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Search: Posts Made By: DorCoMaNdO
Forum: Scripting 05-31-2015, 04:24
Replies: 7
Views: 1,054
Posted By DorCoMaNdO
Re: [CSGO] Model resets after death

Your debug message for the client's model is sent before you apply the model.

Either way, models have to be re-applied on spawn, that's the way it has always been.
Forum: SM_Hosties 05-29-2015, 01:05
Replies: 8
Views: 1,856
Posted By DorCoMaNdO
Re: Broken after latest CS:GO update

Update to the latest snapshot of both Metamod and Sourcemod.
Forum: Scripting 05-27-2015, 16:08
Replies: 10
Views: 1,301
Posted By DorCoMaNdO
Re: [Help] Killing Timer

I haven't used sourcepawn in some time so I forgot how to cast a type onto a variable of a different type (I blame C# for that), there is obviously a better way but you can change "Float:freezetime"...
Forum: Scripting 05-26-2015, 01:25
Replies: 10
Views: 1,301
Posted By DorCoMaNdO
Re: [Help] Killing Timer

new Handle:WardayStartTimer;
new Handle:WardayExpandTimer;

public wardayfreezetime(Handle:menu, MenuAction:action, client, itemNum)
{
if (action == MenuAction_Select)
{
new freezetime...
Forum: SM_Hosties 05-08-2015, 02:31
Replies: 52
Views: 16,127
Posted By DorCoMaNdO
Re: [Mod]Jailbreak Zombies

I've been working on an update to this (as noted in one of my replies here) a while back, I lost the changes in a drive wipe, due to the limited time that I have to work on anything sourcemod...
Forum: SM_Hosties 02-25-2015, 07:38
Replies: 2,849
Views: 1,045,892
Posted By DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

I think we had a reason for that before but I'm not sure, I'll check if we did and if it can be fixed.
Forum: SM_Hosties 02-20-2015, 16:05
Replies: 2,849
Views: 1,045,892
Posted By DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

It does work, the crashes are caused by using incorrect spawn weapons (like weapon_usp, generally an incorrect name is ignored but there's some issue related to it as this weapon and some others did...
Forum: SM_Hosties 02-15-2015, 22:51
Replies: 2,849
Views: 1,045,892
Posted By DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

I've recently got back into modding on cs(go), I am working to resolve the issues reported, so far I have fixed some minor troubles and weapons in some LRs (like no-scope) acting like deagles.

I...
Forum: Scripting 02-12-2015, 19:24
Replies: 6
Views: 3,001
Posted By DorCoMaNdO
Re: [CS:GO]Create weapons with CreateEntityByName that are not deagles

I set the item definition.
SetEntProp(weapon, Prop_Send, "m_iItemDefinitionIndex", 1);
1 is as you said, a Deagle, I've made a debug code for created entities and spawned some weapons using...
Forum: Scripting 02-12-2015, 12:06
Replies: 6
Views: 3,001
Posted By DorCoMaNdO
Forum: Scripting 02-11-2015, 20:48
Replies: 6
Views: 3,001
Posted By DorCoMaNdO
[CS:GO]Create weapons with CreateEntityByName that are not deagles

For quite some time I know about some plugins having an issue where some weapons given by them sound and hit like a deagle, with no recoil.
I've been trying to fix one of my plugins from CS:S to...
Forum: Plugin/Gameplay Ideas and Requests 12-04-2014, 18:47
Replies: 1
Views: 515
Posted By DorCoMaNdO
Re: CSGO mode?

Moved to Plugin/Gameplay Ideas and Requests.
Forum: Scripting 11-26-2014, 21:06
Replies: 921
Views: 242,161
Posted By DorCoMaNdO
Re: New API and Syntax

Logically, if this tool will have a high success rate rewriting codes and if the changes will no longer be opt in you could use this tool at the build time when the plugin is compiled (compile code...
Forum: Scripting 11-26-2014, 04:32
Replies: 921
Views: 242,161
Posted By DorCoMaNdO
Re: New API and Syntax

It would be nice to have the new compiler (optional maybe? perhaps some debug mode) indicating warnings over functions and variables defined with the old syntax, me and probably many others have...
Forum: SM_Hosties 08-28-2014, 22:22
Replies: 2,849
Views: 1,045,892
Posted By DorCoMaNdO
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Change weapon_usp to another weapon in the config.
Forum: Plugins 05-28-2014, 11:42
Replies: 15
Views: 12,726
Posted By DorCoMaNdO
Re: [CSGO] Weapon Jam

Did it print errors to the server's console?
Forum: Plugins 05-21-2014, 00:16
Replies: 15
Views: 12,726
Posted By DorCoMaNdO
Re: [CSGO] Weapon Jam

iProbability is x, its my mistake, replace x by iPropability.
also "GetClientWeapon(client, sWeapon, sizeof(sWeapon));" should be under the definition of "client", another mistake of mine. I didn't...
Forum: Plugins 05-16-2014, 03:02
Replies: 15
Views: 12,726
Posted By DorCoMaNdO
Re: [CSGO] Weapon Jam

Colors do work without an extra space.

for(new i = 1; i < MaxClients; i++)
{
if(IsClientInGame(i) && GetClientTeam(i) == GetClientTeam(client))
{
PrintToChat(i, "\x04[SM] \x05%N \x01: My...
Forum: Plugins 05-15-2014, 02:31
Replies: 15
Views: 12,726
Posted By DorCoMaNdO
Re: [CSGO] Weapon Jam

Nope I meant Int, also change the definition of x as a float, define it as int.

Again you could use GetConVarInt instead of float, you add an extra space at the beginning of the message the...
Forum: Plugins 05-08-2014, 19:07
Replies: 15
Views: 12,726
Posted By DorCoMaNdO
Re: [CSGO] Weapon Jam

Instead of defining the "gun" variable for every weapon, you can use
new gun = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
above everything, same applies for the other variables, also you...
Forum: Plugins 05-08-2014, 18:32
Replies: 0
Views: 3,374
Posted By DorCoMaNdO
[CSS] Ladder Gravity Fixer

Ladder Gravity Fixer

People have been asking for a fix for the player's gravity being reset for a while now, and I've browsed the forum to see if a fix is available but didn't seem to reach one....
Forum: SM_Hosties 04-21-2014, 18:50
Replies: 6
Views: 1,700
Posted By DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly

I'll check everything when I have time to do so.
The glitchy guntoss is caused by skins that are uploaded incorrectly to the server.
I am not aware of the dodgeball glitch, I'll take a look at that...
Forum: SM_Hosties 04-21-2014, 03:36
Replies: 6
Views: 1,700
Posted By DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly

I haven't checked SourceBans 1.5 actually, didn't even read it's changes, I just did, and it appears that the change that "screws up" the banning is caused by the 1.5 update, I'll let you know when...
Forum: SM_Hosties 04-20-2014, 20:40
Replies: 6
Views: 1,700
Posted By DorCoMaNdO
Re: [BUG] Hosties disturbs SourceBans - Please fix it quickly

SM_Hosties does not re-register the ban command, although it does register another one. I've made some modifications which I'll test later on my server.
What version of Sourcebans are you using?...
Forum: SM_Hosties 10-25-2013, 12:45
Replies: 8
Views: 3,636
Posted By DorCoMaNdO
Re: !lr GUN GOLF (CSGO) PLEASE HELP

Please download the latest version of SM_Hosties available on the SVN, a direct link to the binary is the following :...
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