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Search: Posts Made By: robot
Forum: Plugins 01-11-2016, 00:41
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Way to hijack Franc1sco!

My plugin _is_ supported...maybe I have been on holiday for the last couple of weeks?

easono: I will check your bug report and have an update for you soon.

thx
...
Forum: Plugins 10-07-2014, 02:47
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Hey Guys...

Thought i should give this some love...been a loooooong time :P

Anyway, I set up a new vanilla Srcds instance of CS:S (build 2234230) through SteamCMD, added latest stable...
Forum: Scripting 12-12-2010, 21:56
Replies: 27
Views: 9,142
Posted By robot
Re: env_blood don't work

My decapination plugin used to use env_blood until the cs:s ob update at which point we switched to particles. People were reporting some of the effects as not having materials (pink and black...
Forum: Plugins 12-02-2010, 05:03
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Version 1.1.0.2 is up - it should resolve the 'server name as attacker' chat text issue as you have described.

As for announcing that a decap has killed a player, I consider that to be redundant...
Forum: Plugins 11-29-2010, 02:50
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Heh. Sounds like a decap caused by the 'world' or index 0....I should be able to just add some bounds checking and fix that - stay tuned.

.robot
Forum: Plugins 11-28-2010, 06:18
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

I have just uploaded a new version: 1.1.0.1

It has a number of internal changes, and by all my tests will not crash. I consider this to be production stable.

Further details in the readme in...
Forum: Plugins 11-27-2010, 21:58
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Hi namine,

A few things:

* we did some testing last night and found we could crash server by admin slaying after round end. This was the only crasher I could find. Not always, but a lot - this...
Forum: Plugins 11-27-2010, 00:41
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Thanks for the feedback namine. I am glad somebody is trying this out :)

I will look into this error in the next day or so and see if I can eradicate any crashers like this. May I ask how long...
Forum: Plugins 11-21-2010, 03:22
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

The spec overlay doesn't occur very much anymore, I think it may have even been an older CS:S bug since they changed to OB. It may well be fixed as I haven't seen it happen in the last few weeks, but...
Forum: Plugins 11-20-2010, 19:49
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Hey all,

Just to let you know, we now have an update version of Decapination. This addresses many requests and known issues as well as adds a very fun new feature :D

See the first post for...
Forum: Plugins 11-11-2008, 20:03
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

I had considered that but it was not done for the following reasons:


Adds complexity to code in that you then have to submit the timer events with all the player_hurt data. This gets messy...
Forum: Plugins 11-11-2008, 05:25
Replies: 56
Views: 42,211
Posted By robot
Re: DecapiNation

Yes, I attach the player view to the head entity - it makes you very dizzy if your team mates start throwing your head around with Grabber hehehe
Forum: Plugins 11-11-2008, 05:05
Replies: 56
Views: 42,211
Posted By robot
DecapiNation

DecapiNation
Don't lose your head!

Video

http://www.youtube.com/watch?v=Z6xzsugoAtU

Description

Here is a little bit of fun. DecapiNation provides headless models and heads for CS:S and...
Forum: Coding MM:S Plugins & SM Extensions 10-04-2008, 23:21
Replies: 369
Views: 256,722
Posted By robot
Re: Signature Request Thread

Thanks for the fast response there! Unfortunately, for whatever reason - that sig is not working for me.

The plugin certainly finds it, but after loading, the server dies and goes into loop...
Forum: Coding MM:S Plugins & SM Extensions 10-04-2008, 11:03
Replies: 369
Views: 256,722
Posted By robot
Re: Signature Request Thread

Well, since you are offering...

I need a new sig for CCSPlayer::SwitchTeam

Any chance you could help?

TIA

robot
Forum: Scripting 07-21-2007, 23:29
Replies: 6
Views: 2,492
Posted By robot
Re: LightStyle

Hey sumguy,

Sorry for the delayed reply, but I just noticed your message. In short, it has been aaaages since I looked at that bit of code, but it is done by calling a function called LightStyle,...
Forum: Metamod:Source Plugins 04-22-2007, 19:38
Replies: 8
Views: 10,896
Posted By robot
Re: Zombie Horde version 1.0, finally for SourceMM!

zh 1/0 does exist, but to be honest I am not to sure it is going to disable much these days as it is only there coz we didnt completely remove it (it's handy to search for servers using this cvar!)....
Forum: Metamod:Source Plugins 04-22-2007, 01:14
Replies: 8
Views: 10,896
Posted By robot
Zombie Horde version 1.0, finally for SourceMM!

The team at zombiehorde.com are proud to present Zombie Horde v1.0, the often imitated premier Zombification plugin for Counter-Strike Source.

Since April 2005 we have been bringing the zombies to...
Forum: Trash 04-30-2006, 10:59
Replies: 344
Views: 69,153
Posted By robot
regarding that 'model' issue... ...

regarding that 'model' issue...

http://zombiehorde.com/forum/viewtopic.php?t=1473
Forum: Coding MM:S Plugins & SM Extensions 01-25-2006, 21:14
Replies: 8
Views: 2,682
Posted By robot
coldfyre wrote: even though i had already...

coldfyre wrote:


even though i had already stated...


yes i know! im just sharing code....
Forum: Coding MM:S Plugins & SM Extensions 01-13-2006, 04:50
Replies: 8
Views: 2,682
Posted By robot
Getting@funcs without sigs, offsets, dummy funcs or sdk .h's

This is what I am using at the moment...It is linux only as I got frightened by how much work I would have to do scanning for sigs in pe's D: This method is signature free, as it seemed unnecessary...
Forum: Coding MM:S Plugins & SM Extensions 12-08-2005, 09:58
Replies: 30
Views: 9,249
Posted By robot
I've been toying around with Bailopan's/LDukes...

I've been toying around with Bailopan's/LDukes ServerClass/Offset methods for setting and getting class members. I can happily say switching models works fine for me - you just have to do something...
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