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Search: Posts Made By: daltonv297
Forum: Unapproved Plugins 11-01-2015, 10:26
Replies: 1,249
Views: 459,208
Posted By daltonv297
Re: [CSS/CSGO] Timer 2.5.0.0 (unsupported)

Thanks, this worked perfectly!
Forum: Unapproved Plugins 10-31-2015, 14:35
Replies: 1,249
Views: 459,208
Posted By daltonv297
Re: [CSS/CSGO] Timer 2.5.0.0 (unsupported)

Ok, but that still doesn't explain the crazy fov and sensitivity. Just curious, what SM version should I be compiling the .sp files on?
Forum: Unapproved Plugins 10-28-2015, 16:36
Replies: 1,249
Views: 459,208
Posted By daltonv297
Re: [CSS/CSGO] Timer 2.5.0.0 (unsupported)

Need help please.

I installed all of the required files, and compiled the .sp files with sourcemod 1.6.4 (latest version was giving errors). When I start the server, it seems like some of the...
Forum: Source Servers (SRCDS) 10-27-2015, 20:50
Replies: 1
Views: 768
Posted By daltonv297
Setting up a CS:S Bhop server

I want to set up a bhop server in CS:S for my friends and I to play on, but I have very little knowledge on what to do in terms of bhop settings and plugins. I have experience with CS:GO servers,...
Forum: General 08-13-2015, 22:29
Replies: 7
Views: 11,973
Posted By daltonv297
Re: How to access/change weapon stats in CS:GO

What is netprops exactly? Google didn't give me a good answer.
Forum: General 08-13-2015, 21:04
Replies: 7
Views: 11,973
Posted By daltonv297
Re: How to access/change weapon stats in CS:GO

Hmm... So there's no way to change the weapon stats on the fly, without needing a restart? That really sucks.
Forum: General 08-11-2015, 17:36
Replies: 7
Views: 11,973
Posted By daltonv297
How to access/change weapon stats in CS:GO

I want to create a plugin that can change the stats on a given weapon in CS:GO, such as changing the rate of fire, damage, or player movement speed. I've never created a SM plugin before, so I don't...
Forum: General 07-08-2015, 13:32
Replies: 2
Views: 655
Posted By daltonv297
How much can I do with Sourcemod?

I would like to create a sourcemod plugin for CS:GO, but I am unsure how much can be controlled with sourcemod. For example, would I be able to modify the amount of damage a gun does or its reload...
Showing results 1 to 8 of 8

 
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