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Search: Posts Made By: KoMiKoZa
Forum: Plugins 08-09-2021, 17:16
Replies: 10
Views: 1,448
Posted By KoMiKoZa
Re: [L4D1 & L4D2] Prevent Survivor Action On Damage [v1.0.0 | 08-August-2021]

SM 1.10 / Linux.

The reviving survivor got hit by a common, and the incapped person (that was being revived) got stuck in the getting up animation, it kept looping.

Hitting the incapped person...
Forum: Plugins 08-09-2021, 05:12
Replies: 10
Views: 1,448
Posted By KoMiKoZa
Forum: Plugins 08-05-2021, 05:45
Replies: 43
Views: 14,294
Posted By KoMiKoZa
Re: [L4D2] Boss Spawn

Found this in the logs. Linux + SM 1.10.
Forum: Plugins 07-28-2021, 17:41
Replies: 47
Views: 13,826
Posted By KoMiKoZa
Re: [L4D2] Navigation Loot Spawner

I believe you've linked the wrong plugin?
Forum: Plugins 07-28-2021, 17:38
Replies: 8
Views: 1,793
Posted By KoMiKoZa
Forum: Plugin/Gameplay Ideas and Requests 07-26-2021, 06:29
Replies: 56
Views: 7,316
Posted By KoMiKoZa
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

I've just come finding out about this and am quite fascinated. Wouldn't have imagined that stripper could be used for this kind of event stuff.

Huge thanks to ProAxel and others who've shared...
Forum: Plugins 07-23-2021, 13:47
Replies: 13
Views: 5,207
Posted By KoMiKoZa
Re: [L4D2] SG-552 Tickrate Fix

Same with Linux:
L 07/23/2021 - 18:45:47: [SM] Exception reported: Failed to locate signature for
'CTerrorGun::ShouldUnzoom' (mempatch 'zoom')
L 07/23/2021 - 18:45:47: [SM] Blaming:...
Forum: Snippets and Tutorials 07-23-2021, 13:00
Replies: 12
Views: 10,745
Posted By KoMiKoZa
Re: [L4D2] HUD Server Logo

Thanks for the reply.

I was actually thinking about using your addon instead since there's nothing that interferes with the .nut gamemode files on my server.

How would one go about tracking...
Forum: Snippets and Tutorials 07-21-2021, 14:41
Replies: 12
Views: 10,745
Posted By KoMiKoZa
Re: [L4D2] HUD Server Logo

The method indeed still works as described by zaviier and Marttt.

I was actually wondering if anyone could tell me how possible it is to make a "Rounds restarted:" counter? Is there a variable...
Forum: Plugins 07-21-2021, 10:07
Replies: 34
Views: 34,560
Posted By KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Well, even with the latest files the 'no scratch' part of the plugin doesn't work for me even though the cvars are read now.

Can anybody check if it works for them without issues? Just shove...
Forum: Plugin/Gameplay Ideas and Requests 07-14-2021, 04:40
Replies: 0
Views: 427
Posted By KoMiKoZa
[L4D2] Prevent pickup from extinguishing ignited explosives.

Greetings.

By default, explosives (gas cans, propane/oxygen tanks and fireworks) that are on fire will be extinguished if picked up by players. I'm looking for a plugin that would prevent that...
Forum: Plugins 07-14-2021, 03:17
Replies: 34
Views: 34,560
Posted By KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Good question... :|
Might've replaced by the backup from my older files. I'll see if the issue persists.
Forum: Plugins 07-14-2021, 02:46
Replies: 34
Views: 34,560
Posted By KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

Big oof. I made a rookie mistake and didn't check if the cvar was recognized. it doesn't.

UPD: I'm not sure if it's a conflict between plugins. It is actually listed in the server as:


But...
Forum: Plugins 07-14-2021, 02:21
Replies: 34
Views: 34,560
Posted By KoMiKoZa
Re: [L4D2] Bot SI skeet/level damage consistency fix (v1.0.9, 2013-07-17)

All the features of the plugin work except for this one:


Could anyone please check the gamedata? (staggersolver.txt)
"Games"
{
"left4dead2"
{
"Signatures"
{
Forum: Plugins 06-28-2021, 10:51
Replies: 70
Views: 14,392
Posted By KoMiKoZa
Re: [L4D & L4D2] Coop Markers - Flow Distance (1.9) [15-Feb-2021]

Latest plugin version and gamedata, the map progress message still appears on No Mercy finale (Realism Expert). Haven't tested the other ones yet, might update the post later on if required....
Forum: Plugins 06-23-2021, 16:18
Replies: 55
Views: 13,230
Posted By KoMiKoZa
Re: [L4D & L4D2] Saferoom Door Spam Protection (1.8) [21-Jun-2021]

It works, thank you.

I guess I see why you decided to prevent that. Players can simply move the door out of the way while it's falling and it just looks weird.
Forum: Plugins 06-23-2021, 15:00
Replies: 511
Views: 238,241
Posted By KoMiKoZa
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

keeps spitting "Client index XYZ is invalid (arg 2)" errors like this user has stated (https://forums.alliedmods.net/showpost.php?p=2725255&postcount=506). Here's my log for example:

L 06/23/2021...
Forum: Plugins 06-23-2021, 14:42
Replies: 47
Views: 13,826
Posted By KoMiKoZa
Re: [L4D2] Navigation Loot Spawner

L 06/23/2021 - 19:30:05: [SM] Exception reported: [Navigation Spawner] Bad data, please check your gamedata
L 06/23/2021 - 19:30:05: [SM] Blaming: l4d2_random_nav_loot.smx
L 06/23/2021 - 19:30:05:...
Forum: Plugins 06-23-2021, 14:24
Replies: 9
Views: 3,930
Posted By KoMiKoZa
Re: [L4D1 & L4D2] Add Prop Explosion [v1.0.7 | 26-February-2021]

Thank you for the great plugins, Marttt!

I have a little report. I wasn't able to replicate it 100%, but I suspect this plugin makes any breakable windows sometimes burn/explode if shot at. May...
Forum: Plugins 06-23-2021, 13:49
Replies: 55
Views: 13,230
Posted By KoMiKoZa
Re: [L4D & L4D2] Saferoom Door Spam Protection (1.8) [21-Jun-2021]

It's possible to walk through the door when it's falling off, is there a way to prevent that?
Forum: Metamod:Source Plugins 06-20-2021, 18:08
Replies: 43
Views: 28,124
Posted By KoMiKoZa
Re: [L4D2] Pounce Damage Uncap

What am I doing wrong here?
Pounce Damage Uncap: Found ServerGameDLL at ServerGameDLL005
Pounce Damage Uncap: Found VEngineServer at VEngineCvar007
Pounce Damage Uncap: Pattern not found
Couldn't...
Forum: Plugins 06-20-2021, 12:05
Replies: 102
Views: 42,873
Posted By KoMiKoZa
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

Thanks for taking the time to explain, I think I get the idea. How would one go exactly about figuring out the new file and changed numbers?

In this particular case, do I just edit the gamedata...
Forum: Plugins 06-20-2021, 11:57
Replies: 41
Views: 47,027
Posted By KoMiKoZa
Re: [L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]

I'd like to add a small request for a cvar that would allow to choose between flashlight types, akin to the following cvar:
// 0=Show the dynamic light to all players. 1=Hide the dynamic light so...
Forum: Plugins 06-20-2021, 11:16
Replies: 54
Views: 39,284
Posted By KoMiKoZa
Re: [L4D & L4D2] Glare (2.4) [27-Mar-2021]

I'm not sure if this has been reported, but all beams go through walls (and probably other props etc.). I'm guessing there's nothing that can be done about it?
https://i.imgur.com/J5nTVy1.png
Forum: Plugins 06-20-2021, 07:21
Replies: 102
Views: 42,873
Posted By KoMiKoZa
Re: [ANY] Hit Registration Fix Plugin (bullet displacement by 1 tick)

I'm more on the consumer side of things, so I might require some handholding in here... What exactly does 1 byte gamedata shift do in this case and how to get it working again?
Showing results 1 to 25 of 133

 
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