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Search: Posts Made By: NiagaraDryGuy
Forum: Plugins 11-22-2020, 00:22
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
Re: [TF2] Serverside Player Attachment Visibility Fix

Because these days Valve doesn't enforce things and don't blacklist servers from the master server thing like they used to. And it's well-known at this point. And this plugin still being "approved"...
Forum: Plugins 09-25-2020, 05:31
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
Re: [TF2] Serverside Player Attachment Visibility Fix

A netprop! A fucking netprop! Their solution was a fucking netprop! Oh my god. They could have done anything else and they chose a fucking netprop! (https://www.youtube.com/watch?v=0l20Pac9YWM)


...
Forum: Plugins 09-20-2020, 02:12
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
Re: [TF2] Serverside Player Attachment Visibility Fix

Your English is just fine, friend. Thank you for your reply :)
Forum: Plugins 09-11-2020, 16:01
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
Re: [TF2] Serverside Player Attachment Visibility Fix

That stuff is kind of why Valve broke serverside player attachments in the first place (fake unusuals cutting into Valve's profits from the Market)
Forum: Plugins 09-11-2020, 06:24
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
Re: [TF2] Serverside Player Attachment Visibility Fix

Why? Because of m_bValidatedAttachedEntity?

Everyone knows about m_bValidatedAttachedEntity and most if not all communities in TF2 that abuse it (Skial, Wonderland, etc) for fake official items...
Forum: Plugins 09-10-2020, 14:12
Replies: 10
Views: 1,622
Posted By NiagaraDryGuy
[TF2] Serverside Player Attachment Visibility Fix

Stops the engine from rendering entities parented to a player invisible, i.e. custom wearable models and such. This plugin was based around an older version of a similar plugin created by...
Forum: Plugins 06-11-2020, 04:28
Replies: 25
Views: 14,408
Posted By NiagaraDryGuy
Re: [TF2] Respawn Room Music v1.0 (06 Nov 2013)

maybe use an mp3 instead of an mp4


i don't know if any source engine games actually even support playing an mp4...
Forum: Plugins 05-16-2020, 04:26
Replies: 12
Views: 6,067
Posted By NiagaraDryGuy
Re: [ANY] Paint (v1.3, 15/5/2020)

I just had a thought; Wouldn't this eat up a ton of entities really fast in a packed 32/32 server if overused?
Forum: Plugins 04-17-2020, 19:29
Replies: 19
Views: 12,193
Posted By NiagaraDryGuy
Forum: News 03-16-2020, 19:01
Replies: 19
Views: 36,053
Posted By NiagaraDryGuy
Re: SourceMod Discord

The Discord now has a special AM Donor role!
Forum: Plugins 01-18-2020, 16:45
Replies: 8
Views: 1,649
Posted By NiagaraDryGuy
Forum: Snippets and Tutorials 01-13-2020, 14:03
Replies: 17
Views: 5,299
Posted By NiagaraDryGuy
Re: [INC] ColorLib

Think I'll add support for this to my ST3 syntax highlighting. Very nice stuff.
Forum: Plugins 01-13-2020, 13:27
Replies: 8
Views: 1,649
Posted By NiagaraDryGuy
Re: [TF2] Anti-Invis Wrench Exploit

Looking at the two fix plugins I made, specifically when I released them vs when Valve finally fixed the issue:

Shortstop Shove Animation Enabler...
Forum: Plugins 01-13-2020, 03:46
Replies: 269
Views: 122,182
Posted By NiagaraDryGuy
Re: [ANY] Basic Donator Interface

Should've updated the syntax while you were in there. Matter of fact, this entire thing could use a ground-up rewrite. This old basic-ass plugin is the entire reason I started learning SourcePawn.
Forum: Plugins 01-12-2020, 04:47
Replies: 8
Views: 1,649
Posted By NiagaraDryGuy
Re: [TF2] Anti-Invis Wrench Exploit

Try setting the player's RenderColor alpha field back to 255 if they switch from Engineer to Heavy. Far as I can tell, there should be a non-restrictive way of solving this.
Forum: Snippets and Tutorials 01-12-2020, 00:14
Replies: 21
Views: 7,256
Posted By NiagaraDryGuy
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (20w03b)

Version 20w03b has been released, bringing the syntax highlighting up to date with SourceMod 1.11 build 6481.

Custom include support for many widely-used .inc's (tf2items, tf2attributes, maybe...
Forum: Plugins 01-06-2020, 01:07
Replies: 2,712
Views: 763,590
Posted By NiagaraDryGuy
Forum: Scripting 12-28-2019, 01:21
Replies: 43
Views: 40,322
Posted By NiagaraDryGuy
Re: Enum Structs Available This Holiday Season

I wish I knew why the hell the enum is using _: which is the old syntax version of view_as<int>.

enum view_as<int>(Roles) just doesn't seem right to me.
Forum: Unapproved Plugins 12-11-2019, 20:36
Replies: 35
Views: 30,664
Posted By NiagaraDryGuy
Re: [TF2] Advanced Weaponiser - TF2's new arsenal of innovative weapons! (1.01)

Hate to gravedig such a dead thread but I've been looking for the source code to this plugin for years now. I used to have a copy back in 2011 but lost it during a reformat.


If anyone happens to...
Forum: Unapproved Plugins 12-01-2019, 02:50
Replies: 312
Views: 133,898
Posted By NiagaraDryGuy
Re: [TF2] Themes v0.8 (Bug Fixes + 1 New Theme)

This is one of those plugins I've wanted to "fix up" but have just never gotten around to it. Maybe one day...
Forum: Snippets and Tutorials 11-15-2019, 04:23
Replies: 455
Views: 234,103
Posted By NiagaraDryGuy
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Should do that by default instead of including the entire bloody lib. Include what you need. Don't overstuff the turkey, so to speak.
Forum: Source Servers (SRCDS) 09-12-2019, 23:10
Replies: 1
Views: 908
Posted By NiagaraDryGuy
Re: Learn to pronounce Server not running

Pronounce it like this:


sir - vurr nah - tuh run - nee - ng
Forum: Plugins 09-12-2019, 22:56
Replies: 2
Views: 1,548
Posted By NiagaraDryGuy
Re: 900hp soldier

What the christ? Even if this is a joke, you did it poorly.


if (TF2_GetPlayerClass(client) == TFClass_Soldier)
{
maxhealth = 900;
}
return Plugin_Handled;Didn't need to be an array or...
Forum: Scripting 09-01-2019, 21:28
Replies: 6
Views: 2,597
Posted By NiagaraDryGuy
Re: Scripting ConVar

You can send it via the console if you're logged into RCON, but if you aren't and don't have access to the RCON password but do have access to the sm_rcon command (lord knows why anyone would have a...
Forum: Scripting 08-31-2019, 23:03
Replies: 6
Views: 2,597
Posted By NiagaraDryGuy
Re: Scripting ConVar

sm_rcon mp_restartgame 1 if you have ADMFLAG_RCON. No plugin needed.
Showing results 1 to 25 of 500

 
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