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Search: Posts Made By: JocAnis
Forum: Scripting Help Yesterday, 14:02
Replies: 11
Views: 177
Posted By JocAnis
Re: Force client into messagemode say

Im sorry, i will stop with jokes here i see its not welcome
Forum: Scripting Help Yesterday, 05:44
Replies: 11
Views: 177
Posted By JocAnis
Re: Force client into messagemode say

Excuse me for using irony lol

It was just a reaction, i didnt know 2 functions was too much so he needs all-in-one...but anyway, my bad, i thought it was Requests, not Helping thread
Forum: Scripting Help 04-09-2021, 10:39
Replies: 11
Views: 177
Posted By JocAnis
Re: Force client into messagemode say

Best option would be to code all into plugin_init()
Forum: Scripting Help 04-07-2021, 19:00
Replies: 14
Views: 406
Posted By JocAnis
Re: check prefix of fps_max or any other command

edited, not worth in this topic
Forum: Scripting Help 04-07-2021, 08:15
Replies: 14
Views: 406
Posted By JocAnis
Re: check prefix of fps_max or any other command

parse it, check if first arg is equal to 'name' and continue..
Forum: Suggestions / Requests 04-06-2021, 13:35
Replies: 2
Views: 111
Posted By JocAnis
Re: spawn event

hello, but with that code, its calling OnResetMaxSpeed which is triggered for example when player change their weapon (or something like tha) so your request to activate their speed on new spawn must...
Forum: Scripting Help 04-05-2021, 19:49
Replies: 13
Views: 404
Posted By JocAnis
Re: Converting a windows plugin to linux?

or maybe something with offsets for linux, with using get_pdata_cbase for example? im not experienced in that field but i think i saw something about it
Forum: Scripting Help 04-04-2021, 15:37
Replies: 14
Views: 406
Posted By JocAnis
Re: check prefix of fps_max or any other command

Are you sure their external cmds are possible to hook in .sma? They have option to print their value of fps_max as 99.5 but they are obviously using more fps ingame
Forum: Scripting Help 04-04-2021, 06:48
Replies: 3
Views: 163
Posted By JocAnis
Re: why this not work?

From when is [ 1 ] axis for vertical distance? Use [ 2 ] / z

Also:
Forum: Scripting Help 03-31-2021, 13:32
Replies: 6
Views: 354
Posted By JocAnis
Re: I can set ON_GROUND flag for player?

did you try


set_pev( id, pev_flags, FL_ONGROUD )

which probably wont work, so maybe:

drop_to_flor( id )
Forum: Suggestions / Requests 03-30-2021, 05:22
Replies: 2
Views: 199
Posted By JocAnis
Re: Limit client's fps?

Calculate his fps in your .sma. Rarely it can be 'buggy' and will give wrong value so adding 5-10 warnings will be ok, like others already made, search
Forum: Suggestions / Requests 03-25-2021, 17:53
Replies: 18
Views: 442
Posted By JocAnis
Re: variable movement speed

thats not less than 30euros, think again bro ;)
Forum: Suggestions / Requests 03-24-2021, 14:16
Replies: 18
Views: 442
Posted By JocAnis
Re: variable movement speed

@Natshesh thats interesting because can go beyond cl_*speed 400. Only disadventage is its called in prethink but current servers can handle it xd
Forum: Suggestions / Requests 03-24-2021, 13:38
Replies: 18
Views: 442
Posted By JocAnis
Re: variable movement speed

OciXCrom seems correct, maybe this could be the issue (pre-post hook):


RegisterHam(Ham_CS_Player_ResetMaxSpeed, "player", "OnResetMaxSpeed")
->
RegisterHam(Ham_CS_Player_ResetMaxSpeed,...
Forum: Suggestions / Requests 03-22-2021, 19:16
Replies: 10
Solved Frags Count
Views: 535
Posted By JocAnis
Re: Frags Count

Hello, can you try this to see if it works? I couldnt test it on my lan so its a little blind try
It should change name of killer to 'his_nick + his_frags_on_map' in the same moment as he kills...
Forum: Off-Topic 03-20-2021, 19:46
Replies: 2
Views: 592
Posted By JocAnis
Re: [Services] Porting / Alteration / Map Creation (CSGO, CSS, CS1.6)

Try to talk to this user: https://forums.alliedmods.net/showthread.php?t=331407
Forum: Scripting Help 03-08-2021, 15:27
Replies: 10
Views: 238
Posted By JocAnis
Re: SQL Problem

I would suggest as Bugsy said first, rename column 'name' to smth else like 'nickname', and ofc put ';' at the end of every query to avoid any possible error/problem
Forum: Scripting Help 02-25-2021, 13:58
Replies: 17
Views: 592
Posted By JocAnis
Re: trying to decrease "client_preThink" CPU usage

Maybe better change your cpu if that code will overload it xd
Forum: Suggestions / Requests 02-20-2021, 09:58
Replies: 7
Views: 139
Posted By JocAnis
Re: jumpstats

if you look for SCJ stats i think uq_jumpstats has that impementation of all jumpstats plugin, it must be that
Forum: Scripting Help 02-19-2021, 10:10
Replies: 2
Views: 219
Posted By JocAnis
Re: mysql escape string

Oh nice. Thank you very much! I guess its Solved
Forum: Scripting Help 02-19-2021, 09:02
Replies: 2
Views: 219
Posted By JocAnis
mysql escape string

hello. i want to store player's nickname into mysql database, but with doing escape string, im thinking of using:


new name[ 32 ]
SQL_PrepareQuery( name, name, 32 * 2 )

...

stock...
Forum: Scripting Help 02-17-2021, 18:47
Replies: 7
Views: 231
Posted By JocAnis
Re: how does it work? 'gameme'

Isnt gameme using only their .php to login via FTP to your server (ip) and then read its log file then parse for their usage..? How i remember you must give them some access
Forum: Suggestions / Requests 02-16-2021, 06:37
Replies: 3
Views: 288
Posted By JocAnis
Re: FASTCUP Smoke Gren

show atleast an image of your trash so we will know what to look for and try to help
Forum: Suggestions / Requests 02-15-2021, 18:53
Replies: 3
Views: 288
Posted By JocAnis
Re: FASTCUP Smoke Gren

this? https://forums.alliedmods.net/showthread.php?p=2613075
Forum: General 02-15-2021, 17:20
Replies: 2
Views: 619
Posted By JocAnis
Re: C# Take a screenshot with

maybe this helps

https://forums.codeguru.com/showthread.php?562525-Taking-a-screen-shot-of-a-game-(Counter-Strike-1-6)

better: https://community.khronos.org/t/capture-opengl-screen-c/55935/20
Showing results 1 to 25 of 500

 
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