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Sillium
Forum:
SteamTools
10-23-2011, 06:54
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
Thank You!
Forum:
SteamTools
10-21-2011, 02:42
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
I can confirm this. If I deactivate steamtools I get no crash when changing the map using "map mapname". But I don't really change maps that way :)
Linux dmp attached.
Forum:
SteamTools
10-17-2011, 08:47
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
That's what the "all sorted now" means. After this post the linux build was updated
Forum:
SteamTools
10-14-2011, 14:18
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
@asherkin: When I look into the file from the first post it still says 7.2
Forum:
SteamTools
07-22-2011, 01:50
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
@Dragonshadow: http://forums.alliedmods.net/showthread.php?t=156966
Forum:
SteamTools
07-05-2011, 09:57
Replies:
203
Sticky:
Old thread
Views:
322,745
Posted By
Sillium
Re: SteamTools - SteamWorks for SourceMod
Hi asherkin,
in your f2p-kick-plugin you use this:
if (Steam_CheckClientSubscription(client, 0) && !Steam_CheckClientDLC(client, 459))
to check if someone has bought TF2. This is also used...
Showing results 1 to 6 of 6
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