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Posts Made By:
Phoenixf129
Forum:
Plugins
11-27-2012, 16:46
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,631,503
Posted By
Phoenixf129
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Is there any way to make it so each individual's vote is printed into chat?
Forum:
VSH / Freak Fortress
11-27-2012, 16:25
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: VS Saxton Hale Mode, main thread (current v1.40)
(Linux)
I can't seem to get the Game name to change, however steamtools is installed as intended. Is there a special config i need to enable?
Forum:
Plugin/Gameplay Ideas and Requests
11-05-2012, 08:00
Replies:
2
[TF2 Request] Zone commands, Error model remover
Views:
1,297
Posted By
Phoenixf129
Re: [TF2 Request] Zone commands, Error model remover
Okay, I completely forgot that Stripper:Source existed, so i've used it to replace the errors with what they should have been.
I'd pay someone to make me a area godmode system, for...
Forum:
Plugins
11-04-2012, 20:10
Replies:
15
[TF2 | Mapping & Gameplay] AreaCond
Views:
13,186
Posted By
Phoenixf129
Re: [TF2 | Mapping & Gameplay] AreaCond
Is there any way this can be modified to run from Co-Ords? Like a Bounding Box.
You could make it send a string to the client's chatbox and notify them of their Condition changes too.
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2012, 10:15
Replies:
2
[TF2 Request] Zone commands, Error model remover
Views:
1,297
Posted By
Phoenixf129
[TF2 Request] Zone commands, Error model remover
Basically, i've looked around (through nearly every last plugin) and I haven't found anything close that works on TF2.
Zone commands:
A Plugin that activates a certain function or command when...
Forum:
VSH / Freak Fortress
09-06-2011, 12:49
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
Horsemann jr is much smaller so the thump isn't really possible, heavy would make more of a thump if you think of it logically.
Forum:
VSH / Freak Fortress
09-06-2011, 11:11
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
Ever thought of blocking the LAST person from using dead ringer if they are a spy? Its kinda BS that the last person can DR then go hide and continue to do this, extends the round longer than it...
Forum:
Plugin/Gameplay Ideas and Requests
09-06-2011, 07:27
Replies:
1
[TF2] Request: Halloween Gift/Pumpkin Candy Spawner (Without Halloween mode on)
Views:
2,733
Posted By
Phoenixf129
Re: [TF2] Request: Halloween Gift/Pumpkin Candy Spawner (Without Halloween mode on)
Halloween Gifts are defined by the Steam Cloud, they have NOTHING to do with servers, the cloud dictates to the clients where to spawn them.
I think the candy is an easy plugin to make. I might go...
Forum:
VSH / Freak Fortress
09-03-2011, 17:19
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
Meh, they could do the "goldise" then fizzle out after 10 seconds or something.
Forum:
VSH / Freak Fortress
09-03-2011, 16:45
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
Spy can exploit by multiple backstabbings, REALLY goddamned annoying, i think they switch back STRAIGHT away after stabbing, to get another stab, i got stabbed 3 times in the same second (by ONE...
Forum:
Unapproved Plugins
09-02-2011, 09:31
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,424
Posted By
Phoenixf129
Re: [TF2] Premium Mod v1.14
Find it xD
Forum:
VSH / Freak Fortress
09-01-2011, 20:09
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
pit damage confirmed - there is none. Hale doesnt seem to take damage from map entities like trigger_hurt or trigger_point - arena_nucleus.
Idea:
change theme per hale, like HHH has a dark map...
Forum:
VSH / Freak Fortress
08-31-2011, 16:21
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
I've had it 3 times MAX at the same time, in chat, normally Two. I guess he's over-exaggerating.
Forum:
VSH / Freak Fortress
08-28-2011, 08:16
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
You also renamed teh actual models to wav's too, lol.
Flamin, my steam name is "Phoenixf129" my user is "guyrun01" if you want to add me.
It seems you have clicked "Ignore" already.
Forum:
VSH / Freak Fortress
08-27-2011, 18:32
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
That's exactly my point, they wont play on my server as .mdl, but when i rename them to .wav, (noting i have to do this in the .sp) they work fine.
Kinda annoying, but i'll stick to my version...
Forum:
VSH / Freak Fortress
08-27-2011, 18:25
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,789
Posted By
Phoenixf129
Re: [TF2] VS Saxton Hale Mode
If you were to fix the mdl sounds and convert them to actual PROPER sounds, i'd be willing to switch from my version to this.
Flamin, i added you on steam, want to talk to you.
The main reason...
Forum:
Unapproved Plugins
08-16-2011, 06:19
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,424
Posted By
Phoenixf129
Re: [TF2] Premium Mod v1.14
White == Normal color as far as i know.
Forum:
Unapproved Plugins
08-16-2011, 06:19
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,424
Posted By
Phoenixf129
Re: [TF2] Premium Mod v1.14
Think i got it
Line (486)
else if(cookie && cTrial)
change to
else if(!cookie && cTrial)
Seemed to work for me!
Forum:
Unapproved Plugins
08-15-2011, 18:03
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,424
Posted By
Phoenixf129
Re: [TF2] Premium Mod v1.14
Hmm, correct, trials report "You've already used your trial!" when clients haven't. Any idea how to fix this? I scanned through the .sp, don't find anything that would break it :\
Showing results 1 to 19 of 19
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