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Search: Posts Made By: newn
Forum: Extensions 03-16-2011, 10:13
Replies: 404
Views: 203,151
Posted By newn
Re: [TF2] Patch for player attachments (MM:S and SM)

Still haven't solved it, asherkin haven't replied yet. :/
Forum: Extensions 03-03-2011, 12:58
Replies: 404
Views: 203,151
Posted By newn
Re: [TF2] Patch for player attachments (MM:S and SM)

http://crash.limetech.org/details.php?id=removed
There you go.
Forum: Extensions 03-03-2011, 08:03
Replies: 404
Views: 203,151
Posted By newn
Re: [TF2] Patch for player attachments (MM:S and SM)

Yes, I did. It still crashes. And it isn't dependant on SM if it crashes or not. It crashes even if there is only metamod and sourcemod.
Forum: General 03-01-2011, 14:43
Replies: 2
Views: 1,182
Posted By newn
Re: Nice DM plugin around?

Good idea, there's metamod... Thanks. :)
Forum: General 03-01-2011, 13:32
Replies: 2
Views: 1,182
Posted By newn
Nice DM plugin around?

Hi. I've found only this: http://forums.alliedmods.net/showthread.php?p=929190, which is great. Except no weapons menu. Neither on respawn, nor on connect. I was unable to find another DM plugin with...
Forum: Extensions 03-01-2011, 07:58
Replies: 404
Views: 203,151
Posted By newn
Re: [TF2] Patch for player attachments (MM:S and SM)

Seems like attachables is crashing my server:

What could be the problem?
Forum: Unapproved Plugins 02-27-2011, 20:37
Replies: 482
Views: 294,734
Posted By newn
Re: [TF2] TF2Ware - Wario Ware Microgaming!!

This is what I get when I try to run the server:


What could be the problem?
Forum: Plugins 02-12-2011, 16:56
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] Extended Comm (v2.1.8)

I meant delete the records with 0 length and 2 mute_type. They mean nothing, as I understand it.
Forum: Plugins 02-12-2011, 16:38
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] Extended Comm (v2.1.8)

Sorry, missed it myself.
I'm seeing that in the database table, under mute_type column...

I guess it's just a leftover from some version as a bug for timed mutes, which means, I can delete it,...
Forum: Plugins 02-12-2011, 06:35
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] Extended Comm (v2.1.8)

When does it say in mute_type or gag_type '2'? 3 - I get it... But 2 doesn't make sense. Leftover from an old version?

Thanks.
Forum: Plugins 01-04-2011, 15:28
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

Thanks, it's a nice plugin. ;-)
Forum: Plugins 01-04-2011, 14:58
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

Nop, I minimize the game. Do I need to disconnect, or the guy needs to disconnect? My guess is the guy, logically... Okay, anyway, I'll keep it in mind, to use the timed mutes only.
Forum: Plugins 01-04-2011, 13:45
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

I noticed, that only the first punishment, when the database is empty, is write in, others doesn't. Also, timed mutes - aren't written in too. And when you are removing silence, it only writes, that...
Forum: Plugins 01-04-2011, 13:31
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

I could give only 1 gag or mute (mute_type == 2), then it stopped working. I changed map though. The database looks alright now. And by stopped working I mean stopped writing data into the database....
Forum: Plugins 01-04-2011, 13:15
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

Ahhhh... Sorry about that. I checked yesterday's log... Today's log prints a lot of errors, but only in the log file, nothing in the console. Errors about errors in SQL syntax about removing...
Forum: Plugins 01-04-2011, 12:52
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

I did, a few times actually (tried), and nothing happens. No error, nothing. No unknown command... Just nothing after it.
Forum: Plugins 01-04-2011, 12:48
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

extendedcomm, yes. It has 5 columns No errors in the logs. And it started giving random people mutes or gags. Also, it doesn't work like timed mutes no more. I've tried it before the update only, I...
Forum: Plugins 01-04-2011, 11:57
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev: v2.1.5)

Hmmm. Somehow, my database is empty. I noticed, that mutes/gags works sometimes, sometimes doesn't. Then I checked the database, and it was empty.
I double checked my databases.cfg file, also, in...
Forum: Plugins 01-02-2011, 07:22
Replies: 412
Views: 180,694
Posted By newn
Re: [Any] ExtendedComm (Dev)

Nice! I noticed, that You create only kind of special plugins. I mean, different than just simple looking plugins, you create fancy stuff.
Thanks for this, I will report, if I find any bugs...
...
Forum: Plugins 01-01-2011, 13:20
Replies: 44
Views: 47,023
Posted By newn
Re: MySCAL (MySQL Server Configs & Admin Logging) - Need Feedback!

It seems, that I'm unable to find a command list with admin command usage. Where is that? The database is full of admin actions...
Forum: General 12-31-2010, 14:55
Replies: 6
Views: 1,838
Posted By newn
Re: How come, that some plugins doesn't support UTF8? How can I add the support?

Thanks, the UTF-8 without BOM helped. Now it works okay. :)
Forum: General 12-30-2010, 21:04
Replies: 4
Views: 1,075
Posted By newn
Re: How does language selection work? A way to... optimize it, not to use random lang

You can set 'do not specify' in your profile.
Also... How come, that I get some English, some my language messages now? I put the files into translations/zm folder, let's say. And how will it be...
Forum: General 12-30-2010, 10:04
Replies: 6
Views: 1,838
Posted By newn
How come, that some plugins doesn't support UTF8? How can I add the support?

Hi everyone. I've translated some plugins into my language, and some of them shows all the letters, while others shows question mark symbols. How come, that some support it, some doesn't, and how can...
Forum: General 12-30-2010, 09:58
Replies: 4
Views: 1,075
Posted By newn
Re: How does language selection work? A way to... optimize it, not to use random lang

What if there is no language selected? And how can it be, that the language is set randomly? To Russian for example? Also, how will the SourceMod assign a custom language I make? Do I need to use...
Forum: General 12-30-2010, 05:02
Replies: 4
Views: 1,075
Posted By newn
How does language selection work? A way to... optimize it, not to use random language

Hi everyone. I'm wondering, how does it work? Sometimes, I was getting Russian messages instead of English for my region, as well, as other players. Then I had to delete it. Now, I translated some...
Showing results 1 to 25 of 90

 
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