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Posts Made By:
newn
Forum:
Extensions
03-16-2011, 10:13
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,151
Posted By
newn
Re: [TF2] Patch for player attachments (MM:S and SM)
Still haven't solved it, asherkin haven't replied yet. :/
Forum:
Extensions
03-03-2011, 12:58
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,151
Posted By
newn
Re: [TF2] Patch for player attachments (MM:S and SM)
http://crash.limetech.org/details.php?id=removed
There you go.
Forum:
Extensions
03-03-2011, 08:03
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,151
Posted By
newn
Re: [TF2] Patch for player attachments (MM:S and SM)
Yes, I did. It still crashes. And it isn't dependant on SM if it crashes or not. It crashes even if there is only metamod and sourcemod.
Forum:
General
03-01-2011, 14:43
Replies:
2
Nice DM plugin around?
Views:
1,182
Posted By
newn
Re: Nice DM plugin around?
Good idea, there's metamod... Thanks. :)
Forum:
General
03-01-2011, 13:32
Replies:
2
Nice DM plugin around?
Views:
1,182
Posted By
newn
Nice DM plugin around?
Hi. I've found only this: http://forums.alliedmods.net/showthread.php?p=929190, which is great. Except no weapons menu. Neither on respawn, nor on connect. I was unable to find another DM plugin with...
Forum:
Extensions
03-01-2011, 07:58
Replies:
404
[TF2] Patch for player attachments (MM:S and SM)
Views:
203,151
Posted By
newn
Re: [TF2] Patch for player attachments (MM:S and SM)
Seems like attachables is crashing my server:
What could be the problem?
Forum:
Unapproved Plugins
02-27-2011, 20:37
Replies:
482
[TF2] TF2Ware - Wario Ware Microgaming!!
Views:
294,734
Posted By
newn
Re: [TF2] TF2Ware - Wario Ware Microgaming!!
This is what I get when I try to run the server:
What could be the problem?
Forum:
Plugins
02-12-2011, 16:56
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] Extended Comm (v2.1.8)
I meant delete the records with 0 length and 2 mute_type. They mean nothing, as I understand it.
Forum:
Plugins
02-12-2011, 16:38
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] Extended Comm (v2.1.8)
Sorry, missed it myself.
I'm seeing that in the database table, under mute_type column...
I guess it's just a leftover from some version as a bug for timed mutes, which means, I can delete it,...
Forum:
Plugins
02-12-2011, 06:35
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] Extended Comm (v2.1.8)
When does it say in mute_type or gag_type '2'? 3 - I get it... But 2 doesn't make sense. Leftover from an old version?
Thanks.
Forum:
Plugins
01-04-2011, 15:28
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
Thanks, it's a nice plugin. ;-)
Forum:
Plugins
01-04-2011, 14:58
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
Nop, I minimize the game. Do I need to disconnect, or the guy needs to disconnect? My guess is the guy, logically... Okay, anyway, I'll keep it in mind, to use the timed mutes only.
Forum:
Plugins
01-04-2011, 13:45
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
I noticed, that only the first punishment, when the database is empty, is write in, others doesn't. Also, timed mutes - aren't written in too. And when you are removing silence, it only writes, that...
Forum:
Plugins
01-04-2011, 13:31
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
I could give only 1 gag or mute (mute_type == 2), then it stopped working. I changed map though. The database looks alright now. And by stopped working I mean stopped writing data into the database....
Forum:
Plugins
01-04-2011, 13:15
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
Ahhhh... Sorry about that. I checked yesterday's log... Today's log prints a lot of errors, but only in the log file, nothing in the console. Errors about errors in SQL syntax about removing...
Forum:
Plugins
01-04-2011, 12:52
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
I did, a few times actually (tried), and nothing happens. No error, nothing. No unknown command... Just nothing after it.
Forum:
Plugins
01-04-2011, 12:48
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
extendedcomm, yes. It has 5 columns No errors in the logs. And it started giving random people mutes or gags. Also, it doesn't work like timed mutes no more. I've tried it before the update only, I...
Forum:
Plugins
01-04-2011, 11:57
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev: v2.1.5)
Hmmm. Somehow, my database is empty. I noticed, that mutes/gags works sometimes, sometimes doesn't. Then I checked the database, and it was empty.
I double checked my databases.cfg file, also, in...
Forum:
Plugins
01-02-2011, 07:22
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,694
Posted By
newn
Re: [Any] ExtendedComm (Dev)
Nice! I noticed, that You create only kind of special plugins. I mean, different than just simple looking plugins, you create fancy stuff.
Thanks for this, I will report, if I find any bugs...
...
Forum:
Plugins
01-01-2011, 13:20
Replies:
44
MySCAL (MySQL Server Configs & Admin Logging) - Need Feedback!
Views:
47,023
Posted By
newn
Re: MySCAL (MySQL Server Configs & Admin Logging) - Need Feedback!
It seems, that I'm unable to find a command list with admin command usage. Where is that? The database is full of admin actions...
Forum:
General
12-31-2010, 14:55
Replies:
6
How come, that some plugins doesn't support UTF8? How can I add the support?
Views:
1,838
Posted By
newn
Re: How come, that some plugins doesn't support UTF8? How can I add the support?
Thanks, the UTF-8 without BOM helped. Now it works okay. :)
Forum:
General
12-30-2010, 21:04
Replies:
4
How does language selection work? A way to... optimize it, not to use random language
Views:
1,075
Posted By
newn
Re: How does language selection work? A way to... optimize it, not to use random lang
You can set 'do not specify' in your profile.
Also... How come, that I get some English, some my language messages now? I put the files into translations/zm folder, let's say. And how will it be...
Forum:
General
12-30-2010, 10:04
Replies:
6
How come, that some plugins doesn't support UTF8? How can I add the support?
Views:
1,838
Posted By
newn
How come, that some plugins doesn't support UTF8? How can I add the support?
Hi everyone. I've translated some plugins into my language, and some of them shows all the letters, while others shows question mark symbols. How come, that some support it, some doesn't, and how can...
Forum:
General
12-30-2010, 09:58
Replies:
4
How does language selection work? A way to... optimize it, not to use random language
Views:
1,075
Posted By
newn
Re: How does language selection work? A way to... optimize it, not to use random lang
What if there is no language selected? And how can it be, that the language is set randomly? To Russian for example? Also, how will the SourceMod assign a custom language I make? Do I need to use...
Forum:
General
12-30-2010, 05:02
Replies:
4
How does language selection work? A way to... optimize it, not to use random language
Views:
1,075
Posted By
newn
How does language selection work? A way to... optimize it, not to use random language
Hi everyone. I'm wondering, how does it work? Sometimes, I was getting Russian messages instead of English for my region, as well, as other players. Then I had to delete it. Now, I translated some...
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