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Search: Posts Made By: backwards
Forum: Plugins 04-19-2022, 05:06
Replies: 1
Views: 470
Posted By backwards
[TF2] Anti Server Lagger (net_chan_limit_msec from csgo)

Here's a plugin I wrote for team fortress 2 that introduces a function added to csgo a while ago. This plugin automatically kicks users that use excessive processing time on the server when...
Forum: Scripting 04-11-2022, 19:19
Replies: 5
Views: 611
Posted By backwards
Forum: Snippets and Tutorials 02-19-2022, 16:12
Replies: 17
Views: 4,873
Posted By backwards
Forum: Snippets and Tutorials 02-18-2022, 12:29
Replies: 17
Views: 4,873
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

https://i.imgur.com/gCdleg6.png

It's not spam to respond with facts and logic that disprove everything you have said about me? You did say to feel free to correct you if you were wrong. You also...
Forum: Snippets and Tutorials 02-17-2022, 23:57
Replies: 17
Views: 4,873
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

That dosen't even matter, you are trying to decide to restore player positions based on a field of view check using the enemy players current server positions. When players are moving at high...
Forum: Snippets and Tutorials 02-17-2022, 19:54
Replies: 17
Views: 4,873
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

The original code that checks for FOV is ment for low velocity gameplay and also is just as bad as your reproduction. What you really want is to lag compensate all enemy players all of the time. The...
Forum: Snippets and Tutorials 02-17-2022, 17:25
Replies: 17
Views: 4,873
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

Ever since the original version of the hit registry plugin i wrote it has fixed all the issues in your public release. It uses simpler logic to just always lag compensate all players, rather then...
Forum: Snippets and Tutorials 02-13-2022, 03:59
Replies: 17
Views: 4,873
Posted By backwards
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine

Your plugin just re-creates the field of view check for wantslagcompensation function and does it in a very poor way, also increases the max teleport distance for lag comp. My plugin already does...
Forum: Source Servers (SRCDS) 02-11-2022, 16:19
Replies: 3
Views: 679
Posted By backwards
Re: CSGO Server crashing random

Just using the call stack and using the latest server.dll & engine.dll I use Ghidra or IDA pro to lookup the baseaddress of the .dll + the fixed offset. This will point to the code which you can...
Forum: Source Servers (SRCDS) 02-11-2022, 12:03
Replies: 3
Views: 679
Posted By backwards
Re: CSGO Server crashing random

Looks like it is crashing here:

https://github.com/perilouswithadollarsign/cstrike15_src/blob/f82112a2388b841d72cb62ca48ab1846dfcc11c8/engine/modelloader.cpp#L5619

function that calls this...
Forum: Source Servers (SRCDS) 02-09-2022, 20:42
Replies: 5
Views: 852
Posted By backwards
Re: [L4D2]Server Crash, Accelerator log

From looking at the stack.txt file, it appears to crash inside the function. CTerrorPlayer::OnTakeDamageInternal(CTakeDamageInfo &)

The register ECX is a null pointer which leads to the crash from...
Forum: Source Servers (SRCDS) 12-25-2021, 20:36
Replies: 2
Views: 613
Posted By backwards
Re: [L4D2] Server Crash with Accelerator Log

Your crash seems to happen in a sub function of this, 1 function deep.

https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/nav_pathfind.h#L104

So something with...
Forum: Plugins 12-20-2021, 21:31
Replies: 2
Views: 952
Posted By backwards
Re: [CS:GO] Server Sided Ragdolls

You probably just want this on player death event

int ragdoll = GetEntPropEnt(client, Prop_Send, "m_hRagdoll");
if(ragdoll > 0 && IsValidEdict(ragdoll))
AcceptEntityInput(ragdoll, "Kill");
Forum: Scripting 12-13-2021, 00:35
Replies: 1
Views: 608
Posted By backwards
Re: [CS:GO] Send user messages

Just supply valid arguments and read your error log files. Since the original function errors out and never continues to the EndMessage() call, you will always get that message when you call the...
Forum: Scripting 12-13-2021, 00:27
Replies: 2
Views: 626
Posted By backwards
Re: SetParent player to antity

which game? parenting players to objects seems to always cause weird issues with client side prediction in source engine games. One of the key things when an entity is parented to another is it will...
Forum: Scripting 12-08-2021, 04:36
Replies: 2
Views: 538
Posted By backwards
Re: new sourcemod syntax

int ConnectedPlayers()
{
int Clients = 0;

for (int i = 1; i <= MaxClients; i++)
if (!IsClientInGame(i) && IsClientConnected(i))
Clients++;

return Clients;
}
Forum: Scripting 12-05-2021, 16:28
Replies: 4
Views: 831
Posted By backwards
Re: VGUI Display Image

https://www.youtube.com/watch?v=fI6JIzh3y_A

Yes it's a model moving in front of the players face to mimic a GUI. They just get mouse[0] and mouse[1] in the usercmd to keep track of the direction...
Forum: Scripting 12-04-2021, 17:38
Replies: 4
Views: 831
Posted By backwards
Re: VGUI Display Image

Can you create a video showing what vgui menu display you are talking about?
Forum: Source Servers (SRCDS) 12-02-2021, 18:06
Replies: 11
Views: 1,105
Posted By backwards
Re: Clean srcds installation giving the same error on every OS

So is the server shutting down after these messages? or you just can't find the server to connect to it?
Forum: Source Servers (SRCDS) 11-28-2021, 10:16
Replies: 2
Views: 732
Posted By backwards
Re: New Server Crashing Exploit

Set the convar: net_chan_limit_msec to 100 - 150. This will stop most engine level dos exploits. Also this most likely isn't related to flooding voice data. Those warning messages popup anytime the...
Forum: Plugins 11-20-2021, 12:16
Replies: 25
Views: 9,285
Posted By backwards
Re: [CSGO] Server Lagger Exploit Security Patch [5/28/2021]

If they are targeting your friend by his account, you can tell him to make his profile private so they cant track what servers he currently is in. Many ddos attacks exist that work on source engine...
Forum: Plugins 10-11-2021, 20:43
Replies: 4
Views: 902
Posted By backwards
Re: [CSGO] Server Side Ragdolls

After swapping the signatures the windows version just crashes. Most likely the functions calling conventions aren't handled the same between windows and linux.
Forum: Plugins 10-11-2021, 03:57
Replies: 4
Views: 902
Posted By backwards
Re: [CSGO] Server Side Ragdolls

Signature not found on windows. You also don't patch the bug on windows that leads to server crashes when spawning ragdolls found by Xectali...
Forum: Source Servers (SRCDS) 10-04-2021, 09:48
Replies: 2
Views: 554
Posted By backwards
Re: [CSGO] Image Quality in VMT File Settings

You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)

"sv_server_graphic1" = "" game replicated ...
Forum: Source Servers (SRCDS) 08-12-2021, 01:45
Replies: 11
Views: 1,709
Posted By backwards
Re: [BUG] Kill through smoke feed not showing

I have heard multiple reports that adding "-nobots" to the srcds command line causes this bug, although I haven't ran into this issue or tested it myself
Showing results 1 to 25 of 459

 
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