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Search: Posts Made By: +ARUKARI-
Forum: Suggestions / Requests Yesterday, 19:52
Replies: 5
Views: 118
Posted By +ARUKARI-
Re: Donate Money

https://forums.alliedmods.net/showthread.php?t=9720
Forum: Approved Plugins 03-03-2021, 20:45
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

amx_ltm_access "1" // ADMIN_LEVEL_H
Forum: Zombie Plague Mod 02-25-2021, 03:25
Replies: 6
Help / Support I cant compile file
Views: 161
Posted By +ARUKARI-
Re: I cant compile file

Don't say it like it's the plugin's fault.
You just haven't extract it correctly.
Forum: Approved Plugins 02-18-2021, 09:44
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.29

Fixed: amx_ltm_realistic_detail bug.
Forum: Approved Plugins 02-17-2021, 21:15
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

A.Explosion Damage.

// Lasermine explosion radius. (Float value!)
amx_ltm_explode_radius "320.0"
// Lasermine explosion damage. (on center)
amx_ltm_explode_damage "100"
...
Forum: Scripting Help 02-09-2021, 03:40
Replies: 18
Views: 746
Posted By +ARUKARI-
Re: optimize string array

enum _:WEAPON_LISTS
{
PISTOLS,
SMG_SG_1,
SMG_SG_2,
RIFLE_1,
RIFLE_2,
RANDOM,
};
WeaponListCT[WEAPON_LISTS][][] =
Forum: Scripting Help 02-07-2021, 22:51
Replies: 4
Views: 201
Posted By +ARUKARI-
Re: Auto Plant C4 after spawn

This one?

/**
* Sets the client's ability to plant the bomb and displays or hides the bomb
* HUD icon.
*
* @note Only with this set can the client plant the bomb within the usual bomb
* ...
Forum: Approved Plugins 01-31-2021, 21:25
Replies: 130
Views: 85,522
Posted By +ARUKARI-
Re: Player Status in DB

Updated:
2021.02.01. v1.10

Added: amx_psd_serverid
Added: database cvars (amx_psd_sql_host/user/pass/db)
Modify: Insert Query has Threaded.
Fixed: player name escape.
Forum: Approved Plugins 01-30-2021, 11:02
Replies: 243
Views: 96,132
Posted By +ARUKARI-
Re: VAC Ban Status

I'm using linux server.
I don't know if this is relevant, but AMXX uses its own modules.


meta list
Currently loaded plugins:
description stat pend file vers src ...
Forum: Approved Plugins 01-28-2021, 05:10
Replies: 243
Views: 96,132
Posted By +ARUKARI-
Re: VAC Ban Status

A buffer size of 120000 will cause a stack error.
I have reduced it to 4096 and confirmed that it works.
Forum: Approved Plugins 01-27-2021, 08:38
Replies: 243
Views: 96,132
Posted By +ARUKARI-
Re: VAC Ban Status

L 01/27/2021 - 21:02:18: [AMXX] Displaying debug trace (plugin "vacbans_04_beta.amxx", version "0.4")
L 01/27/2021 - 21:02:18: [AMXX] Run time error 3: stack error


I modified the buffer size...
Forum: Approved Plugins 01-26-2021, 18:05
Replies: 243
Views: 96,132
Posted By +ARUKARI-
Re: VAC Ban Status

Next Error.


L 01/27/2021 - 07:03:21: "+ ARUARI -<9><STEAM_0:1:508756><>" entered the game
L 01/27/2021 - 07:03:27: [AMXX] Displaying debug trace (plugin "vacbans_04_beta.amxx", version "0.4")...
Forum: Approved Plugins 01-26-2021, 03:03
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

https://www.gametracker.com/search/cs/?search_by=server_variable&search_by2=ltm_version
It doesn't look like this plugin is being used.
Forum: Approved Plugins 01-25-2021, 08:51
Replies: 243
Views: 96,132
Posted By +ARUKARI-
Re: VAC Ban Status

L 01/25/2021 - 21:34:28: "+ ARUARI -<9><STEAM_0:1:508756><>" entered the game
L 01/25/2021 - 21:34:33: [AMXX] Displaying debug trace (plugin "vacbans_04_beta.amxx", version "0.4")
L 01/25/2021 -...
Forum: Approved Plugins 01-17-2021, 20:07
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

The most accurate way is to compile it on the server.
Forum: Approved Plugins 01-14-2021, 20:29
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

There is a possibility that the version of AMXX is different between the compilation environment and the server environment.
Please use the same version to compile.
Forum: Approved Plugins 01-13-2021, 23:27
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

v3.28 Fixed.
But, I have confirmed that we can actually set up and run the ZP environment, but we have not been able to confirm that people are in it.
Forum: Approved Plugins 01-13-2021, 19:08
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

Sorry, fixed in 3.26.
Forum: Approved Plugins 01-09-2021, 23:05
Replies: 668
Views: 524,751
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.25

Added: Native and Forward functions.


VERSION3.23

Fixed: Server crash.
Forum: New Plugin Submissions 01-03-2021, 21:52
Replies: 593
Views: 98,021
Posted By +ARUKARI-
Re: OciXCrom's Rank System [XP|Levels|Ranks]

W.I.P addon system.
oAAN6vWklXQ
cQqmhbWpT2A
Forum: Off-Topic 12-31-2020, 20:05
Replies: 3
Views: 1,367
Posted By +ARUKARI-
Re: Happy New Years

// ### ### ### ##
// ## ## ## ## ## ## ####
// ## ## ## ## ##
// ## ## ## ## ##
// ## ## ## ## ##
// ## ## ## ## ##
// ##### ### ##### ##
Forum: New Plugin Submissions 12-19-2020, 09:10
Replies: 593
Views: 98,021
Posted By +ARUKARI-
Re: OciXCrom's Rank System [XP|Levels|Ranks]

OK, let's deal with this by deleting one of the classes in the second half.
Forum: New Plugin Submissions 12-19-2020, 08:58
Replies: 593
Views: 98,021
Posted By +ARUKARI-
Re: OciXCrom's Rank System [XP|Levels|Ranks]

I am trying to mimic the ranks of BF4.
https://battlefield.fandom.com/wiki/Battlefield_4_online_ranks

Lv0 is "Recruit" and max 140Lv is "General".
If i try to do the same thing with this plugin,...
Forum: New Plugin Submissions 12-19-2020, 00:33
Replies: 593
Views: 98,021
Posted By +ARUKARI-
Re: OciXCrom's Rank System [XP|Levels|Ranks]

One question, what if I want to start a level from zero?
Forum: Scripting Help 12-18-2020, 08:47
Replies: 9
Views: 444
Posted By +ARUKARI-
Re: Help admin acces laser sight

omg, Looks like I've been wrong for 16 years.
Showing results 1 to 25 of 432

 
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