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Search: Posts Made By: Zethax
Forum: Scripting 01-08-2022, 14:22
Replies: 4
Views: 543
Posted By Zethax
Re: Need Help Finding a Windows Signature

That was the issue, thanks so much for your help!
Forum: Scripting 01-07-2022, 23:46
Replies: 4
Views: 543
Posted By Zethax
Re: Need Help Finding a Windows Signature

Thank you SO much! I believe this is the one.

Now I've run into another problem though. I'm using a Dynamic Detour to hook onto CanUpgradeWithAttrib(), and all I'm doing right now is trying to...
Forum: Scripting 01-07-2022, 18:12
Replies: 4
Views: 543
Posted By Zethax
Need Help Finding a Windows Signature

I'm new to sigscanning, and I've been trying to find the Windows signature for the TF2 function CanUpgradeWithAttrib(). I've found the signatures for Linux and Mac, but the Windows signature is...
Forum: Plugins 12-22-2021, 01:27
Replies: 46
Views: 10,183
Posted By Zethax
Re: [TF2] Hidden dev attributes

I hope this doesn't count as advertising, but I made a repo for some custom attributes I'm making that use this plugin as a backbone. They can be applied onto custom weapons and base weapons alike. ...
Forum: Plugins 12-11-2021, 02:03
Replies: 24
Views: 8,513
Posted By Zethax
Re: [TF2] Rebalanced Fortress 2 (v1.8.2 - 2019-22-01)

I'm trying to host this on my own server, but this plugin removes player upgrades in MvM. I've identified the point in which the problem arises, and it's where you remove all attributes from the...
Forum: Scripting 06-30-2016, 20:43
Replies: 2
Views: 752
Posted By Zethax
[TF2] How to silence foot sounds?

Hi.
I need to know, is it possible to silence the player's foot sounds (walking, jumping, landing...)? If so, how do I do it?
Forum: Scripting 06-15-2016, 23:45
Replies: 12
Views: 2,070
Posted By Zethax
Re: [TF2] Attaching a stickybomb model to someone?

No. But, I don't know how to parent one entity to another, and would it stick to where the arrow hit the player?
Forum: Scripting 06-15-2016, 23:30
Replies: 12
Views: 2,070
Posted By Zethax
Re: [TF2] Attaching a stickybomb model to someone?

Thanks everyone. One more thing, though... what about removing the bomb when the bomb is defused or detonated?
Sorry if the answer is fairly simple, I'm not very good at this... yet.
Forum: Scripting 06-09-2016, 17:23
Replies: 12
Views: 2,070
Posted By Zethax
Re: [TF2] Attaching a stickybomb model to someone?

Thanks. I have an idea of what I'm supposed to do after looking at your plugin. As for spawning the stickybomb and keeping it there I'm not sure what to do, as I believe if I spawn a normal...
Forum: Scripting 06-09-2016, 13:02
Replies: 12
Views: 2,070
Posted By Zethax
Re: [TF2] Attaching a stickybomb model to someone?

Yeah, I'm lost. Like my signature says. I haven't been doing Sourcepawn for very long, and I learn off of other people's work rather than the wiki since I've had previous experience in coding.
Forum: Scripting 06-09-2016, 12:52
Replies: 12
Views: 2,070
Posted By Zethax
[TF2] Attaching a stickybomb model to someone?

Hi.
I'm making a bow that shoots arrows with bombs attached to them. I've got most of the features down, but I want to attach a stickybomb to the player where the arrow hit, so their team has an...
Forum: Scripting 05-30-2016, 12:01
Replies: 2
Views: 1,686
Posted By Zethax
[TF2] - Disabling damage falloff and rampup?

Hi.
Me again. I'm trying to disable damage falloff and damage rampup so a weapon will always deal its base damage.
Any idea how to do this?
Forum: Scripting 05-30-2016, 11:57
Replies: 2
Views: 994
Posted By Zethax
Forum: Scripting 05-29-2016, 19:54
Replies: 2
Views: 994
Posted By Zethax
[TF2] - Set a Demoman's shield charge?

Hi. I'd like to know if it is possible to set a Demoman's shield charge to a certain amount? I'd like to know this so I can disable a Demoman's shield charge unless they get a kill.

Sorry if it's...
Forum: Plugins 04-27-2016, 21:14
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

So, I decided to stop being lazy and saying:
"Man I wish *codername* did this for an attribute"
and decided to learn how to make my own attributes.
This is what has come of it so far:
-"refill...
Forum: Plugins 04-15-2016, 17:13
Replies: 926
Views: 284,527
Posted By Zethax
Forum: Plugins 04-10-2016, 14:29
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

I was wondering if its possible to detect whether or not a sticky bomb is on the ground? I want to use this for an attribute that reduces damage of stickies significantly if they are in the air, and...
Forum: Plugins 03-25-2016, 15:29
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

There is a bit of a bug with the 'item is heavy' attribute. It... kinda allows me to go into a kill box for a map and I won't die. Basically, I can go underneath a map. So far this has only been...
Forum: Plugins 02-20-2016, 00:26
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

I've mentioned this before, but there is a problem with 'ubercharge is halloween spell'. When I try to use it it'll make the sound effect but no spell will be given. Is my server supposed to be under...
Forum: TF2Items 02-15-2016, 12:36
Replies: 1
Views: 1,210
Posted By Zethax
My tf2items.weapons.txt file isn't working

I'm trying to turn the Degreaser back to what it was before but it doesn't seem to be working?

This is my code:
"custom_weapons_v3"
{
"*"
{
"215"
{
"178 ; 0.5"
Forum: Plugins 01-28-2016, 17:19
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

This might not be possible, but could someone possibly make the combo system from the Advanced Weaponiser weapon Fists of Fury?
Forum: Plugins 01-08-2016, 22:20
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

OK. So I got the custom models to work (it was the fact that there was ONE folder missing from the directory) but now I'm having trouble applying the Giant Heavy minigun sounds to my minigun.
I know...
Forum: Plugins 01-04-2016, 21:26
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

"Iron Defense Solution"
{
"classes"
{
"demoman" "1"
}
"baseclass" "pipebomblauncher"
"baseindex" "1150"
"mag" "6"
"logname" "iron_defender"
Forum: Plugins 01-04-2016, 21:14
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Nope. I updated my Custom Weapons plugin just today after you mentioned that old github build earlier.
Also, it doesn't help that this is such a little known plugin because there are NO guides on...
Forum: Plugins 01-04-2016, 21:02
Replies: 926
Views: 284,527
Posted By Zethax
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Could someone please make a guide or something for making custom weapon models work? I really don't understand how this stuff works.
I just tried again and the weapon model was the base weapon (in...
Showing results 1 to 25 of 30

 
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