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Search: Posts Made By: KorDen
Forum: HLstatsX:CE 08-22-2014, 05:13
Replies: 111
Views: 56,872
Posted By KorDen
Re: Fix SteamIDs for the new update

SM fixes only internal SM functions, but not general logging and 'status' command


How about converting entire HLXCE databases to new format and use new IDs?
Forum: General 08-22-2014, 03:09
Replies: 221
Views: 76,287
Posted By KorDen
Re: All Admin functions ceased working after today's update (8-21)

If someone use that (for example in SM 1.7), better version:

stock bool:GetClientAuthString_OldStyle(client, String:authStringDest[], strSize, bool:validate = true)
{
new accountID =...
Forum: General 05-16-2014, 05:27
Replies: 21
Views: 5,951
Posted By KorDen
Re: latest css update broke Win Version

I'm still have issues with SDKTools (CS:S on windows)..
L 05/16/2014 - 11:29:10: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 05/16/2014 - 11:29:11: [SM] Native...
Forum: Scripting 04-04-2014, 14:59
Replies: 0
Views: 361
Posted By KorDen
[TF2] How to check for "special" assist?

Hello. I want to check in player_death event two things:
- if the assister got his assist for healing killer;
- if the assister got his assist for repairing friendly turret that killed victim....
Forum: Plugins 03-08-2014, 13:47
Replies: 103
Views: 45,138
Posted By KorDen
Re: [ANY] LMAOban

Better use GetFeatureStatus(FeatureType_Native, "SBBanPlayer") == FeatureStatus_Available than all that checks...
Attached better SB integration :)
(Will not compile on forum, so attached compiled...
Forum: Extensions 03-02-2014, 14:50
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

#include <SteamWorks>
public SteamWorks_TokenRequested(String:sToken[], maxlen)
{
strcopy(sToken,maxlen,"TOKEN_HERE");
}
That's all :wink:
Forum: Extensions 02-25-2014, 15:20
Replies: 39
Views: 36,051
Posted By KorDen
Re: [EXTENSION] Send / Request Files from clients

Tested that extension with rewrited EndRound Music plugin - previously it was pick up N random files from big list on map start and cylcing them.

I tried to make logic "If client have music...
Forum: Extensions 01-08-2014, 15:26
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

This already implemented in SteamTools (https://forums.alliedmods.net/forumdisplay.php?f=147) :rtfm:

---
Tested on CS:S Windows. Looks like all works fine. (Test plugin & inc...
Forum: Extensions 01-08-2014, 13:34
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

Looks like you don't have .inc file on github. I have a question: which results can be in forwards? I think that copy entire EResult enum to .inc isn't a best way, because there are many states not...
Forum: Extensions 01-08-2014, 08:51
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

SW_OnValidateClient but SteamWorks_***...
Maybe use one style, e.g. SW_*** for all?
Forum: Extensions 01-08-2014, 06:30
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

oO

Do I understand it right, you want to implement SteamTools features that related to a server and doesn't require connection to Steam backend? (so you will not add e.g. gameplay stats?)
...
Forum: Extensions 01-05-2014, 15:37
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

Have you replaced auth libraries (from the first post)? Remember that they replaced back every time you run update script.
Forum: Extensions 11-30-2013, 16:03
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

Ah, forgot about bit operations at the night when wrote this code, thanks.

Will you add my MSVC config (and maybe compiled win version) to the first post? Or you will not support windows builds at...
Forum: SourceMod Anti-Cheat 11-29-2013, 00:40
Replies: 14
Views: 24,246
Posted By KorDen
Re: Temporary mirror for SMAC source code

This repository not available too :? Ah, source code now in main archive, OK
Forum: Extensions 11-28-2013, 10:50
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

Tested: copied server to the PC without Steam - see random garbage. Installed Steam, updated it and close - see real ID. Uninstalled Steam - grabage. Downloaded and updated SteamCMD - garbage. Copied...
Forum: Extensions 11-27-2013, 12:14
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

Did you tested that it really shows Owner SteamID? I have a problem on Linux: If I install libraries from SDK, my server shows correct OwnerID, but lagging like under DDoS. If I install original...
Forum: Extensions 11-27-2013, 11:18
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

I'm used sources from first post, just modified VS project variables to include right folders for compiler. Am I need to upload this files? Also, am i need to modify it to use environment variables...
Forum: Extensions 11-27-2013, 09:52
Replies: 846
Views: 581,030
Posted By KorDen
Re: [ANY] SteamWorks

If this is allowed (I remember that psychonic removed compiled extensions at some thread during SteamPipe beta, so I don't know..), here is windows build.
Can't test it, because on Win I have only...
Forum: Metamod:Source Plugins 09-04-2013, 14:14
Replies: 419
Views: 364,804
Posted By KorDen
Re: SRCDS Denial of Service Protect

But is this plugin still actual for CSS/TF2 (linux)? - I mean is this code works for OB?
I know that plugin in first post not working..)
Also, anyone can suggest plugin/code to block TCP connection...
Forum: Plugins 07-01-2013, 13:06
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)

Yes, but many plugins use event player_death for resetting counters etc - this may bring many problems, so I will not remove ForcePlayerSuicide from the code anyway. This is normal Valve method, as...
Forum: Plugins 07-01-2013, 11:30
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CS:S] AFK Manager Lite v1.1 (Updated 07/01/13)

Already answered at https://forums.alliedmods.net/showpost.php?p=1971265&postcount=6
Forum: Plugins 07-01-2013, 07:38
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CS:S] AFK Manager Lite

Updated to v1.1 - Unassigned players now not moving to spectators, but it will still count them as AFK for kicking untill they not join any team.
Forum: Plugins 06-22-2013, 03:37
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CS:S] AFK Manager Lite

If after map change they not joined spectators manually (choosed 6), then they will be in team 0 (Unassigned), not spectators, untill they choose any thing in team choose dialog, (this can't be...
Forum: Plugins 06-16-2013, 06:42
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CS:S] AFK Manager Lite

Yes, my plugin moving to spectators with suicide, like Rothgar's one. You can remove string #325 "ForcePlayerSuicide(client);" and compile plugin, BUT, if you remove this and AFK is the last player...
Forum: Plugins 06-06-2013, 02:16
Replies: 21
Views: 27,411
Posted By KorDen
Re: [CSS] AFK Manager Lite

Hmm.. Reserved?
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