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Search: Posts Made By: pheadxdll
Forum: Extensions 10-21-2017, 12:39
Replies: 366
Views: 120,199
Posted By pheadxdll
Re: Connect - A safer OnClientPreConnect forward

Confirmed working just like it was before, thanks!
Forum: Extensions 10-21-2017, 12:04
Replies: 366
Views: 120,199
Posted By pheadxdll
Re: Connect - A safer OnClientPreConnect forward

Having the same problems everyone else is reporting. I tried the attached version but it didn't load:

[17] <FAILED> file "connect.ext.2.ep2v.so":...
Forum: Plugins 10-20-2017, 20:23
Replies: 456
Views: 120,586
Posted By pheadxdll
Re: [TF2] Melee Only

New gamedata on the first post for pyro update.
Forum: Extensions 02-26-2017, 18:45
Replies: 591
Views: 221,267
Posted By pheadxdll
Re: DHooks (Dynamic Hooks - Dev Preview)

The linux version of dhooks crashes on server shutdown if there's an active entity hook.

When the server shuts down, DHooksEntityListener::OnEntityDestroyed...
Forum: Plugins 11-13-2016, 18:18
Replies: 456
Views: 120,586
Posted By pheadxdll
Re: [TF2] Melee Only

Could you be missing the gamedata? melee.txt in the gamedata folder?
Forum: Plugins 11-03-2016, 23:38
Replies: 86
Views: 20,647
Posted By pheadxdll
Re: [TF2] Stop that Tank!

The SourceMod compiler can be notoriously bad at pinning down the origin of a syntax error. (Especially if you miss a matching {bracket } or use a reserved word incorrectly.) Try rolling back all...
Forum: Plugins 11-02-2016, 21:20
Replies: 456
Views: 120,586
Posted By pheadxdll
Re: [TF2] Melee Only

Updated the first post with new gamedata for today's update.
Forum: Scripting 08-20-2016, 08:48
Replies: 8
Views: 786
Posted By pheadxdll
Re: Changing prediction of animation and sounds after forcing weapon switch

I believe I've dealt with the problems from instantly switching away from the minigun in my melee plugin. Should be linked below. Give it a shot if you are still having problems.
Forum: Plugins 08-04-2016, 11:22
Replies: 86
Views: 20,647
Posted By pheadxdll
Re: [TF2] Stop that Tank!

I don't doubt you on this one. I'll test it and let you know.
Forum: Plugins 08-03-2016, 23:57
Replies: 86
Views: 20,647
Posted By pheadxdll
Re: [TF2] Stop that Tank!

I should have mentioned that you have to upgrade to the new stable SM 1.8 to run stt, sorry!

If you are still having problems, post the console error / logs. There should be a reason the extension...
Forum: Scripting 07-28-2016, 22:52
Replies: 1
Views: 277
Posted By pheadxdll
Re: [TF2] Change medic's speed if healing a scout

I told you in the other thread you posted (https://forums.alliedmods.net/showthread.php?t=285447) that setting attributes won't work.

The game will simply pick the faster movement speed of your...
Forum: Plugin/Gameplay Ideas and Requests 07-23-2016, 03:30
Replies: 9
Views: 978
Posted By pheadxdll
Re: [TF2] Healing a scout changes speed.

Had to disable the speed boost for stop that tank. Here's what I know for those interested.

The relevant part of code is in: TeamFortress_CalculateMaxSpeed. It checks to see if you're a medic and...
Forum: Scripting 07-18-2016, 16:38
Replies: 7
Views: 700
Posted By pheadxdll
Re: Hook Shortstop "shove"

You could catch it with OnTakeDamage or by looking for that push sound "Weapon_Hands.PushImpact" in a NormalSoundHook.
Forum: Plugins 07-10-2016, 13:32
Replies: 456
Views: 120,586
Posted By pheadxdll
Re: [TF2] Melee Only

> Might be worth moving the whitelist to a config so it can be updated separately from the plugin.
Weapons aren't added that frequently into the game.
> Out of curiousity, is there a particular...
Forum: Plugins 07-09-2016, 23:50
Replies: 456
Views: 120,586
Posted By pheadxdll
Re: [TF2] Melee Only

Since passtime is out of beta I guess it's finally time to do that. :wink: I updated both the plugin and the gamedata so grab melee.txt and melee.smx.
Forum: Plugins 06-11-2016, 10:42
Replies: 7
Views: 3,832
Posted By pheadxdll
Re: [TF2] Engineer's Workshop

The dispenser screen scales properly in stop that tank: link (https://github.com/akowald/StopThatTank/blob/master/addons/sourcemod/scripting/tank.sp#L11171)
Forum: Plugins 03-21-2016, 16:42
Replies: 142
Views: 49,303
Posted By pheadxdll
Re: [TF2] Roll The Dice (Revamped)

Great job on this plugin, I'm happy to see a lot of improvement. I've added a link to the top of my RTD thread to start directing users here.

One complaint is that the process for developers...
Forum: Plugins 02-04-2016, 19:43
Replies: 13
Views: 2,268
Posted By pheadxdll
Re: GunMettle payload exploit - Bread 2.0

This exploit is back on pl_borneo: https://www.reddit.com/r/tf2/comments/447g49/psa_apparently_the_borneopyro_glitch_has_returned/
Forum: Plugins 02-04-2016, 13:04
Replies: 86
Views: 20,647
Posted By pheadxdll
Re: [TF2] Stop that Tank!

I'm having trouble recreating your problem. Could you clarify the steps or make a video of it? Is this something that always happens or just sometimes? Edit: This issue has been addressed...
Forum: Plugins 12-20-2015, 14:45
Replies: 23
Views: 7,402
Posted By pheadxdll
Re: [TF2] Fire huntsman in the air

Vindicated! (just took a few years :wink:)

Well there's clearly no need anymore for this plugin. A mod can unapprove this thread.
Forum: Scripting 12-18-2015, 04:23
Replies: 1
Views: 383
Posted By pheadxdll
Re: I know nothing about sigscanning and I want to learn about it

If you need a working signature, you can grab it from here (https://github.com/akowald/StopThatTank/blob/master/addons/sourcemod/gamedata/tank.txt). As for the rules on what to wildcard- anything...
Forum: Plugins 11-28-2015, 21:15
Replies: 86
Views: 20,647
Posted By pheadxdll
Re: [TF2] Stop that Tank!

Major update released v1.5. See complete list of changes (http://steamcommunity.com/groups/StopThatTank#announcements/detail/755839384590353023) and download...
Forum: Scripting 11-07-2015, 00:53
Replies: 9
Views: 503
Posted By pheadxdll
Re: Can Events like player_builtobject be blocked?

Inside the command callback, use GetCmdArg (https://sm.alliedmods.net/new-api/console/GetCmdArg). There are two arguments for the build command. First is the building type, second is the building...
Forum: Scripting 11-04-2015, 12:20
Replies: 7
Views: 427
Posted By pheadxdll
Re: Detouring in-game functions

Use dhooks or sourcehook for hooking virtual functions. They modify the vmt leaving the original function unchanged.
Use CDetour for everything else (static/member functions). They modify the first...
Forum: General 10-30-2015, 15:29
Replies: 3
Views: 339
Posted By pheadxdll
Re: [TF2]Crashing after a short while.

Did you update the gamedata for TF2Attributes after the halloween update?
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