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Posts Made By:
Nextra
Forum:
Approved Plugins
10-04-2017, 15:47
Replies:
64
Vehicle Real Killer (11/08/2012)
Views:
51,701
Posted By
Nextra
Re: Vehicle Real Killer (11/08/2012)
Everyone wants "bug compatibility". You have no idea how maintenance of a decades old, stable codebase works. AMXX as a project is way, way past the point where it can afford to break backwards...
Forum:
General
11-01-2015, 05:11
Replies:
6
CForwardMngr:clear()
Views:
1,439
Posted By
Nextra
Re: CForwardMngr:clear()
Thanks for the report, we're looking into it. Please be patient.
Can you give us steps to reproduce the issue, or bisect which plugin causes this behavior for you? It would be very helpful if you...
Forum:
Module Coding
09-24-2015, 09:15
Replies:
25
Compiling AMXX Module
Views:
9,030
Posted By
Nextra
Re: Compiling AMXX Module
Debugging a module issue can prove impossible without good repro code or a proper snippet. C++ modules can do basically anything to fuck things up, so if you really need good advice you should start...
Forum:
General
09-05-2015, 12:15
Replies:
3
Problem with natives, server crash
Views:
1,809
Posted By
Nextra
Re: Problem with natives, server crash
We have confirmed this to be an issue inside of AMXX. Thanks for the bug report and the great repro plugins, makes our lives a whole lot easier. Arkshine has found the bug...
Forum:
General
08-20-2015, 10:45
Replies:
11
newmenus problem.
Views:
4,137
Posted By
Nextra
Re: newmenus problem.
We fixed precisely this scenario in 1.8.3 by ensuring that the menu handler will be called if other plugins overwrite your menu. Your issue is that you are trying to destroy the menu twice, which...
Forum:
General
08-20-2015, 08:19
Replies:
11
newmenus problem.
Views:
4,137
Posted By
Nextra
Re: newmenus problem.
To put it bluntly menu_exists(menu) is crappy API design. Menu ids are reused by AMXX and not owned by plugins, so that native would not help. Even if that weren't the case, your plugin can very...
Forum:
General
08-20-2015, 02:27
Replies:
11
newmenus problem.
Views:
4,137
Posted By
Nextra
Re: newmenus problem.
For starters there is player_menu_info() which allows you to check if a menu is being displayed to the player, and which one it is.
But I don't think that is your problem, your problem is probably...
Forum:
Scripting Help
07-16-2015, 16:45
Replies:
9
Ham_CS_RoundRespawn | From source code
Views:
2,037
Posted By
Nextra
Re: Ham_CS_RoundRespawn | From source code
The most important part of my answer was the hint: Ham_CS_RoundRespawn has no special code. You won't find it by simply searching for Ham_CS_RoundRespawn. Ham uses a generalized approach to hooking...
Forum:
Scripting Help
07-16-2015, 13:09
Replies:
9
Ham_CS_RoundRespawn | From source code
Views:
2,037
Posted By
Nextra
Re: Ham_CS_RoundRespawn | From source code
AMXModX is an open source project, and you can easily look at the sourcecode (https://github.com/alliedmodders/amxmodx) yourself (hint: Ham_CS_RoundRespawn has no special code).
Forum:
Scripting Help
06-01-2015, 06:17
Replies:
12
Prevent server restarting the round when player joins into empty team.
Views:
3,459
Posted By
Nextra
Re: Prevent server restarting the round when player joins into empty team.
A "clean" variant of blocking round endings is not available with anything stock AMXX currently offers. Orpheu or similar is required for now.
Forum:
Scripting Help
05-30-2015, 11:23
Replies:
10
How to transfer a lot of options in "for" operator
Views:
2,008
Posted By
Nextra
Re: How to transfer a lot of options in "for" operator
You don't need to loop unless you have a more complex situation.
/**
* Given this enum the following things are true:
* opt1 == 0 && opt2 == 1 && opt3 == 2
*/
enum _:options
{
...
Forum:
Scripting Help
05-30-2015, 04:37
Replies:
10
How to transfer a lot of options in "for" operator
Views:
2,008
Posted By
Nextra
Re: How to transfer a lot of options in "for" operator
You already have a lookup table that is indexed by your item numbers. If your code is more complex than the example you provided, you should always look towards crafting this type of setup, where you...
Forum:
Scripting Help
05-18-2015, 11:52
Replies:
11
[SOLVED] Really best way to set max speed?
Views:
3,113
Posted By
Nextra
Re: Really best way to set max speed?
Calling ResetMaxSpeed is the easiest and most compatible solution. The question has been answered...
Forum:
Scripting Help
05-16-2015, 20:45
Replies:
16
Completely restart server via amxx?
Views:
3,719
Posted By
Nextra
Re: Completely restart server via amxx?
I don't think you can restart the server any other way, short of intentionally crashing it.
Forum:
Scripting Help
05-16-2015, 15:12
Replies:
11
[SOLVED] Really best way to set max speed?
Views:
3,113
Posted By
Nextra
Re: Really best way to set max speed?
That does not reset to default and is expected behavior. You can simply tell the game to reset the max speed by calling ExecuteHamB(Ham_CS_Player_ResetMaxSpeed, client). Obviously you need to make...
Forum:
Off-Topic
05-16-2015, 14:24
Replies:
8
Convert SourceMod to amxx .. ?
Views:
1,654
Posted By
Nextra
Re: Convert SourceMod to amxx .. ?
Advanced cvar functionality has been ported to AMXX already and is available in the dev builds. See here: http://www.amxmodx.org/api/cvars/create_cvar
Forum:
Scripting Help
05-16-2015, 14:22
Replies:
4
Stock doesn't kill a players
Views:
866
Posted By
Nextra
Re: Stock doesn't kill a players
You're using ExecuteHamB. Could something be blocking your call?
Forum:
Scripting Help
05-16-2015, 09:17
Replies:
8
Dissable shooting when in duck
Views:
1,741
Posted By
Nextra
Re: Dissable shooting when in duck
Using (and superceding) Ham_Weapon_PrimaryAttack with similar code will probably be more efficient, and also allow you to more easily display the info message.
Forum:
Off-Topic
05-16-2015, 09:12
Replies:
8
Convert SourceMod to amxx .. ?
Views:
1,654
Posted By
Nextra
Re: Convert SourceMod to amxx .. ?
:bacon!:
Forum:
Scripting Help
05-14-2015, 11:49
Replies:
7
get_players or global var
Views:
1,758
Posted By
Nextra
Re: get_players or global var
I'm not aware of any issues with get_players in the latest AMXX builds, especially not the "a" or "b" flag. Your approach only complicates the code and will not result in a performance benefit. Quite...
Forum:
Scripting Help
05-14-2015, 11:38
Replies:
15
To hear own voice
Views:
2,354
Posted By
Nextra
Re: To hear own voice
Audio monitoring will always have to be client side. A server round-trip would make a voice loopback completely useless. Why you would want to force a client to use it is beyond me.
People...
Forum:
Scripting Help
05-11-2015, 17:46
Replies:
13
Mysql Problems, Reseting.
Views:
2,444
Posted By
Nextra
Re: Mysql Problems, Reseting.
Why would that be? Besides saving every time data is touched, saving on disconnect is pretty much the only way to reliably save data for clients. Everything else is just additional safety nets.
Forum:
Scripting Help
05-07-2015, 08:31
Replies:
13
How can I get a cvar value from a client?
Views:
3,565
Posted By
Nextra
Re: How can I get a cvar value from a client?
Slowhacking or not, 24 is a terrible update rate, and suggests you shouldn't be running a server on that connection in the first place.
The issue with slowhacking is that, given your server...
Forum:
General
05-07-2015, 07:34
Replies:
13
Possible unregister_event? (Feature request)
Views:
3,011
Posted By
Nextra
Re: Possible unregister_event? (Feature request)
Sounds like a good idea. Please file a bug report (https://bugs.alliedmods.net/) so we can keep track of this.
Forum:
Scripting Help
05-07-2015, 05:55
Replies:
13
How can I get a cvar value from a client?
Views:
3,565
Posted By
Nextra
Re: How can I get a cvar value from a client?
Yeah because he's attempting to do slowhacking which is forbidden by forum rules and generally a dumb thing you should not do. If someone asks for the tools explicitly to do dumb things, it's...
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