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Search: Posts Made By: Timoses
Forum: Scripting 02-11-2010, 14:06
Replies: 11
Views: 3,784
Posted By Timoses
Re: Fill up Ammo

Thank you so much, it actually worked :>.!!!
Forum: Scripting 02-10-2010, 16:37
Replies: 11
Views: 3,784
Posted By Timoses
Re: Fill up Ammo

Cool, I'd appreciate that :>
Forum: Scripting 02-10-2010, 11:11
Replies: 11
Views: 3,784
Posted By Timoses
Re: Fill up Ammo

Hey, back again :>.

Okay, I've been told that for DHL2 it is as followed:

m_iClip2 is the current ammo for secondary ammo, thus
has nothing to do with the primary reserve ammo.

GiveAmmo(int...
Forum: Scripting 01-19-2010, 01:42
Replies: 11
Views: 3,784
Posted By Timoses
Re: Fill up Ammo

Hey great, one little step progress.

When I do
SetEntData(weapon, g_iToolsClip1, 50, _, true);
it actually edits the value of the current clip in the weapon!!
Great already. But that's not what...
Forum: Scripting 01-18-2010, 05:48
Replies: 11
Views: 3,784
Posted By Timoses
Re: Fill up Ammo

GetClientWeaponSlot works.
Well, nothing changed that much.
new g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
new offset = FindSendPropOffs("CDHL_Player", "m_iAmmo");
new...
Forum: Scripting 01-18-2010, 01:14
Replies: 11
Views: 3,784
Posted By Timoses
Fill up Ammo

Hi, I'm coding for dhl2 ( http://www.distraction-mod.com/ ) and I'm trying to fill up the ammo. This is what I've been trying to use:
new offset = FindSendPropOffs("CDHL_Player", "m_iAmmo");
new...
Forum: Scripting 01-07-2010, 11:54
Replies: 2
Views: 1,881
Posted By Timoses
Re: SDKTools Gamedata for dhl2 - GetClientAimTarget()

Thank you :)

I have another question: Is ShowHudText() like show_hudmessage() on AMXX?
Why does it only work for TF, HL2MP and Sourceforts? I'd really need something like show_hudmessage().
...
Forum: Scripting 01-07-2010, 08:44
Replies: 2
Views: 1,881
Posted By Timoses
SDKTools Gamedata for dhl2 - GetClientAimTarget()

Hello,

I'm trying to use GetClientAimTarget() with the newly released mod dhl2 (http://www.distraction-mod.com/), it returns -2 "the function is not suppored".
...
Forum: Scripting 01-07-2010, 00:56
Replies: 12
Views: 4,676
Posted By Timoses
Re: Debugging freezestatus

Got this as an answer:
"For a mod with such a small player base, it would be better to look for a user
who has the knowledge to find the necessary gamedata than wait for a SM dev to
do it. (If...
Forum: Scripting 01-06-2010, 04:11
Replies: 12
Views: 4,676
Posted By Timoses
Re: Debugging freezestatus

Alright, thanks. I requested it under Sourcemod->SDKTools.
Forum: Scripting 01-05-2010, 18:02
Replies: 12
Views: 4,676
Posted By Timoses
Re: Debugging freezestatus

What exactly do you mean? Sorry, I'm not very advanced in coding etc..
Forum: Scripting 01-05-2010, 17:50
Replies: 12
Views: 4,676
Posted By Timoses
Re: Debugging freezestatus

Hey, getting up an old topic >.<.

I have the problem that GetClientAimTarget(client, false) returns "-2" at all times, no matter what I look at. I'm trying this with the newly released DHL2 mod (...
Forum: Scripting Help 02-03-2009, 01:53
Replies: 1
Views: 936
Posted By Timoses
Re: TS Spawning

Hi, I'm trying to figure out the same problem. Have you come to a solution?
Forum: Scripting Help 05-13-2006, 13:41
Replies: 15
Views: 3,698
Posted By Timoses
It's weaponid 9 A socom. When I remove all...

It's weaponid 9
A socom.
When I remove all socoms then no other socums will be loaded right?
because I might make a socum as another weaponspawn.
Forum: Scripting Help 05-13-2006, 12:52
Replies: 15
Views: 3,698
Posted By Timoses
That's what I did? In the documentation is...

That's what I did?
In the documentation is nothing about removing entities by their origin.
Forum: Approved Plugins 05-13-2006, 03:38
Replies: 207
Views: 123,841
Posted By Timoses
Nothing?

Nothing?
Forum: Scripting Help 05-13-2006, 03:37
Replies: 15
Views: 3,698
Posted By Timoses
-.- Exactly that is the problem. It is not a...

-.-
Exactly that is the problem.
It is not a created gunspawn but one created by the map.
So it's always loaded with the map.
...
Forum: Scripting Help 05-12-2006, 13:53
Replies: 15
Views: 3,698
Posted By Timoses
Well we tried to remove it by finding it with the...

Well we tried to remove it by finding it with the origin. We have the exact
origin. But it won't work.

We once already had this problem with a sound...
Forum: Approved Plugins 05-12-2006, 08:46
Replies: 207
Views: 123,841
Posted By Timoses
When are you actually gonna add the function to...

When are you actually gonna add the function to remove entities by their
origin?
Some stupid gun is accessable to everybody in a TSRP map..
no tname or target :|..
Forum: Scripting Help 05-12-2006, 08:36
Replies: 15
Views: 3,698
Posted By Timoses
Well that's the same I am looking for. Since...

Well that's the same I am looking for.
Since Funjob made a gunspawn in a hotel where everybody can get it :s..

So now I want to delete one weapon.
In the documentation of Stripper2 I saw taht he...
Forum: Unapproved/Old Plugins 04-13-2006, 08:42
Replies: 34
Views: 13,413
Posted By Timoses
Just as a note: The locking of doors with...

Just as a note:

The locking of doors with amx_lock doesn't work.
It says that the door was locked/unlocked but the door can still be
opened by everyone.
Forum: Unapproved/Old Plugins 04-07-2006, 10:55
Replies: 34
Views: 13,413
Posted By Timoses
But anyways Ty for this :D.

But anyways
Ty for this :D.
Forum: General 04-04-2006, 02:37
Replies: 4
Views: 1,368
Posted By Timoses
If I get that error I just raise the slots and...

If I get that error I just raise the slots and put some more reserved slots
if you don't want too many people to join.
Forum: Trash 04-02-2006, 11:42
Replies: 2
Views: 987
Posted By Timoses
Just host it?

Just host it?
Forum: Unapproved/Old Plugins 03-31-2006, 08:23
Replies: 34
Views: 13,413
Posted By Timoses
Ok. Nevermind. I just figured it out myself. ...

Ok.
Nevermind.
I just figured it out myself.
But what I ask myself?


Why did you change that anyways? The loading of the spawns works the
old way... and yours doesn't *g*..

Well. But...
Showing results 1 to 25 of 86

 
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