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Search: Posts Made By: apothegm
Forum: Source Servers (SRCDS) 06-27-2018, 01:05
Replies: 300
Views: 315,445
Posted By apothegm
Re: Source Admin Tool (HLSW Alternative)

Oh this is much more usable than HLSW!

:up:
Forum: Plugins 04-18-2018, 01:31
Replies: 616
Views: 335,374
Posted By apothegm
Re: KnifeFight

I like Elimination mode for GunGame, and I like this plugin for offering 1v1 knife fights. But they don't play nicely together.

This is because a 1v1 circumstance can occur while someone is...
Forum: Plugins 08-11-2015, 17:49
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I really do appreciate that you've taken time to reply and explain map prefixes, but that plugin has not been an issue for me and won't do what I need. And I mean no disrespect at all, but I've been...
Forum: Plugins 08-06-2015, 14:20
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I've made very minor changes to plugins in the past, but I'm mostly just a web developer, so much of it is over my head. :)

The gg_winner_menu plugin is here:...
Forum: Plugins 08-04-2015, 21:53
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Ok, so I did some additional testing, and sm_gg_cfgdirname DOES seem to be working. However, the gg_winner_menu plugin does not actaully make the change until after the map loads, whichi s a problem...
Forum: Plugins 07-31-2015, 18:11
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

The plugin is here [https://forums.alliedmods.net/showpost.php?p=949442&postcount=255]

It works as far as I can tell. This plugin allows you to trigger a "load" and "unload" sequence of commands...
Forum: Plugins 07-31-2015, 16:08
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I wanted to use the Winner's Menu plugin to switch between Random Turbo Regular, Random Turbo Elim, and Random Turbo Deathmatch.

I might even do different weapons, orders, and gungame options...
Forum: Plugins 07-31-2015, 15:46
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Does the config variable "sm_gg_cfgdirname" even work anymore since the addition of csgo support? I can't get it to load the configuration files. I've tried putting css/csgo sub-directories in my own...
Forum: Plugins 05-06-2014, 00:40
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Enabling KnifeElite causes the server to crash the moment I try to knife someone.

Fresh CS:S Linux SRCDS
Running:
Metamod:Source version 1.10.0
SourceMod Version: 1.6.0-dev+4336



[SM]...
Forum: Plugins 01-01-2014, 14:38
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Turns out the mp_win_panel_display_time being 20 was the issue. I set this to 5, and the restart_delay to 25. Now it'll display which team wins for 5 seconds, and then the scoreboard for the...
Forum: Plugins 12-31-2013, 20:30
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I set gungame equip to be 2 guns (for testing)
2 players connected, no bots
game ends, no scoreboard, no drops

EndGameSilent 0

mp_fraglimit 0
mp_timelimit 60
mp_maxrounds 0...
Forum: Plugins 08-19-2013, 20:41
Replies: 82
Views: 67,037
Posted By apothegm
Re: KnifeSyphon

Anyone else having issues with this problem after the recent cs:go update? I thought it was, but now I don't see any health gains. I think it started happening after I updated to new gungame version....
Forum: Plugins 08-16-2013, 14:18
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I changed our knife level to knifegg (the golden knife), and you can level up/finish game now. But levelup and leveldown still does not work on knife kills. The KnifeSyphon plugin still seems to...
Forum: Plugins 07-09-2013, 19:14
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

AH, I see. the description of the CVAR is pretty bad then "Whether to display and score player assists". Is there any way to eliminate assists and/or score and have it sort by kills/deaths only?
...
Forum: Plugins 07-09-2013, 17:09
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Has anyone been able to get either of the following cvars to work?

mp_display_kill_assists 0 // So it doesn't display assists and sorts people more closely to kill/death ratio
...
Forum: Plugins 07-04-2013, 15:26
Replies: 19
Views: 41,459
Posted By apothegm
Re: [CS:S/CS:GO/...] Spawn Protection V 1.5 + CS:GO Support

We used pink which worked fine:
sp_color "255 20 147 60"

The one thing this is missing is the ability to disable protection when the protected starts shooting like sm_ggdm_spawnprotection.smx...
Forum: Plugins 06-09-2013, 00:13
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Sorry to bug you altex, but did you ever get around to implementing the ability to have multiple "Triple" kill comma-separated sound files that are played at random like it does for "Winner"?
Forum: Plugins 03-09-2013, 14:58
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

Sorry - I don't think this is enough information to go by. You should try to post sections of log files, what versions of metamod and sourcemod you're using, and explain in more details what you've...
Forum: Plugins 03-06-2013, 13:26
Replies: 5,300
Views: 3,275,729
Posted By apothegm
Re: [CS:S/CS:GO] GunGame

I'm not sure if there are any play random sound plugins and/or stop all sounds plugins out there but you could add those commands to the gungame.warmupend.cfg and gungame.warmupstart.cfg files. I...
Forum: Plugins 03-05-2013, 14:41
Replies: 280
Views: 347,789
Posted By apothegm
Re: Show Damage (1.0.7)

I use the SM Super Commands (http://forums.alliedmods.net/showthread.php?t=57448) which includes functionality to display damage done in hint message. There aren't any options like this plugin has...
Forum: Plugins 03-04-2013, 13:47
Replies: 139
Views: 314,910
Posted By apothegm
Re: [CS:GO/CSS] AbNeR Bunny Hopping *Updated V1.3*

You probably explained it better than I could. But I had the same problem - I tried adjusting various settings and even tweaked and recompiled the the plugin but I didn't have any luck in getting...
Forum: Plugins 01-14-2013, 03:14
Replies: 139
Views: 314,910
Posted By apothegm
Re: [CS:GO] Bunny Hopping

I updated to the latest version and now I definitely notice the high-velocity bhopping effect - however it seems rather erratic - maybe I can turn something down to make it more reasonable? Within 2...
Forum: Plugins 01-11-2013, 20:57
Replies: 139
Views: 314,910
Posted By apothegm
Re: [CS:GO] Bunny Hopping

This plugin adjusts the following except for sv_staminarecoveryrate which I believe may be irrelevant when the other cvars are set to 0. Maybe I'll try adjusting it to see if it makes a difference
...
Forum: Plugins 01-11-2013, 18:19
Replies: 139
Views: 314,910
Posted By apothegm
Re: [CS:GO] Bunny Hopping

I've seen it peek to around 500 velocity but on average I can get somewhere between 300-400. Velocity drops dramatically when landing and is much tougher than cs:s to keep consistent. What is the...
Forum: Plugins 01-09-2013, 05:25
Replies: 139
Views: 314,910
Posted By apothegm
Re: [CS:GO] Bunny Hopping

I assume we're not going to see the same kind of bhopping on cs:s where we can pick up speed and get velocities over 299? I've used all these cvars it's setting on my servers before - anything new...
Showing results 1 to 25 of 49

 
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