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Posts Made By:
torridgristle
Forum:
Trash
11-28-2020, 11:17
Replies:
0
Delete please, horribly broken elsewhere
Views:
5,374
Posted By
torridgristle
Delete please, horribly broken elsewhere
Why can't I delete this thread, it doesn't work as intended elsewhere. No reason to keep this up until it's fixed.
Forum:
Plugins
11-19-2020, 13:09
Replies:
5
[TF2] Classic Movement (Bunnyhop, Wallstrafing, ...) (v1.0.1, 2017-06-09)
Views:
11,166
Posted By
torridgristle
Re: [TF2] Classic Movement (Bunnyhop, Wallstrafing, ...) (v1.0.1, 2017-06-09)
The bhopping in this works much better than I expected, this is fantastic.
Forum:
Plugins
11-15-2020, 15:03
Replies:
1
[TF2] Ullapool Caber Recharge
Views:
2,445
Posted By
torridgristle
[TF2] Ullapool Caber Recharge
After a cvar-specified time passes, the Ullapool Caber will reset to its non-exploded and non-broken state. Under the hood it uses timers hooked to players taking damage with the assumption that if...
Forum:
Plugins
11-08-2020, 10:28
Replies:
0
[TF2] Caberdemo Scream (0.2, 11/08/2020)
Views:
1,208
Posted By
torridgristle
[TF2] Caberdemo Scream (0.2, 11/08/2020)
When the Demoman has the Ullapool Caber out and he charges the Skibidi Bop Mm Dada sound will play from the Demoman.
The sound goes in /sound and the plugin should automatically add it to the...
Forum:
Plugins
11-08-2020, 10:19
Replies:
0
[TF2] Fire Milk (Sun-on-a-Stick and Mad Milk) (0.1, 11/08/2020)
Views:
1,229
Posted By
torridgristle
[TF2] Fire Milk (Sun-on-a-Stick and Mad Milk) (0.1, 11/08/2020)
With this plugin enabled, hitting a Mad Milked player with the Sun-on-a-Stick with ignite them for 5.0 seconds by default, controlled with the cvar sm_firemilkduration.
This is intended to add...
Forum:
Plugins
10-30-2020, 19:33
Replies:
52
[TF2] Hidden dev attributes
Views:
21,306
Posted By
torridgristle
Re: [TF2] Hidden dev attributes
I'm running into an issue where sometimes the attributes aren't being loaded apparently, but if I reload the plugin it'll work. Any ideas?
Forum:
Plugins
10-17-2020, 12:28
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
458,189
Posted By
torridgristle
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
nosoop... this works perfectly. It just does exactly what I wanted it to do, and what it says it'll do. Thank you.
For anyone finding this in search results, I ended up using the version for...
Forum:
Plugins
10-16-2020, 20:40
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
458,189
Posted By
torridgristle
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)
Using TF2Attrib_GetByDefIndex(entity, 142); on a cosmetic--or perhaps anything but in this case a cosmetic which I have verified to be the correct entity ID--returns an address of zero. I know the...
Forum:
Plugins
10-09-2020, 10:41
Replies:
52
[TF2] Hidden dev attributes
Views:
21,306
Posted By
torridgristle
Re: [TF2] Hidden dev attributes
At first I had issues with attributes not working after either the October 1st or October 2nd patch but it began working again like a day later, I'm not quite sure what I changed though. I didn't...
Forum:
Plugins
09-30-2020, 19:03
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,581
Posted By
torridgristle
Re: [TF2] Custom Weapons 3 (Beta 2)
How do I define the slot that a weapon should use?
I tried to make a new weapon based on Sniper's secondary SMG to use as a primary for Scout, and it was defined as "scout" "0" in the classes at...
Forum:
Plugins
09-25-2020, 08:06
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,581
Posted By
torridgristle
Re: [TF2] Custom Weapons 3 (Beta 2)
Wow, thanks!
Forum:
Plugins
09-22-2020, 23:53
Replies:
13
[ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]
Views:
9,148
Posted By
torridgristle
Re: [ANY] Advanced Grab Entity - v2.2 [Oct 18, 2019]
Using +grabent while in spectator in TF2 causes me to either fall or move to the floor and then slide backwards even after -grabent when I lift the key it's bound to, only stopping when I switch...
Forum:
Plugins
09-22-2020, 12:42
Replies:
274
[TF2] Custom Weapons 3 (Beta 2)
Views:
224,581
Posted By
torridgristle
Re: [TF2] Custom Weapons 3 (Beta 2)
In game_sounds_weapons.txt there are sounds defined that use multiple sound files, is there a way to replace a sound that uses only one sound file with a sound that uses multiple randomly chosen...
Forum:
Plugins
08-05-2020, 15:41
Replies:
1,980
[ANY] Store by Zephyrus [1.1 - 03.01.2016]
Views:
1,049,080
Posted By
torridgristle
Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
The unusual effects are only working with hats that were added before October 29, 2014 Patch (Scream Fortress 2014) but I don't see why this would cause any issues, it doesn't look like anything's...
Showing results 1 to 14 of 14
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