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Search: Posts Made By: kadet.89
Forum: Extensions Yesterday, 04:52
Replies: 832
Views: 475,930
Posted By kadet.89
Re: DHooks (Dynamic Hooks - Dev Preview)

After updating to the latest version of dhooks I have regular random crashes. According to accelerator stacks the crashes are related to dhooks:


Thread 0 (crashed)
0 dhooks.ext.so + 0x70e9
...
Forum: Metamod:Source Questions 04-30-2021, 10:15
Replies: 1
Views: 412
Posted By kadet.89
Re: is there any possible to author new entity by HL2SDK or metamod?

Yes with this framework it is possible to create new entity types. I used it to port HL2 items, vehicles and weapons from HL2 to TF2, CS:S and CS:GO.
It is even possible to create NPC entities for...
Forum: Scripting 04-26-2021, 14:55
Replies: 3
Views: 460
Posted By kadet.89
Re: Force FakeClients to Attack

There are 2 puppet mods available somewhere here for CS:S servers. You cold try them, if they work for CS:GO, you could copy the implementation of shooting from them.
Forum: Extensions 04-26-2021, 14:43
Replies: 26
Views: 10,076
Posted By kadet.89
Re: [ANY] HL2 items (1.5.2)

This version doesn't work.
If somebody decides to update it, it is possible to get rid of sigscaning. For entity factory a virtual offset can be used from default sourcemod gamedata (the one, which...
Forum: Extensions 01-24-2021, 14:36
Replies: 819
Views: 395,941
Posted By kadet.89
Re: [ANY] SteamWorks

I have a steam account with know login/password/steamid e.c.t. is there a way to get the account ISteamUser* interfase inside this extension?
I looked into the SDK specification and found this page:...
Forum: Extensions 01-01-2021, 15:12
Replies: 819
Views: 395,941
Posted By kadet.89
Re: [ANY] SteamWorks

I'm trying to build this extension and get 3 such errors:
/home/d/alliedmodders/SteamWorks/Extension/swgchooks.cpp:28:1: error: delete called on non-final...
Forum: Scripting 12-25-2020, 05:57
Replies: 2
Views: 467
Posted By kadet.89
Map specific translation files

I'm writing a plugin which will load translations for each map. For de_dust it will be like this:

LoadTranslations("myplugin/de_dust.phrases");

In the documentation is said that the...
Forum: Coding MM:S Plugins & SM Extensions 12-21-2020, 09:22
Replies: 1
Views: 2,203
Posted By kadet.89
CSGO correct usage of manual hooks

I have a manual hook in my extension declared this way:

SH_DECL_MANUALHOOK2_void(CPlayer_PlayerRunCmd, 0, 0, 0, CUserCmd*, void*)

CPlayer::CPlayer(CBaseEntity* entity)
{
...
Forum: Metamod:Source Plugins 12-20-2020, 14:48
Replies: 5
Views: 5,796
Posted By kadet.89
Re: [ANY] Cassandra

I tried it on my CSGO server and get a crash about every 30-60 minutes with this stack:



I tried to move FindVar to Cassandra::Hooped, but it didn't change anything. What could be the reason?
Forum: General 12-19-2020, 07:39
Replies: 1
Views: 498
Posted By kadet.89
Re: [CSGO] plugin reload random crash

I had another test with a simple plugin. When I unload and load it, the server freezes for about 10 seconds. The hosting administrator says that sometimes in these situations their watchdog kills the...
Forum: General 12-18-2020, 11:23
Replies: 1
Views: 498
Posted By kadet.89
[CSGO] plugin reload random crash

I have a problem on my server.
Reloading a random plugin via "sm reload" is likely to crash the server.
I investigated the problem a little. Both destructor and then constructor are executed...
Forum: Off-Topic 11-30-2020, 06:12
Replies: 1
Hi?
Views: 604
Posted By kadet.89
Re: Hi?

That is good news, knockback in ZM was perfect.
Any chance you share ZM sources with the community?
Forum: General 11-09-2020, 07:36
Replies: 0
Views: 444
Posted By kadet.89
[CS:GO] Crash in dbi.mysql.ext.so

My server sometimes crashes with this trace stack when a plugins sends a SQL query to DB:

0 linux-gate.so + 0x430
1 linux-gate.so + 0x400
2 dbi.mysql.ext.so + 0x246d6 mysql_real_connect ->...
Forum: General 09-03-2020, 10:08
Replies: 2
Views: 749
Posted By kadet.89
Re: Does Sourcemod have the ability to control flex animations?

There is no interface for flex animations, but it is possible to controll them via netporps and datamaps:
m_nSequence
m_flCycle
m_flPoseParameter
Forum: Off-Topic 08-13-2020, 11:46
Replies: 1
Views: 1,802
Posted By kadet.89
Re: poring maps to obj

3D Ripper DX can save 3d scenes to *.3ds, which can be converted to *.obj via 3ds max
Forum: Scripting 08-12-2020, 10:39
Replies: 2
Views: 473
Posted By kadet.89
Forum: Scripting 08-12-2020, 10:38
Replies: 4
Views: 362
Posted By kadet.89
Re: Emit sound problem

It should be 42kHz as I remember
Forum: Scripting 08-12-2020, 10:32
Replies: 5
Views: 1,041
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Benito, after spending on it some time I would say fixing it is not worth the affords. A lot of crashes and client-side glitches
Forum: Scripting 08-11-2020, 08:28
Replies: 4
Views: 633
Posted By kadet.89
Re: block symbols

Don't forget if you put to your code pure utf-8 symbols instead of their code representations, the file should be saved in UT8 without BOM
Forum: Scripting 08-11-2020, 08:24
Replies: 4
Views: 362
Posted By kadet.89
Re: Emit sound problem

Shouldn't it be like this: ?
EmitSoundToAll("antijointeam.wav");

Also you can check if the file is correct. Open game console and type:
play antijointeam.wav
Forum: Scripting 08-11-2020, 07:50
Replies: 2
Views: 473
Posted By kadet.89
[CS:GO] GetCommandFlags crashes server

I'm experiencing random crashes when players type some command in game chat. I can't reproduce it by myself no matter how hard I try. Crashes happen about 1-2 times a week.

Here is the code with...
Forum: Scripting 07-30-2020, 14:50
Replies: 2
Views: 836
Posted By kadet.89
Re: Alt account finder

A way would be to upload a file with steamid to every player (there is an extension for that purpose). When a player connects to the server, download the file back and check the steamid from this...
Forum: Scripting 07-26-2020, 11:00
Replies: 3
Views: 750
Posted By kadet.89
Re: [CS:GO] Calculate jump distance(long jump)

You can calculate the trajectory and then trace it against a solid surface.
Here is a small explanation...
Forum: Scripting 07-22-2020, 15:12
Replies: 5
Views: 1,041
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Fixed the problem by setting m_bEnterAnimOn to 0.
Forum: Scripting 07-22-2020, 14:09
Replies: 5
Views: 1,041
Posted By kadet.89
[CS:GO] prop_vehicle_driveable can't drive

I'm going to add vehicles to some maps on my server. So far I've managed to spawn a prop_vehicle_driveable entity. The wheels are spinning and the vehicle can move on its own if the surface is...
Showing results 1 to 25 of 500

 
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