i'll stick to my version...
Forum: VSH / Freak Fortress 08-27-2011, 18:25
Replies: 4,384
Views: 1,834,789
Posted By Phoenixf129
Re: [TF2] VS Saxton Hale Mode

If you were to fix the mdl sounds and convert them to actual PROPER sounds, i'd be willing to switch from my version to this.

Flamin, i added you on steam, want to talk to you.

The main reason...
Forum: Unapproved Plugins 08-16-2011, 06:19
Replies: 337
Views: 188,424
Posted By Phoenixf129
Re: [TF2] Premium Mod v1.14

White == Normal color as far as i know.
Forum: Unapproved Plugins 08-16-2011, 06:19
Replies: 337
Views: 188,424
Posted By Phoenixf129
Re: [TF2] Premium Mod v1.14

Think i got it

Line (486)
else if(cookie && cTrial)

change to

else if(!cookie && cTrial)

Seemed to work for me!
Forum: Unapproved Plugins 08-15-2011, 18:03
Replies: 337
Views: 188,424
Posted By Phoenixf129
Re: [TF2] Premium Mod v1.14

Hmm, correct, trials report "You've already used your trial!" when clients haven't. Any idea how to fix this? I scanned through the .sp, don't find anything that would break it :\
Showing results 1 to 19 of 19

 
Forum Jump

All times are GMT -4. The time now is 01:56.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode