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Posts Made By:
kirewv
Forum:
Scripting
11-01-2008, 21:53
Replies:
2
TempEntity System unsupported
Views:
1,245
Posted By
kirewv
Re: TempEntity System unsupported
It is possible that zm offsets have shifted and need to be recalculated for SourceMod to use Temporary Entities with the new Zombie Master 1.2 release. SM devs please check and repair as needed.
...
Forum:
Scripting
11-01-2008, 18:47
Replies:
2
TempEntity System unsupported
Views:
1,245
Posted By
kirewv
TempEntity System unsupported
Zombie Master just updated to 1.2, however there are no temp emntities in the game(ie beacon and explosions) and spray tracer does not work. This is on both SM 104 and 1.1 is this an SM issue or a...
Forum:
Plugins
11-01-2008, 17:51
Replies:
958
Spray Tracer v5.8b (Full v5.8a) updated 6/12/2011
Views:
496,344
Posted By
kirewv
Re: Spray Tracer 5.5 updated 10/26/2008
Zombie master just updated to version 1.2 and now spray tracer won't work:
L 11/01/2008 - 00:10:37: [SM] Native "AddTempEntHook" reported: TempEntity System unsupported or not available, file a...
Forum:
Scripting
10-17-2008, 14:27
Replies:
1
TF2 menus
Views:
954
Posted By
kirewv
TF2 menus
Does TF2 support radio style (AMX) menus or only Valve style (Esc) menus?
Forum:
Plugins
10-10-2008, 19:29
Replies:
318
TF2NADES - 1.0.0.7 (28 Aug 2008)
Views:
128,011
Posted By
kirewv
Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Pyro special nades are crashing my server
L 10/10/2008 - 14:20:09: Info (map "cp_dustbowl") (file "errors_20081010.log")
L 10/10/2008 - 14:20:09: [SM] Native "GetConVarInt" reported: Invalid...
Forum:
Extensions
10-04-2008, 14:44
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
388,626
Posted By
kirewv
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Still no EP1 Version :cry:
Forum:
General
09-18-2008, 19:50
Replies:
8
1.1 rtv not working
Views:
2,264
Posted By
kirewv
Re: 1.1 rtv not working
I will try and let you know
Forum:
General
09-18-2008, 13:57
Replies:
8
1.1 rtv not working
Views:
2,264
Posted By
kirewv
Re: 1.1 rtv not working
tried sm_rtv too not working:cry:
Forum:
Trash
09-18-2008, 13:13
Replies:
633
mapvote
Views:
238,631
Posted By
kirewv
Re: mapvote
But then i lose the delay features :(
Forum:
General
09-18-2008, 13:02
Replies:
8
1.1 rtv not working
Views:
2,264
Posted By
kirewv
Re: 1.1 rtv not working
Yes I did
Forum:
Trash
09-18-2008, 12:46
Replies:
633
mapvote
Views:
238,631
Posted By
kirewv
Re: mapvote
Sorry if this has been answered I do not want to read through 30+ pages,
Will the nominate feature be added back I am using the 1.0.3 version.
Forum:
General
09-18-2008, 12:21
Replies:
8
1.1 rtv not working
Views:
2,264
Posted By
kirewv
1.1 rtv not working
I had 1.0.4 on my Zombie Master server and all was well. I completely deleted all of 1.0.4 from server and installed 1.1 fresh and rtv does not work at all. No error message and no functionality....
Forum:
Zombie:Reloaded
09-13-2008, 15:07
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
541,667
Posted By
kirewv
Re: Zombie:Reloaded V2.5.1
A few things you could add:
1. How about adding env_fog with a cvar to turn it off and on of course.
2. 3-4 more different zombie screams that are randomized.
3. Allow zombie players to choose...
Forum:
Zombie:Reloaded
09-12-2008, 12:24
Replies:
1,145
Zombie:Reloaded V2.5.1
Views:
541,667
Posted By
kirewv
Re: Zombie:Reloaded V2.5.1
Does the latest version still require hacks extension (I thought it has been broken for a while esp on win servers?)
Forum:
Scripting
09-04-2008, 16:43
Replies:
0
Zombie Master selected?
Views:
677
Posted By
kirewv
Zombie Master selected?
Anyone know how to check if a zombie is selected?
Forum:
Scripting
09-03-2008, 11:52
Replies:
5
PlayerRunCommand usage example
Views:
1,457
Posted By
kirewv
Re: PlayerRunCommand usage example
Isn't hacks extension broken?
Forum:
Scripting
09-03-2008, 11:51
Replies:
0
Quick questions
Views:
844
Posted By
kirewv
Quick questions
Do Temp Entities have an index and how do I get it?
is there a function for recognizing mouse clicks. I want to get the location in the map of where a player clicks their button
psuedocode:...
Forum:
Extensions
08-24-2008, 19:56
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
388,626
Posted By
kirewv
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
C'mon pRED make it ep1 already!
Forum:
Extensions
07-15-2008, 15:10
Replies:
170
[EXTENSION] Hooker
Views:
135,736
Posted By
kirewv
Re: [EXTENSION] Hooker
Is it possible that hooker breaks the stock player_hurt event.
My HP leach plugin broke after install.
So, if I want hooker, do I have to rewrite my plugin using hooker's OnTakeDamage function?
Forum:
Scripting
06-15-2008, 18:11
Replies:
2
More efficient way to check an entity?
Views:
935
Posted By
kirewv
More efficient way to check an entity?
Let's say I have a group of 50 entites of 6 classtypes.
I want to perform an action on particular entity after aiming at it.
Is it more efficient to check if the entities index falls within a...
Forum:
Scripting
06-09-2008, 19:48
Replies:
2
Entity edict = index?
Views:
1,502
Posted By
kirewv
Re: Entity edict = index?
This works fine:
public Action:Cmd_Getinfo(client, args)
{
new target = GetClientAimTarget(client, false);
decl String:entity_name[20];
GetEdictClassname(target, entity_name,...
Forum:
Scripting
06-09-2008, 19:45
Replies:
2
entity model check?
Views:
2,196
Posted By
kirewv
entity model check?
Ok this function exists: SetEntityModel()
However, there is no companion funtion: GetEntityModel()
Anyone got a clever way to get the model name of an entity?
If not, this is a formal...
Forum:
Extensions
06-09-2008, 19:35
Replies:
1,011
[EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Views:
388,626
Posted By
kirewv
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots
Do I need to install both the .dll and the .smx for this to work?
Forum:
Metamod:Source Plugins
06-09-2008, 13:03
Replies:
85
Oil (engine dll/so hacks)
Views:
50,368
Posted By
kirewv
Re: Oil (engine dll/so hacks)
Please compile this for ep1 there are plenty of games/mods that will not go orangebox for ages.
Forum:
Scripting
05-26-2008, 22:06
Replies:
1
Recognizing the exploding barrel
Views:
952
Posted By
kirewv
Recognizing the exploding barrel
Do exploding barrels have a unique classname, if so, what is it? If not how do I recognize that an entity is an exploding barrel?
Showing results 1 to 25 of 121
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