Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 21 of 21
Search took 0.01 seconds.
Search: Posts Made By: psychonic
Forum: Extensions 12-07-2018, 14:35
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

I posted updated offsets for that plugin in its thread just now.
Forum: Extensions 12-07-2018, 14:07
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks does not need updated for game updates.

If crashes stop occurring without DHooks loaded, it's because a plugin that uses DHooks has outdated gamedata. DHooks itself is not the issue.
Forum: Extensions 12-07-2018, 09:18
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks itself does not use gamedata. You'll need to ask in the thread of the plugin you have that uses DHooks and does have gamedata.
Forum: Extensions 06-28-2017, 12:41
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

Get updated gamedata for whatever plugins you have that are using DHooks.
Forum: Extensions 01-19-2017, 13:25
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

I believe it can be done with an MM:S plugin if MM:S is loaded using the gameinfo method rather than VDF loading.
Forum: Extensions 05-20-2016, 15:07
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

Remove the test plugin. It's not required for the extension to function and does not have gamedata for your game.
Forum: Extensions 05-19-2016, 15:39
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

The IGameMovement pointer isn't exposed as an interface. You'd need to use custom gamedata for it, using Address gamedata with "@g_pGameMovement" (?) symbol for OS's where symbols are available...
Forum: Extensions 01-19-2016, 10:50
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

You cannot remove an entry from the stringtable. Even if you were to force it out on the server, the client would flip out (or at best, ignore the entry it was replaced with) since that functionality...
Forum: Extensions 01-18-2016, 09:37
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

The offset to it in the IVEngineServer vtable is 5 on all platforms.

This problem however is largely self-inflicted. Please are adding more files to the modelprecache than are needed. Supporting...
Forum: Extensions 12-29-2015, 18:16
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

The example plugin does not ship with gamedata for TF2. However, it is only a sample of how to use dhooks and does not need to be (nor likely should be) normally added to or run on the server.
Forum: Extensions 11-06-2015, 11:35
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks2 does not have a Makefile. It instead ships with AMBuild scripts. The Makefile you are using is incorrect and is including directories that should not be included.
Forum: Extensions 11-03-2015, 11:17
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

You're on CS:GO and that gamedata is for CS:S (hence the "cstrike" in it).
Forum: Extensions 07-08-2015, 20:00
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

There is absolutely no reason to create an autoload file for DHooks. If any plugin that uses it is loaded, the extension will load. If there are no plugins that use it, it won't load (because there...
Forum: Extensions 05-13-2015, 15:41
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

It's in sourcepawn/include now, instead of public/sourcepawn/ or wherever it was.
Forum: Extensions 04-12-2015, 10:41
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

SDKHooks can only hook functions specifically implemented in it. DHooks can hook almost any virtual function on a player, entity, or other classes. All of SDKHooks itself could be implemented inside...
Forum: Extensions 04-02-2014, 13:28
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

For what it's worth, the CTakeDamageInfo for each game should match what is in takedamageinfo.h in our respective SDKs since we rely on it for SDKHooks.
Forum: Extensions 08-06-2013, 13:36
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

No plugin or extension should be relying on gamedata existing from another plugin or extension. Just because something is in another file now does not mean that it will always be there or with the...
Forum: Extensions 08-06-2013, 11:48
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

DHooks has very little gamedata itself. It puts the burden on the consuming plugins to create their own hooks with their own gamedata (but allowing for custom hooks instead of only being able to...
Forum: Extensions 04-19-2013, 08:27
Replies: 883
Views: 699,189
Posted By psychonic
Forum: Extensions 12-30-2012, 20:08
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

Per the first post, it doesn't support engines that old.
Forum: Extensions 03-18-2012, 11:09
Replies: 883
Views: 699,189
Posted By psychonic
Re: DHooks (Dynamic Hooks - Dev Preview)

What version of SM are you running?
Showing results 1 to 21 of 21

 
Forum Jump

All times are GMT -4. The time now is 11:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode