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Posts Made By:
brooks
Forum:
Plugins
09-15-2022, 16:37
Replies:
7
[CS:GO] Duck Spamming Fix .
Views:
11,963
Posted By
brooks
Re: [CS:GO] Duck Spamming Fix .
Change to 8.0 instead of 7.0.
Forum:
Snippets and Tutorials
02-19-2022, 15:01
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
You didn't correct anything, you just said your plugin is better without any proof. Then i showed you how your plugin really works with a video. No wonder people think its better if they can aim...
Forum:
Snippets and Tutorials
02-18-2022, 01:34
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
This argument is just spamming the thread. If you come here to talk shit and say my plugin is trash when clearly many people think your plugin is shit, then maybe you should reconsider. Any further...
Forum:
Snippets and Tutorials
02-17-2022, 22:50
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
There are other variables related to animations and hitboxes.
This still happens whether or not the models are installed correctly. It even happens when players are standing still, just from...
Forum:
Snippets and Tutorials
02-17-2022, 18:31
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
Right, always lag compensating all players every time will definitely be better for performance. Even if my modified function fails (which it shouldn't because I tested it), it will use the original...
Forum:
Snippets and Tutorials
02-17-2022, 08:35
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
From what I've seen your plugin just fixes the first issue, but none of the others. Maybe you've updated it since then, but many servers are still running the old version. The larger hitboxes don't...
Forum:
Snippets and Tutorials
01-17-2022, 00:25
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
12,901
Posted By
brooks
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
I also wanted to point out that you should avoid buying HitReg Fix plugins for CS:GO if you don't know exactly how they work. A popular fix made by backwards that is ran on many Surf Combat and AWP...
Forum:
Plugins
12-04-2021, 18:01
Replies:
48
[CS:GO] Dropshot+Nospread weapons (UPDATED Dec 4th 2021)
Views:
38,224
Posted By
brooks
Re: [CS:GO] Dropshot+Nospread weapons (UPDATED Feb 15th 2017)
here ya go
Forum:
Plugins
12-03-2021, 22:07
Replies:
48
[CS:GO] Dropshot+Nospread weapons (UPDATED Dec 4th 2021)
Views:
38,224
Posted By
brooks
Re: [CS:GO] Dropshot+Nospread weapons (UPDATED Feb 15th 2017)
Updated plugin to fix fps drop, blurry scope issue on nospread, and view punch when changing between a weapon with recoil and a weapon with no recoil.
Forum:
Unapproved Plugins
04-05-2021, 11:58
Replies:
2
[CSGO/CSS] Knife Fight (Dev Zones support)
Views:
2,396
Posted By
brooks
[CSGO/CSS] Knife Fight (Dev Zones support)
Last Man Standing: Knife Fight
Description:
When two players are left alive (FFA Support for CS:GO) they are prompted to Knife Fight.
When the fight begins, player's weapons are...
Forum:
Plugins
03-02-2021, 07:36
Replies:
5
[CS:GO] FFA Round End Fix
Views:
2,705
Posted By
brooks
Re: [CS:GO] FFA Round End Fix
nice :wink:
Forum:
Plugins
02-22-2021, 11:55
Replies:
12
[CSGO/any???] Hitmarker Menu
Views:
10,405
Posted By
brooks
Re: [CSGO/any???] Hitmarker Menu
nice release (⌐■_■)
Showing results 1 to 12 of 12
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