Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 6 of 6
Search took 0.00 seconds.
Search: Posts Made By: Sillium
Forum: SteamTools 10-23-2011, 06:54
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Forum: SteamTools 10-21-2011, 02:42
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Re: SteamTools - SteamWorks for SourceMod

I can confirm this. If I deactivate steamtools I get no crash when changing the map using "map mapname". But I don't really change maps that way :)

Linux dmp attached.
Forum: SteamTools 10-17-2011, 08:47
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Re: SteamTools - SteamWorks for SourceMod

That's what the "all sorted now" means. After this post the linux build was updated
Forum: SteamTools 10-14-2011, 14:18
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Re: SteamTools - SteamWorks for SourceMod

@asherkin: When I look into the file from the first post it still says 7.2
Forum: SteamTools 07-22-2011, 01:50
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Re: SteamTools - SteamWorks for SourceMod

@Dragonshadow: http://forums.alliedmods.net/showthread.php?t=156966
Forum: SteamTools 07-05-2011, 09:57
Replies: 203
Sticky: Old thread
Views: 322,745
Posted By Sillium
Re: SteamTools - SteamWorks for SourceMod

Hi asherkin,

in your f2p-kick-plugin you use this:

if (Steam_CheckClientSubscription(client, 0) && !Steam_CheckClientDLC(client, 459))

to check if someone has bought TF2. This is also used...
Showing results 1 to 6 of 6

 
Forum Jump

All times are GMT -4. The time now is 02:28.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode