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Posts Made By:
Timoses
Forum:
Scripting
02-11-2010, 14:06
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Re: Fill up Ammo
Thank you so much, it actually worked :>.!!!
Forum:
Scripting
02-10-2010, 16:37
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Re: Fill up Ammo
Cool, I'd appreciate that :>
Forum:
Scripting
02-10-2010, 11:11
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Re: Fill up Ammo
Hey, back again :>.
Okay, I've been told that for DHL2 it is as followed:
m_iClip2 is the current ammo for secondary ammo, thus
has nothing to do with the primary reserve ammo.
GiveAmmo(int...
Forum:
Scripting
01-19-2010, 01:42
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Re: Fill up Ammo
Hey great, one little step progress.
When I do
SetEntData(weapon, g_iToolsClip1, 50, _, true);
it actually edits the value of the current clip in the weapon!!
Great already. But that's not what...
Forum:
Scripting
01-18-2010, 05:48
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Re: Fill up Ammo
GetClientWeaponSlot works.
Well, nothing changed that much.
new g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
new offset = FindSendPropOffs("CDHL_Player", "m_iAmmo");
new...
Forum:
Scripting
01-18-2010, 01:14
Replies:
11
Fill up Ammo
Views:
3,784
Posted By
Timoses
Fill up Ammo
Hi, I'm coding for dhl2 ( http://www.distraction-mod.com/ ) and I'm trying to fill up the ammo. This is what I've been trying to use:
new offset = FindSendPropOffs("CDHL_Player", "m_iAmmo");
new...
Forum:
Scripting
01-07-2010, 11:54
Replies:
2
SDKTools Gamedata for dhl2 - GetClientAimTarget()
Views:
1,881
Posted By
Timoses
Re: SDKTools Gamedata for dhl2 - GetClientAimTarget()
Thank you :)
I have another question: Is ShowHudText() like show_hudmessage() on AMXX?
Why does it only work for TF, HL2MP and Sourceforts? I'd really need something like show_hudmessage().
...
Forum:
Scripting
01-07-2010, 08:44
Replies:
2
SDKTools Gamedata for dhl2 - GetClientAimTarget()
Views:
1,881
Posted By
Timoses
SDKTools Gamedata for dhl2 - GetClientAimTarget()
Hello,
I'm trying to use GetClientAimTarget() with the newly released mod dhl2 (http://www.distraction-mod.com/), it returns -2 "the function is not suppored".
...
Forum:
Scripting
01-07-2010, 00:56
Replies:
12
Debugging freezestatus
Views:
4,676
Posted By
Timoses
Re: Debugging freezestatus
Got this as an answer:
"For a mod with such a small player base, it would be better to look for a user
who has the knowledge to find the necessary gamedata than wait for a SM dev to
do it. (If...
Forum:
Scripting
01-06-2010, 04:11
Replies:
12
Debugging freezestatus
Views:
4,676
Posted By
Timoses
Re: Debugging freezestatus
Alright, thanks. I requested it under Sourcemod->SDKTools.
Forum:
Scripting
01-05-2010, 18:02
Replies:
12
Debugging freezestatus
Views:
4,676
Posted By
Timoses
Re: Debugging freezestatus
What exactly do you mean? Sorry, I'm not very advanced in coding etc..
Forum:
Scripting
01-05-2010, 17:50
Replies:
12
Debugging freezestatus
Views:
4,676
Posted By
Timoses
Re: Debugging freezestatus
Hey, getting up an old topic >.<.
I have the problem that GetClientAimTarget(client, false) returns "-2" at all times, no matter what I look at. I'm trying this with the newly released DHL2 mod (...
Forum:
Scripting Help
02-03-2009, 01:53
Replies:
1
TS Spawning
Views:
936
Posted By
Timoses
Re: TS Spawning
Hi, I'm trying to figure out the same problem. Have you come to a solution?
Forum:
Scripting Help
05-13-2006, 13:41
Replies:
15
TSRP default gun removal
Views:
3,698
Posted By
Timoses
It's weaponid 9 A socom. When I remove all...
It's weaponid 9
A socom.
When I remove all socoms then no other socums will be loaded right?
because I might make a socum as another weaponspawn.
Forum:
Scripting Help
05-13-2006, 12:52
Replies:
15
TSRP default gun removal
Views:
3,698
Posted By
Timoses
That's what I did? In the documentation is...
That's what I did?
In the documentation is nothing about removing entities by their origin.
Forum:
Approved Plugins
05-13-2006, 03:38
Replies:
207
AMXx EntMod/Stripper2 Update
Views:
123,841
Posted By
Timoses
Nothing?
Nothing?
Forum:
Scripting Help
05-13-2006, 03:37
Replies:
15
TSRP default gun removal
Views:
3,698
Posted By
Timoses
-.- Exactly that is the problem. It is not a...
-.-
Exactly that is the problem.
It is not a created gunspawn but one created by the map.
So it's always loaded with the map.
...
Forum:
Scripting Help
05-12-2006, 13:53
Replies:
15
TSRP default gun removal
Views:
3,698
Posted By
Timoses
Well we tried to remove it by finding it with the...
Well we tried to remove it by finding it with the origin. We have the exact
origin. But it won't work.
We once already had this problem with a sound...
Forum:
Approved Plugins
05-12-2006, 08:46
Replies:
207
AMXx EntMod/Stripper2 Update
Views:
123,841
Posted By
Timoses
When are you actually gonna add the function to...
When are you actually gonna add the function to remove entities by their
origin?
Some stupid gun is accessable to everybody in a TSRP map..
no tname or target :|..
Forum:
Scripting Help
05-12-2006, 08:36
Replies:
15
TSRP default gun removal
Views:
3,698
Posted By
Timoses
Well that's the same I am looking for. Since...
Well that's the same I am looking for.
Since Funjob made a gunspawn in a hotel where everybody can get it :s..
So now I want to delete one weapon.
In the documentation of Stripper2 I saw taht he...
Forum:
Unapproved/Old Plugins
04-13-2006, 08:42
Replies:
34
HarbuRP - 1.7+ - Beta 1 - Release 2 (UPDATED-4-1-06)
Views:
13,413
Posted By
Timoses
Just as a note: The locking of doors with...
Just as a note:
The locking of doors with amx_lock doesn't work.
It says that the door was locked/unlocked but the door can still be
opened by everyone.
Forum:
Unapproved/Old Plugins
04-07-2006, 10:55
Replies:
34
HarbuRP - 1.7+ - Beta 1 - Release 2 (UPDATED-4-1-06)
Views:
13,413
Posted By
Timoses
But anyways Ty for this :D.
But anyways
Ty for this :D.
Forum:
General
04-04-2006, 02:37
Replies:
4
No Free Edicts error.
Views:
1,368
Posted By
Timoses
If I get that error I just raise the slots and...
If I get that error I just raise the slots and put some more reserved slots
if you don't want too many people to join.
Forum:
Trash
04-02-2006, 11:42
Replies:
2
Server without router
Views:
987
Posted By
Timoses
Just host it?
Just host it?
Forum:
Unapproved/Old Plugins
03-31-2006, 08:23
Replies:
34
HarbuRP - 1.7+ - Beta 1 - Release 2 (UPDATED-4-1-06)
Views:
13,413
Posted By
Timoses
Ok. Nevermind. I just figured it out myself. ...
Ok.
Nevermind.
I just figured it out myself.
But what I ask myself?
Why did you change that anyways? The loading of the spawns works the
old way... and yours doesn't *g*..
Well. But...
Showing results 1 to 25 of 86
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