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Search: Posts Made By: backwards
Forum: Plugins 10-11-2021, 20:43
Replies: 4
Views: 553
Posted By backwards
Re: [CSGO] Server Side Ragdolls

After swapping the signatures the windows version just crashes. Most likely the functions calling conventions aren't handled the same between windows and linux.
Forum: Plugins 10-11-2021, 03:57
Replies: 4
Views: 553
Posted By backwards
Re: [CSGO] Server Side Ragdolls

Signature not found on windows. You also don't patch the bug on windows that leads to server crashes when spawning ragdolls found by Xectali...
Forum: Source Servers (SRCDS) 10-04-2021, 09:48
Replies: 2
Views: 324
Posted By backwards
Re: [CSGO] Image Quality in VMT File Settings

You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)

"sv_server_graphic1" = "" game replicated ...
Forum: Source Servers (SRCDS) 08-12-2021, 01:45
Replies: 11
Views: 1,383
Posted By backwards
Re: [BUG] Kill through smoke feed not showing

I have heard multiple reports that adding "-nobots" to the srcds command line causes this bug, although I haven't ran into this issue or tested it myself
Forum: Source Servers (SRCDS) 08-08-2021, 04:53
Replies: 2
Views: 1,067
Posted By backwards
Re: How do you get players steamID

https://sm.alliedmods.net/new-api/clients/GetClientAuthId
Forum: Scripting 07-29-2021, 18:39
Replies: 2
Views: 413
Posted By backwards
Re: GetClientEyeAngles() returns false and does not store any data (Portal Modding)

Does portal even have dedicated servers? I thought the first game was single player? If so then sourcemod would have to be installed on your game client and then you run into issues like this as it's...
Forum: Plugins 05-29-2021, 21:20
Replies: 10
Views: 4,595
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

I believe it is affected but I haven't tested. This patch only works for csgo though. If it becomes an issue in other games just message me and i'll find time to write a fix.
Forum: Plugins 05-29-2021, 18:58
Replies: 10
Views: 4,595
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

This is misinformation as the exploit still works. I happen to of built a proof of concept which I actively tested while developing this patch. I can assure you it's not only affecting valve servers...
Forum: Source Servers (SRCDS) 05-28-2021, 18:56
Replies: 1
Views: 958
Posted By backwards
Re: New server crasher and ping exploit

Server Patch for it:
https://forums.alliedmods.net/showthread.php?t=332721
Forum: Plugins 05-28-2021, 18:08
Replies: 10
Views: 4,595
Posted By backwards
[CSGO] Server Lagger Exploit Security Patch [5/28/2021]

Another denial of service exploit has been released to the public.
This one is being referred to as the "ping raiser" , "high ping" or "ping increaser" exploit.
I'm unsure if it affects all source...
Forum: Source Servers (SRCDS) 04-21-2021, 17:35
Replies: 1
Views: 438
Posted By backwards
Re: Host_Error: CVEngineServer::PrecacheModel: '' overflow, too many models

This is the only place in the source code where the error message shows up:
...
Forum: Plugins 01-03-2021, 01:37
Replies: 6
Views: 2,318
Posted By backwards
Re: [CSGO] SRCDS Rcon Server Lagger Exploit Patch [1/2/21]

The only one that i'm aware of that has been patched by valve and isn't needed anymore is this one:

https://forums.alliedmods.net/showthread.php?p=2687724

However yesterday I did release an...
Forum: Plugins 01-02-2021, 03:51
Replies: 6
Views: 2,318
Posted By backwards
[CSGO] SRCDS Rcon Server Lagger Exploit Patch [1/2/21]

Here's yet another patch for an exploit being abused in csgo to lag/dos servers within the last few weeks. This patch affectively just disables rcon from working. The real way to solve the issue and...
Forum: Plugins 11-23-2020, 20:26
Replies: 148
Views: 73,321
Posted By backwards
Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]

Updated signature and offset for windows version of counter strike source:


"Addresses"
{
"CBaseServer"
{
"windows"
{
"signature" "CVEngineServer::CreateFakeClient"
Forum: Plugins 10-14-2020, 08:22
Replies: 15
Views: 4,837
Posted By backwards
Re: [CS:GO] Emoji (1.0 | 2020-10-14)

Really cool release, nice job! Would be cool if they slowly got larger or small over time with a slight drift in direction.
Forum: Scripting 10-06-2020, 16:32
Replies: 2
Views: 1,027
Posted By backwards
Re: tf2 bullet penetration?

You're gonna want dhooks with detour support:
https://forums.alliedmods.net/showpost.php?p=2588686&postcount=589
Forum: Snippets and Tutorials 08-25-2020, 06:43
Replies: 19
Views: 10,652
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

maybe its based on your game language? did you make any edits to the resource files for the green $ on hint text?
Forum: Snippets and Tutorials 08-24-2020, 23:21
Replies: 19
Views: 10,652
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

It's much larger than 128, i've had like 10000 char buffer pushed to it without any issue. Just need to use new lines \n if the text gets too wide
Forum: Snippets and Tutorials 08-24-2020, 12:23
Replies: 19
Views: 10,652
Posted By backwards
Re: [CSGO] New HTML Font supported hud element

what public plugin is it in then? also if you want to get technical, i did find this almost 2 years ago, just didn't try html tags
Forum: Snippets and Tutorials 08-24-2020, 05:51
Replies: 19
Views: 10,652
Posted By backwards
[CSGO] New HTML Font supported hud element

Hello, while searching for a new hud element to display text to clients in csgo I found this

https://i.imgur.com/HVgh7DW.png

It's supports HTML Font flags as well and is part of the round end...
Forum: General 08-12-2020, 07:15
Replies: 1
Views: 440
Posted By backwards
Re: How would one go about making flex/vertex animations controllable?

you would have to forget about flex and just recreate the mouth animation with sprites or models that you parent to the entity. Hook voice data stream and processes it so you know which sounds the...
Forum: Scripting 08-06-2020, 21:43
Replies: 5
Views: 769
Posted By backwards
Re: [CS:GO] How to cover a material to an entity

no way to do this in source engine without recompiling the model with new materials (unless you're in gmod, which isn't supported by sourcemod)

*edit* you might be able to use temp entity ("Entity...
Forum: Source Servers (SRCDS) 05-27-2020, 04:08
Replies: 3
Views: 1,255
Posted By backwards
Re: Client Crash: Buffer Overflow..

It could be a plugin sending too much information to clients (usually text messages of sorts (console, hud, chat)) which forces them to disconnect. It also could be an abused exploit, which game is...
Forum: Scripting 05-17-2020, 19:51
Replies: 3
Views: 646
Posted By backwards
Re: [l4d1] Problem finding an entity by classname and targetname

The enumerating all entities yourself is probably failing with "IsValidEntity" on valid entitys. I had this same issue with spawn point entitiys. When you use FindEntityByClassname, you don't have to...
Forum: Scripting 05-06-2020, 21:34
Replies: 3
Views: 625
Posted By backwards
Re: Trace from a position towards a hull.

The best way to do this while using the engines trace ray function would be to create a model with a hitbox (same size as the player hull bounds) and spawn it at the players position. You then just...
Showing results 1 to 25 of 438

 
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