Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $32
Target: $400
8%
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 62
Search took
0.00
seconds.
Search:
Posts Made By:
Miczu
Forum:
Approved Plugins
07-22-2009, 10:00
Replies:
390
Lucia Hallucination (Anti-Wallhack Helper Tool)
Views:
320,867
Posted By
Miczu
Re: Lucia (Anti-Wallhack Helper Tool)
I have Idea how to motivate the cheaters to shoot the bots...
What if after few shot in a bot it will disappear and appear near that place?
Normally cheater would guess that is something off...
Forum:
Scripting Help
03-20-2009, 08:11
Replies:
5
Fake bulletproof wall
Views:
2,120
Posted By
Miczu
Re: Fake bulletproof wall
I removed that - and added that by every traceline i reduce health of entity by 1.
It dosn't dissapier after looking at it (thats good) and it block too flashbangs :D (extra good).
Plz. close
Forum:
Scripting Help
03-19-2009, 18:03
Replies:
5
Fake bulletproof wall
Views:
2,120
Posted By
Miczu
Re: Fake bulletproof wall
When a trace line hit my entity, I just shot it hell away from everybody... Good idea.
Won't I mess anything if I kill every traceline that go truth that ent? (don't know if only bullets use it).
Forum:
Scripting Help
03-19-2009, 17:49
Replies:
5
Fake bulletproof wall
Views:
2,120
Posted By
Miczu
Fake bulletproof wall
Hello I'd like to know, is it possible (and how) to make a wall using amxx, that can stop bullets.
I asked my friend for map with many func_breakable and func_wall (map in attachments). By testing...
Forum:
Suggestions / Requests
10-06-2008, 15:44
Replies:
33
Antirusher & Round Restarter.
Views:
19,336
Posted By
Miczu
Re: Antirusher & Round Restarter.
CardCaptor you can't save the coords most likely because file (no your server) is read_only. Change file chmod...
Forum:
Scripting Help
09-10-2008, 14:08
Replies:
1
Get hostage sequence and frame
Views:
984
Posted By
Miczu
Re: Get hostage sequence and frame
If you just want to know those values, use this tool:
http://forums.alliedmods.net/showthread.php?t=77107
If you want to help with your code - show it...
Forum:
Approved Plugins
09-09-2008, 16:49
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
So i will make code for all modes with it :)
And without geting extra data like mod name :]
Thx Vet (karma for you).
=====================================
Bug fix:
-radar bug on mod...
Forum:
Approved Plugins
09-09-2008, 15:26
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
Could someone test this?
Just run on hl1 mod (dod?) without radar and "say /test".
Plz tell me what it return (for karma).
Forum:
Approved Plugins
09-09-2008, 09:56
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
No, this code 2. post on this page (http://forums.alliedmods.net/showthread.php?p=683356#post683356)
Forum:
Approved Plugins
09-09-2008, 08:40
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
It would be hell to add all mod names with/without radar XD
It would be great if the mod would return if i can use radar (by returning 0). And it would work without additional code (only extra...
Forum:
Approved Plugins
09-09-2008, 05:49
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
When i give this in cstrike:m_fakeHostage = get_user_msgid("not_existing_msgid"); I got a 0, but it's still posible, that "HostagePos" is still in hl1 engine and it will not return 0.
Forum:
Approved Plugins
09-09-2008, 04:26
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
I don't think, that geting mod name is a best way...
Could someone try it for me on other mods?
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "msgid test"
#define VERSION "0.1"...
Forum:
Approved Plugins
09-08-2008, 05:25
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
New:
Laser bug fix
Laser box added
Image04 (http://i437.photobucket.com/albums/qq99/MiczuPL/image5.png)
Forum:
Approved Plugins
09-07-2008, 07:13
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
Img (http://i437.photobucket.com/albums/qq99/MiczuPL/img4.png)
@SchlumPF* whith your info it's easy to detect which func_door is healing :)
Forum:
Approved Plugins
09-07-2008, 04:00
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
@xPaw
Altering entity data: one per entity (it could be 1-4 times)
Blocking sound: one per single heal (it could be x0-x000 times)+checks by other sounds.
Forum:
Approved Plugins
09-07-2008, 03:43
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
@[X]-RayCat I would say, that is just a little help. You still don't know what class is what ent on map.
Use my entity tool. You can just aim at ent and get all data you need ;)
btw. If you...
Forum:
Approved Plugins
09-06-2008, 14:55
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
New:
radio1 - next ent in class
radio2 - laser [on]/[off]
radio3 - [lock]/[unlock] entity search
It was hell to go to next ent when you get it from 7.Ent search (while you look truth data).
Forum:
Approved Plugins
09-06-2008, 13:58
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based) [Final]
I did it in the first time (when i edited it, it go default to 1 type xD).
Forum:
Approved Plugins
09-06-2008, 13:18
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
It would be then like:
? XD
Forum:
Approved Plugins
09-06-2008, 12:57
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
btw this code will block normal door sound too (cs_assoult)
Forum:
Approved Plugins
09-06-2008, 12:32
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
Your code will be used by any sound played.
pev_noise2/EV_SZ_noise2 one for healer entity :P
Forum:
Approved Plugins
09-06-2008, 08:54
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
If you alter "Healer ent" on kz maps (like entity_set_string(ent,EV_SZ_noise2,"") ) it wont ever play "doors/doorstop3.wav"
Better then blocking it :wink:
Forum:
Approved Plugins
09-06-2008, 08:41
Replies:
33
[KZ] Silent Healer
Views:
30,768
Posted By
Miczu
Re: Kreedz - Silent Healer
Image01 (http://i437.photobucket.com/albums/qq99/MiczuPL/img01.png)
Interesting data, dont you think? :wink:
Forum:
Approved Plugins
09-06-2008, 04:39
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based)
Bug fix:
Change Detect didn't work.
Forum:
Approved Plugins
09-06-2008, 03:51
Replies:
24
Entity Lab (Engine based) [Final]
Views:
28,676
Posted By
Miczu
Re: Entity Lab (Engine based)
Bug fix:
Current class and entity wasn't display in menu "7. Ent search".
Showing results 1 to 25 of 62
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
00:35
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode