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Search: Posts Made By: Tonblader
Forum: Plugins Yesterday, 13:44
Replies: 12
Views: 3,184
Posted By Tonblader
Re: [L4D] Block Generator

In L4D2 (Windows - Listen Server) is it possible to avoid starting the generators if there are alive tanks? (before activating any of the 3 generators)
Because if the generators are activated and...
Forum: Plugins 03-05-2021, 13:04
Replies: 492
Views: 381,241
Posted By Tonblader
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

The command sm_zspawn, not work.

] say /zspawn witch
[WS] Uncorrect zombie name
] say /zspawn common
[WS] Uncorrect zombie name
] say /zspawn tank
[WS] Uncorrect zombie name
] say /zspawn...
Forum: Plugin/Gameplay Ideas and Requests 03-02-2021, 21:31
Replies: 3
Views: 282
Posted By Tonblader
Re: [L4D2] Ready-Up: repair !ready and sounds

I would also like to know why these sound problems happen, does anyone know?
Forum: Plugin/Gameplay Ideas and Requests 02-24-2021, 15:09
Replies: 2
Views: 314
Posted By Tonblader
Re: [L4D2] Movement Anim Detector

Currently the plugin is functional, but it has many limitations that have not been implemented yet.
1st: automatic command sm_prueba
2nd: add a customizable cfg list to all boost sites
3rd: add a...
Forum: Plugin/Gameplay Ideas and Requests 02-23-2021, 04:17
Replies: 0
Views: 135
Posted By Tonblader
[REQ][L4D2] sb_pushscale 0 , but to players.

Could someone make a plugin that eliminates collisions of players on the same team/all (cvar) for l4d2?
By this I mean that when a survivor is close to another survivor (in the same positions), they...
Forum: Plugins 02-17-2021, 10:03
Replies: 2
Views: 612
Posted By Tonblader
Re: [L4D1 & L4D2] SI Command Chase Common [v1.0.0 | 17-February-2021]

Not a bad idea, it seems to me that a plugin is also missing for the case of survivors, who can return to a accesible place a lifeless body of another survivor who has fallen off a cliff.
Forum: Plugins 02-17-2021, 00:50
Replies: 47
Views: 29,323
Posted By Tonblader
Re: [ANY] Dev Cmds (1.15) [15-Feb-2021]

Can add "z_spawn" command with specific "origin" and "angles" values ?
Example: ("v" it means vector)
sm_zspawnv tank 100 -1000 50 -10 90 0
sm_zspawnv witch 1000 100 5 -15 75 0
sm_zspawnv common...
Forum: Metamod:Source Plugins 02-17-2021, 00:22
Replies: 1,753
Views: 922,664
Posted By Tonblader
Re: Stripper:Source (Updated 2011-04-15)

In Left 4 Dead 2, how can I create multiple prop_physics, with 100% chance spawn in all my gamemodes on one map?

Edit:
Okay, I found a way to make spawn items with 100% chance, I don't know if...
Forum: Plugins 02-16-2021, 21:23
Replies: 276
Views: 67,518
Posted By Tonblader
Re: [L4D & L4D2] Left 4 DHooks Direct (1.30) [15-Feb-2021]

To commands to more targets:

Can add @randominccapedsurvivor = "@ris"
Can add @randomsurvivor = "@rs"
Can add @randominfected = "@ri"
Can add @randomtank = "@rt"

Can add @inccapedsurvivorbot...
Forum: Plugins 02-06-2021, 08:12
Replies: 514
Views: 161,687
Posted By Tonblader
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

Strange, because since when i change the signature for correct detour, this menu appears sometimes, but it no longer freezes me in that menu, I can select any option and it sends me to the survivors...
Forum: Plugins 02-05-2021, 22:35
Replies: 514
Views: 161,687
Posted By Tonblader
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

It is a problem related to plugin gamedata signatures.
An example that fixes the problem: (at least for me)

https://forums.alliedmods.net/showpost.php?p=2724932&postcount=1322
Forum: Plugins 02-05-2021, 20:53
Replies: 1,340
Views: 838,609
Posted By Tonblader
Re: [L4D(2)] SuperVersus [1.5.4]

Read This:
https://forums.alliedmods.net/showpost.php?p=2724932&postcount=1322
Forum: Plugins 02-05-2021, 01:41
Replies: 1,340
Views: 838,609
Posted By Tonblader
Re: [L4D(2)] SuperVersus [1.5.4]

Multislots and ABM, for me personally, it has problems related to idle mode.
When you constantly use idle mode, at some point the survivor will go into observer mode and their bot will immediately...
Forum: Plugins 02-02-2021, 13:35
Replies: 12
Views: 27,944
Posted By Tonblader
Re: [L4D2] Auto Bunnyhop

https://wiki.alliedmods.net/Overriding_Command_Access_(SourceMod)#Global_Configuration

Example:

Overrides
{
"sm_autobhop" "z" //Only Admins with flags z can use this command.
}
Forum: Plugins 02-01-2021, 21:07
Replies: 87
Views: 67,527
Posted By Tonblader
Re: [L4D2] Weapon Drop

Have you tried this version? xZk Version (https://forums.alliedmods.net/showpost.php?p=2688959&postcount=80) (Fix M60 with 0 bullets when take other M60 with 0 bullets)
Forum: Plugins 02-01-2021, 04:21
Replies: 962
Views: 195,902
Posted By Tonblader
Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)

The concern I have with this is that in the vscript, they define the STAGES in different Values.
I mean while in some campaigns there are a total of 8 STAGES, in c1m4 or c6m3 there are like 31...
Forum: Plugins 01-31-2021, 00:22
Replies: 4
Views: 710
Posted By Tonblader
Re: [L4D2] Multiple Gascan and Cola Fill [v1.0.0 | 30-January-2021]

To me, the errorlog, does not throw any error on this map c10m3_ranchhouse.
I assume you have these maps modified in some way to have gascan.
Forum: Plugins 01-30-2021, 03:49
Replies: 962
Views: 195,902
Posted By Tonblader
Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)

It would be nice if for the moment, you can add this function and I can test it myself in l4d2, then can see if you can also develop it for l4d1 in another way.



Thanks i hope this works in...
Forum: Plugins 01-29-2021, 12:37
Replies: 962
Views: 195,902
Posted By Tonblader
Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)

sourcemod\data\mutant_tanks\mutant_tanks.cfg




You can add a new command like sm_forcemutanttank <number> ? (with menu too)
Maybe... sm_fmt <number> , more easy to remember.
Ignore if "Tank...
Forum: Plugins 01-23-2021, 23:52
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.3

It is true and despite this, the plugins work on the listening server, many of these work without showing me errorlogs, using chat commands.

The other reason why I use Listen Server, is because it...
Forum: Plugins 01-23-2021, 22:22
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.3

It's true, this worked, the bad thing is that the errorlog will be spamming me with the client index 0 problem.
Forum: Plugins 01-23-2021, 22:07
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.2

Yes, the problem is related to the client index 0, then the problem is only me, as host, but for the other users that if they have a client index 1 or more, it should not cause major problems.
Forum: Plugins 01-23-2021, 12:40
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.2

I have the same problem i mentioned above.
I am doing this:
Close L4D2 > install plugin > Open L4D2 > map c1m1 > my actual name is Tonblader > sm_forcename Tonblader 12345 > sm_clearname 12345 >...
Forum: Plugins 01-23-2021, 09:13
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.2

Now sm_forcename work fine, but sm_clearname now not work.
It's like the command does absolutely nothing.
Forum: Plugins 01-23-2021, 07:49
Replies: 32
Views: 2,217
Posted By Tonblader
Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.1

I have been doing tests and it doesn't crash anymore, but when I use sm_forcename Tonblader hello
and then use in console
setinfo name 12345
I can change my name, when I shouldn't.
Showing results 1 to 25 of 241

 
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