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Forum: Snippets and Tutorials 04-09-2015, 15:57
Replies: 47
Views: 47,947
Posted By StaX36
Re: [FRAMEWORK] CEntity

I also noticed that when you override an entity DataDesc e.g. to add new inputs or outputs to an existing entity all standard IO gets removed. The problem can be fixed if we pass our DataDesc from...
Forum: Snippets and Tutorials 02-17-2015, 10:56
Replies: 47
Views: 47,947
Posted By StaX36
Re: [FRAMEWORK] CEntity

Hey while using this framework I ran into a couple of problems/bugs I want to list here and how I fixed them.

First inputs can't access member variables of the custom entity class.

void...
Forum: Coding MM:S Plugins & SM Extensions 08-31-2012, 09:54
Replies: 2
Views: 1,814
Posted By StaX36
Re: Using a Sourcemod signature?

Thank you now I understood :S ...
Forum: Coding MM:S Plugins & SM Extensions 08-31-2012, 08:03
Replies: 2
Views: 1,814
Posted By StaX36
Using a Sourcemod signature?

Hey,
I am trying to use the signature for EntityFactoryDictionary I found in sourcemod/gamedata.
The problem is that I am using this signature scanner: http://wiki.alliedmods.net/Signature_Scanning...
Forum: Coding MM:S Plugins & SM Extensions 04-09-2012, 14:45
Replies: 1
Views: 1,408
Posted By StaX36
Re: Hooking Entity Outputs

Ok after actually looking into an entity I realized that the output in the datamap has nothing to do with function. But is there any way to hook an output? Since sourcemod has this ability it must be...
Forum: Coding MM:S Plugins & SM Extensions 04-09-2012, 11:47
Replies: 1
Views: 1,408
Posted By StaX36
Hooking Entity Outputs

Hi, I want to hook entity outputs e.g. form an env_fire the OnExtinguished output.
How I think it could work is to check the entitylist for env_fire's, then the dataDesc for the output (this is what...
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