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Posts Made By:
Rcki
Forum:
Scripting
07-17-2018, 06:46
Replies:
3
[TF2] Projectile stuffs
Views:
1,547
Posted By
Rcki
Re: [TF2] Projectile stuffs
Sorry, but how would one go about checking this? I'm new to all of this netprop stuff... Lets say I'd like to check if the weapon is the loose cannon, would I do something like this:
public...
Forum:
Scripting
07-16-2018, 14:44
Replies:
3
[TF2] Projectile stuffs
Views:
1,547
Posted By
Rcki
[TF2] Projectile stuffs
Is it possible to check what weapon shot a certain projectile? Currently I know how to check the classname of a projectile (I.E tf_projectile_pipe), but I'd like to figure out what gun shot out that...
Forum:
Scripting
07-04-2018, 08:18
Replies:
5
[TF2] %Lifesteal problems
Views:
1,510
Posted By
Rcki
Re: [TF2] %Lifesteal problems
The syntax might be old because I started this plugin back in 2013 or something. I had a long break from sourcepawn coding since then.
Well, I tried and now the function doesn't heal at all :?...
Forum:
Scripting
07-03-2018, 20:50
Replies:
5
[TF2] %Lifesteal problems
Views:
1,510
Posted By
Rcki
Re: [TF2] %Lifesteal problems
You mean like: new Float:heal? Tried it out, didn't make a difference. I also tried directly healing the damage dealt, which also resulted in the same problem. Like this:
public...
Forum:
Scripting
07-03-2018, 18:30
Replies:
5
[TF2] %Lifesteal problems
Views:
1,510
Posted By
Rcki
[TF2] %Lifesteal problems
So, I have this small problem with my % lifesteal code:
I want it to heal 10% of damage done, with a maximum overheal of 250 hp. The code works if I want to heal a flat amount (for example 10...
Showing results 1 to 5 of 5
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