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Search: Posts Made By: kirewv
Forum: Scripting 11-01-2008, 21:53
Replies: 2
Views: 1,245
Posted By kirewv
Re: TempEntity System unsupported

It is possible that zm offsets have shifted and need to be recalculated for SourceMod to use Temporary Entities with the new Zombie Master 1.2 release. SM devs please check and repair as needed.
...
Forum: Scripting 11-01-2008, 18:47
Replies: 2
Views: 1,245
Posted By kirewv
TempEntity System unsupported

Zombie Master just updated to 1.2, however there are no temp emntities in the game(ie beacon and explosions) and spray tracer does not work. This is on both SM 104 and 1.1 is this an SM issue or a...
Forum: Plugins 11-01-2008, 17:51
Replies: 958
Views: 496,344
Posted By kirewv
Re: Spray Tracer 5.5 updated 10/26/2008

Zombie master just updated to version 1.2 and now spray tracer won't work:

L 11/01/2008 - 00:10:37: [SM] Native "AddTempEntHook" reported: TempEntity System unsupported or not available, file a...
Forum: Scripting 10-17-2008, 14:27
Replies: 1
Views: 954
Posted By kirewv
TF2 menus

Does TF2 support radio style (AMX) menus or only Valve style (Esc) menus?
Forum: Plugins 10-10-2008, 19:29
Replies: 318
Views: 128,011
Posted By kirewv
Re: TF2NADES - 1.0.0.7 (28 Aug 2008)

Pyro special nades are crashing my server
L 10/10/2008 - 14:20:09: Info (map "cp_dustbowl") (file "errors_20081010.log")
L 10/10/2008 - 14:20:09: [SM] Native "GetConVarInt" reported: Invalid...
Forum: Extensions 10-04-2008, 14:44
Replies: 1,011
Views: 388,626
Posted By kirewv
Forum: General 09-18-2008, 19:50
Replies: 8
Views: 2,264
Posted By kirewv
Re: 1.1 rtv not working

I will try and let you know
Forum: General 09-18-2008, 13:57
Replies: 8
Views: 2,264
Posted By kirewv
Re: 1.1 rtv not working

tried sm_rtv too not working:cry:
Forum: Trash 09-18-2008, 13:13
Replies: 633
Views: 238,631
Posted By kirewv
Re: mapvote

But then i lose the delay features :(
Forum: General 09-18-2008, 13:02
Replies: 8
Views: 2,264
Posted By kirewv
Forum: Trash 09-18-2008, 12:46
Replies: 633
Views: 238,631
Posted By kirewv
Re: mapvote

Sorry if this has been answered I do not want to read through 30+ pages,
Will the nominate feature be added back I am using the 1.0.3 version.
Forum: General 09-18-2008, 12:21
Replies: 8
Views: 2,264
Posted By kirewv
1.1 rtv not working

I had 1.0.4 on my Zombie Master server and all was well. I completely deleted all of 1.0.4 from server and installed 1.1 fresh and rtv does not work at all. No error message and no functionality....
Forum: Zombie:Reloaded 09-13-2008, 15:07
Replies: 1,145
Views: 541,667
Posted By kirewv
Re: Zombie:Reloaded V2.5.1

A few things you could add:
1. How about adding env_fog with a cvar to turn it off and on of course.
2. 3-4 more different zombie screams that are randomized.
3. Allow zombie players to choose...
Forum: Zombie:Reloaded 09-12-2008, 12:24
Replies: 1,145
Views: 541,667
Posted By kirewv
Re: Zombie:Reloaded V2.5.1

Does the latest version still require hacks extension (I thought it has been broken for a while esp on win servers?)
Forum: Scripting 09-04-2008, 16:43
Replies: 0
Views: 677
Posted By kirewv
Zombie Master selected?

Anyone know how to check if a zombie is selected?
Forum: Scripting 09-03-2008, 11:52
Replies: 5
Views: 1,457
Posted By kirewv
Re: PlayerRunCommand usage example

Isn't hacks extension broken?
Forum: Scripting 09-03-2008, 11:51
Replies: 0
Views: 844
Posted By kirewv
Quick questions

Do Temp Entities have an index and how do I get it?

is there a function for recognizing mouse clicks. I want to get the location in the map of where a player clicks their button

psuedocode:...
Forum: Extensions 08-24-2008, 19:56
Replies: 1,011
Views: 388,626
Posted By kirewv
Forum: Extensions 07-15-2008, 15:10
Replies: 170
Views: 135,736
Posted By kirewv
Re: [EXTENSION] Hooker

Is it possible that hooker breaks the stock player_hurt event.
My HP leach plugin broke after install.
So, if I want hooker, do I have to rewrite my plugin using hooker's OnTakeDamage function?
Forum: Scripting 06-15-2008, 18:11
Replies: 2
Views: 935
Posted By kirewv
More efficient way to check an entity?

Let's say I have a group of 50 entites of 6 classtypes.
I want to perform an action on particular entity after aiming at it.

Is it more efficient to check if the entities index falls within a...
Forum: Scripting 06-09-2008, 19:48
Replies: 2
Views: 1,502
Posted By kirewv
Re: Entity edict = index?

This works fine:
public Action:Cmd_Getinfo(client, args)
{
new target = GetClientAimTarget(client, false);
decl String:entity_name[20];
GetEdictClassname(target, entity_name,...
Forum: Scripting 06-09-2008, 19:45
Replies: 2
Views: 2,196
Posted By kirewv
entity model check?

Ok this function exists: SetEntityModel()
However, there is no companion funtion: GetEntityModel()

Anyone got a clever way to get the model name of an entity?

If not, this is a formal...
Forum: Extensions 06-09-2008, 19:35
Replies: 1,011
Views: 388,626
Posted By kirewv
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

Do I need to install both the .dll and the .smx for this to work?
Forum: Metamod:Source Plugins 06-09-2008, 13:03
Replies: 85
Views: 50,368
Posted By kirewv
Re: Oil (engine dll/so hacks)

Please compile this for ep1 there are plenty of games/mods that will not go orangebox for ages.
Forum: Scripting 05-26-2008, 22:06
Replies: 1
Views: 952
Posted By kirewv
Recognizing the exploding barrel

Do exploding barrels have a unique classname, if so, what is it? If not how do I recognize that an entity is an exploding barrel?
Showing results 1 to 25 of 121

 
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