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Search: Posts Made By: usaexelent
Forum: Scripting Help 10-25-2014, 15:34
Replies: 14
Views: 4,358
Posted By usaexelent
Re: How to fix Warning: Tag mismatch ?

Reliable if I remember correctly, sets if the channel is reliable, if reliable is false and something happens then the server wont shutdown (or get an error, can't remember what happens on errors).
...
Forum: Module Coding 10-24-2014, 06:49
Replies: 13
Views: 5,891
Posted By usaexelent
Re: Can't compile HLSDK

At the moment I'm not trying to modify anything, I want to build it first, then try to understand the code. And only then try to modify something. I heard that creating cheats help in creating mods,...
Forum: Module Coding 10-23-2014, 23:50
Replies: 13
Views: 5,891
Posted By usaexelent
Re: Can't compile HLSDK

Then how do people create HL1 mods?

And what about this https://forums.alliedmods.net/showthread.php?t=52088 ???

Official valve website:
Forum: Module Coding 10-23-2014, 22:36
Replies: 13
Views: 5,891
Posted By usaexelent
Re: Can't compile HLSDK

Then how do I make my modification if I can't build provided code? HLSDK is Open source for partly this reason.

http://hpb-bot.bots-united.com/mod_faq.html 11. How do I build the client.dll file?...
Forum: Module Coding 10-23-2014, 21:29
Replies: 13
Views: 5,891
Posted By usaexelent
Can't compile HLSDK

Hello guys, could you help me? I can't compile HLSDK, I get errors like this:


1>------ Build started: Project: cl_dll, Configuration: Debug Win32 ------
1>Compiling...
1>hud_redraw.cpp...
Forum: Suggestions / Requests 10-20-2014, 19:33
Replies: 15
Views: 11,880
Posted By usaexelent
Re: AMXX CS 1.6 Creatings Custom Weapons?

Ohh.. please Arkshine, hurry up, I know that it's hard to find time to create module because of job, social life and so on, but please try :) Just think about all the people who are waiting for your...
Forum: Trash 10-19-2014, 16:24
Replies: 1
Views: 678
Posted By usaexelent
Re: Frost Smoke problem

I think you started thread in a wrong forum section... This is Scripting help, not requests and suggestions.
Forum: Scripting Help 10-19-2014, 14:08
Replies: 6
Views: 1,056
Posted By usaexelent
Re: NPC AIM

does anyone has an example of pev_controller? A snippet would be great :)
Forum: Scripting Help 10-18-2014, 18:46
Replies: 6
Views: 1,056
Posted By usaexelent
Re: NPC AIM

Sh** then there's no way to make npc act like in hl game :/
Forum: Scripting Help 10-18-2014, 14:48
Replies: 6
Views: 1,056
Posted By usaexelent
Re: NPC AIM

NPC can't aim up or down, it changes whole model angle, and I only need upper body :/
Forum: Scripting Help 10-17-2014, 22:36
Replies: 6
Views: 1,056
Posted By usaexelent
NPC AIM

How can I make my NPC aim at something like a player? (only moving upper body.)
pev_v_angle doesn't work for some reason :/
Forum: Scripting Help 10-11-2014, 18:30
Replies: 8
Views: 1,104
Posted By usaexelent
Re: Create Grenade Black Hole Decal

message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) //message begin
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord,origin[0]) // Origin in float, you can change function to take integer...
Forum: Scripting Help 10-11-2014, 17:56
Replies: 8
Views: 1,104
Posted By usaexelent
Re: Create Grenade Black Hole Decal

new decalnum[4] =
{
7,
8,
26,
27
}

message_begin(MSG_BROADCAST ,SVC_TEMPENTITY) //message begin
write_byte(TE_WORLDDECAL)
Forum: Scripting Help 10-11-2014, 11:33
Replies: 7
Views: 1,041
Posted By usaexelent
Re: [Help] Kamehameha

So what? Let them do whatever they want in their server. We're off topic, I think we should get back on topic...
Forum: Scripting Help 10-11-2014, 11:30
Replies: 11
Views: 2,846
Posted By usaexelent
Forum: Scripting Help 10-11-2014, 10:07
Replies: 8
Views: 1,104
Posted By usaexelent
Re: Create Grenade Black Hole Decal

https://forums.alliedmods.net/showthread.php?t=20448
Forum: Scripting Help 10-11-2014, 08:41
Replies: 8
Views: 1,104
Posted By usaexelent
Re: Create Grenade Black Hole Decal

Just go through decal list and perhaps you will find the needed decal.
Forum: Scripting Help 10-11-2014, 08:39
Replies: 7
Views: 1,041
Posted By usaexelent
Re: [Help] Kamehameha

backdoor? To what? o.O
Forum: Scripting Help 10-11-2014, 08:37
Replies: 1
Views: 554
Posted By usaexelent
Re: NPC animations

Solved, I don't know why but I just had to apply some velocity on npc to make animations play smoothly.
Forum: Scripting Help 10-09-2014, 22:29
Replies: 1
Views: 554
Posted By usaexelent
NPC animations

Does anyone know how to fix npc animations, I want npc animations to be played smooth after I set anim and not played instantly from other point...

My animation function:


stock...
Forum: Suggestions / Requests 10-09-2014, 20:21
Replies: 4
Views: 1,320
Posted By usaexelent
Re: Manipulating hitbox angles

I don't think I need this anymore :D , I thought we were talking about hitbox, apparently we're talking about collision box.
Forum: Suggestions / Requests 10-08-2014, 23:13
Replies: 4
Views: 1,320
Posted By usaexelent
Forum: Scripting Help 10-07-2014, 20:54
Replies: 22
Views: 4,086
Posted By usaexelent
Re: Turn angle in period

SOLVED!!!

Big thanks to .Dare Devil. for all his help.

In the end I just nicked code from SDK :D
Forum: Scripting Help 10-02-2014, 15:22
Replies: 22
Views: 4,086
Posted By usaexelent
Re: Turn angle in period

Now, sometimes it starts to go in opposite direction in number 8 shape, or sometimes if the ideal angle is behind npc then it turns in opposite direction then it has to.

If it's not to hard could...
Forum: Scripting Help 10-01-2014, 12:26
Replies: 22
Views: 4,086
Posted By usaexelent
Re: Turn angle in period

This doesn't change anything, there's something bad in turning function, that's why it only turns in one direction. I need someone to help me who's expert in angles or at least understands what this...
Showing results 1 to 25 of 305

 
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