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Posts Made By:
AnimalMonster
Forum:
Scripting Help
03-13-2022, 14:01
Replies:
1
No message arguments in RoundTime event hook
Views:
245
Posted By
AnimalMonster
No message arguments in RoundTime event hook
Hey, i've been trying to hook RoundTime i see i got it to work only when i used "b" but i get error when trying to get the time displayed.. i printed the number of arguments in the message but there...
Forum:
Scripting Help
03-11-2022, 11:02
Replies:
2
How to automatically get the sounds a map precaches
Views:
288
Posted By
AnimalMonster
How to automatically get the sounds a map precaches
Hey, how can i get the sounds a map precaches ?
Forum:
Scripting Help
11-27-2021, 12:02
Replies:
4
New Animations Along With Models?
Views:
626
Posted By
AnimalMonster
Re: New Animations Along With Models?
Yeah, i've seen something in T3rkecorejz's take on Stormgiant Warhammer where he has something like this:
static szAnimation[32];
format(szAnimation, charsmax(szAnimation), pev(pPlayer, pev_flags)...
Forum:
Scripting Help
11-20-2021, 13:08
Replies:
9
Npc jump
Views:
1,638
Posted By
AnimalMonster
Re: Npc jump
You can try by using TraceLine to detect if an entity is 'bigger' than a stair is too close to the npc, get it's origin and decrease y.
What i mean by "Detect if an entity is 'bigger' than a...
Forum:
Scripting Help
11-20-2021, 12:54
Replies:
4
New Animations Along With Models?
Views:
626
Posted By
AnimalMonster
New Animations Along With Models?
Hey, i've got a question
SO.. When you set a p_ model to a player, does it or does it not add new animations along with it? I recently questioned myself "What is this 'ANIM_EXTENSION' define in...
Forum:
Scripting Help
11-07-2021, 13:54
Replies:
10
New to scripting
Views:
854
Posted By
AnimalMonster
Re: New to scripting
Step 5: Experiment things even if you don't know what they do, that way you'll understand how they work :D
Forum:
Scripting Help
11-07-2021, 13:49
Replies:
11
Entity rotation around an arbitrary axis
Views:
1,540
Posted By
AnimalMonster
Re: Entity rotation around an arbitrary axis
What didn't work well? in which direction do you rotate when you press these buttons right now?
Forum:
Scripting Help
11-04-2021, 14:44
Replies:
2
Fakemeta Forward called when an entity's model is changed?
Views:
435
Posted By
AnimalMonster
Re: Fakemeta Forward called when an entity's model is changed?
That's what i think of too but i'm not sure bcs i don't see a description or smt and i've seen it often used for weapons.
(Sometimes i can be stupid asf + can't test right now bcs i need it to...
Forum:
Scripting Help
11-04-2021, 13:05
Replies:
2
Fakemeta Forward called when an entity's model is changed?
Views:
435
Posted By
AnimalMonster
Fakemeta Forward called when an entity's model is changed?
Title says it all
Forum:
Scripting Help
10-12-2021, 01:58
Replies:
10
Entity not wanting to get spawned
Views:
917
Posted By
AnimalMonster
Re: Entity not wanting to get spawned
Don't you need to set a size or am i wrong?
Forum:
Scripting Help
10-12-2021, 01:56
Replies:
0
jump in a wall velocity?
Views:
345
Posted By
AnimalMonster
jump in a wall velocity?
Hey, i just remembered that when you jump in a wall your velocity stays the same or if you're touch the wall and jump while going toward a direction which is there is a part of that wall your...
Forum:
Scripting Help
10-11-2021, 09:51
Replies:
0
Solved
set user info not setting user's info
Views:
400
Posted By
AnimalMonster
set user info not setting user's info
Nvm, the problem is other
that i put somewhere to set info of the user "_vgui_menus" 0 and then "_vgui_menus" 1 after they pressed one of the buttons but for some reason it doesn't change.
Edit:...
Forum:
Scripting Help
10-11-2021, 09:31
Replies:
2
Is it possible to increase painshock?
Views:
468
Posted By
AnimalMonster
Re: Is it possible to increase painshock?
Thanks Bugsy!
Forum:
Scripting Help
10-10-2021, 20:51
Replies:
2
Is it possible to increase painshock?
Views:
468
Posted By
AnimalMonster
Is it possible to increase painshock?
Title says it all
Forum:
Scripting Help
10-08-2021, 22:31
Replies:
1
Solved
Formatting Rules?
Views:
410
Posted By
AnimalMonster
Formatting Rules?
I was always wondering where i can find these String Formatting rules of AMXX but i didn't find any info about it, just that they exist.
Could anyone help me here ?:D
Edit: I am talking about...
Forum:
Scripting Help
10-08-2021, 22:29
Replies:
6
Solved
How is this named?
Views:
936
Posted By
AnimalMonster
Re: How is this named?
Thanks for the information!:bee::)
Forum:
Scripting Help
10-05-2021, 13:05
Replies:
6
Solved
How is this named?
Views:
936
Posted By
AnimalMonster
How is this named?
Hey, i've always wondered, how are these named?
//Example 1
new x = (y ? 1 : 2)
//Example 2
new x = (y-z == p ? 1 : 2)
Forum:
Scripting Help
10-04-2021, 06:47
Replies:
4
Solved
detect if player presses the reload button
Views:
480
Posted By
AnimalMonster
Re: detect if player presses the reload button
public AbStartPre2(weaponid) // Ham_Weapon_reload
{
static id
id = get_pdata_int(weaponid, 43, 4)
client_print(id, print_chat, "%n Pressed Reload", id)
if(!cso_is_zombie(id) ||...
Forum:
Scripting Help
10-04-2021, 05:50
Replies:
4
Solved
detect if player presses the reload button
Views:
480
Posted By
AnimalMonster
detect if player presses the reload button
So, to get this straight forward, i made a ability plugin which makes my job on abilties easier and there i would detect when player uses the drop button (register_clcmd("drop", "AbStart1") but the...
Forum:
Scripting Help
09-24-2021, 13:29
Replies:
4
How does cs handle player jumping, landing and moving
Views:
506
Posted By
AnimalMonster
Re: How does cs handle player jumping, landing and moving
I know but i was thinking on something more efficient, not just the jump, if you run into a wall or jump while moving into a wall the x and y velocity gets affected and i want the stafes to also be...
Forum:
Scripting Help
09-24-2021, 03:51
Replies:
4
How does cs handle player jumping, landing and moving
Views:
506
Posted By
AnimalMonster
How does cs handle player jumping, landing and moving
Title says it all, i'm curious about this because i want to remake those things in amxx. I want to make a amxx plugin which controls the velocity making it's oen system and any velocity from cs to be...
Forum:
New Plugin Submissions
09-07-2021, 14:21
Replies:
7
Gameplay Countdown v2.0
Views:
1,787
Posted By
AnimalMonster
Re: Gameplay Countdown v2.0
Oh.. but i still agree a little but at the same time it kinda looks good, maybe if i make the text bigger would help?
Forum:
New Plugin Submissions
09-07-2021, 14:17
Replies:
7
Gameplay Countdown v2.0
Views:
1,787
Posted By
AnimalMonster
Re: Gameplay Countdown v2.0
I agree, that's why i put the messages above the crosshair.
Forum:
New Plugin Submissions
09-06-2021, 21:29
Replies:
7
Gameplay Countdown v2.0
Views:
1,787
Posted By
AnimalMonster
Re: Gameplay Countdown v2.0
Thanks :)
Forum:
New Plugin Submissions
09-06-2021, 18:36
Replies:
7
Gameplay Countdown v2.0
Views:
1,787
Posted By
AnimalMonster
Gameplay Countdown v2.0
Gameplay Countdown v2.0
_________________________________________________
Here i'm presenting you the plugin "[Any Mod] Gameplay Countdown" by DeclineD(me)
where i made a pretty customizable...
Showing results 1 to 25 of 239
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