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Search: Posts Made By: Miczu
Forum: Approved Plugins 07-22-2009, 10:00
Replies: 390
Views: 320,867
Posted By Miczu
Re: Lucia (Anti-Wallhack Helper Tool)

I have Idea how to motivate the cheaters to shoot the bots...

What if after few shot in a bot it will disappear and appear near that place?

Normally cheater would guess that is something off...
Forum: Scripting Help 03-20-2009, 08:11
Replies: 5
Views: 2,120
Posted By Miczu
Re: Fake bulletproof wall

I removed that - and added that by every traceline i reduce health of entity by 1.

It dosn't dissapier after looking at it (thats good) and it block too flashbangs :D (extra good).

Plz. close
Forum: Scripting Help 03-19-2009, 18:03
Replies: 5
Views: 2,120
Posted By Miczu
Re: Fake bulletproof wall

When a trace line hit my entity, I just shot it hell away from everybody... Good idea.

Won't I mess anything if I kill every traceline that go truth that ent? (don't know if only bullets use it).
Forum: Scripting Help 03-19-2009, 17:49
Replies: 5
Views: 2,120
Posted By Miczu
Fake bulletproof wall

Hello I'd like to know, is it possible (and how) to make a wall using amxx, that can stop bullets.

I asked my friend for map with many func_breakable and func_wall (map in attachments). By testing...
Forum: Suggestions / Requests 10-06-2008, 15:44
Replies: 33
Views: 19,336
Posted By Miczu
Re: Antirusher & Round Restarter.

CardCaptor you can't save the coords most likely because file (no your server) is read_only. Change file chmod...
Forum: Scripting Help 09-10-2008, 14:08
Replies: 1
Views: 984
Posted By Miczu
Re: Get hostage sequence and frame

If you just want to know those values, use this tool:
http://forums.alliedmods.net/showthread.php?t=77107

If you want to help with your code - show it...
Forum: Approved Plugins 09-09-2008, 16:49
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

So i will make code for all modes with it :)

And without geting extra data like mod name :]

Thx Vet (karma for you).

=====================================

Bug fix:
-radar bug on mod...
Forum: Approved Plugins 09-09-2008, 15:26
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

Could someone test this?
Just run on hl1 mod (dod?) without radar and "say /test".

Plz tell me what it return (for karma).
Forum: Approved Plugins 09-09-2008, 09:56
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

No, this code 2. post on this page (http://forums.alliedmods.net/showthread.php?p=683356#post683356)
Forum: Approved Plugins 09-09-2008, 08:40
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

It would be hell to add all mod names with/without radar XD

It would be great if the mod would return if i can use radar (by returning 0). And it would work without additional code (only extra...
Forum: Approved Plugins 09-09-2008, 05:49
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

When i give this in cstrike:m_fakeHostage = get_user_msgid("not_existing_msgid"); I got a 0, but it's still posible, that "HostagePos" is still in hl1 engine and it will not return 0.
Forum: Approved Plugins 09-09-2008, 04:26
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

I don't think, that geting mod name is a best way...

Could someone try it for me on other mods?
#include <amxmodx>
#include <amxmisc>

#define PLUGIN "msgid test"
#define VERSION "0.1"...
Forum: Approved Plugins 09-08-2008, 05:25
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

New:
Laser bug fix
Laser box added

Image04 (http://i437.photobucket.com/albums/qq99/MiczuPL/image5.png)
Forum: Approved Plugins 09-07-2008, 07:13
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

Img (http://i437.photobucket.com/albums/qq99/MiczuPL/img4.png)

@SchlumPF* whith your info it's easy to detect which func_door is healing :)
Forum: Approved Plugins 09-07-2008, 04:00
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

@xPaw
Altering entity data: one per entity (it could be 1-4 times)
Blocking sound: one per single heal (it could be x0-x000 times)+checks by other sounds.
Forum: Approved Plugins 09-07-2008, 03:43
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

@[X]-RayCat I would say, that is just a little help. You still don't know what class is what ent on map.

Use my entity tool. You can just aim at ent and get all data you need ;)

btw. If you...
Forum: Approved Plugins 09-06-2008, 14:55
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

New:
radio1 - next ent in class
radio2 - laser [on]/[off]
radio3 - [lock]/[unlock] entity search

It was hell to go to next ent when you get it from 7.Ent search (while you look truth data).
Forum: Approved Plugins 09-06-2008, 13:58
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based) [Final]

I did it in the first time (when i edited it, it go default to 1 type xD).
Forum: Approved Plugins 09-06-2008, 13:18
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

It would be then like:
? XD
Forum: Approved Plugins 09-06-2008, 12:57
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

btw this code will block normal door sound too (cs_assoult)
Forum: Approved Plugins 09-06-2008, 12:32
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

Your code will be used by any sound played.

pev_noise2/EV_SZ_noise2 one for healer entity :P
Forum: Approved Plugins 09-06-2008, 08:54
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

If you alter "Healer ent" on kz maps (like entity_set_string(ent,EV_SZ_noise2,"") ) it wont ever play "doors/doorstop3.wav"

Better then blocking it :wink:
Forum: Approved Plugins 09-06-2008, 08:41
Replies: 33
Views: 30,768
Posted By Miczu
Re: Kreedz - Silent Healer

Image01 (http://i437.photobucket.com/albums/qq99/MiczuPL/img01.png)

Interesting data, dont you think? :wink:
Forum: Approved Plugins 09-06-2008, 04:39
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based)

Bug fix:
Change Detect didn't work.
Forum: Approved Plugins 09-06-2008, 03:51
Replies: 24
Views: 28,676
Posted By Miczu
Re: Entity Lab (Engine based)

Bug fix:
Current class and entity wasn't display in menu "7. Ent search".
Showing results 1 to 25 of 62

 
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