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Posts Made By:
ozrich
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2020, 07:44
Replies:
0
PAID SM Author wanted
Views:
427
Posted By
ozrich
PAID SM Author wanted
Hi Folks,
I don't have the time or patience to learn as much as I would like with SP.
I'd like to hire someone to help debug my plugins, write new ones and optimise current ones.
Happy to...
Forum:
Scripting
10-10-2019, 06:07
Replies:
0
GenEntDataVector errors
Views:
1,126
Posted By
ozrich
GenEntDataVector errors
Hi Folks,
This is for Insurgency.
I have two plugins. One (Jballou library) insurgency.smx and my own (built on his and daimyo81) called ozrespawn4.4 (a medic and respawn - amongst other things...
Forum:
General
05-01-2019, 23:57
Replies:
7
How unload all plugins from folder?
Views:
2,372
Posted By
ozrich
Re: How unload all plugins from folder?
Try sm plugins unload_all
https://github.com/alliedmodders/sourcemod/blob/master/core/logic/PluginSys.cpp line 1863
Forum:
General
05-01-2019, 05:13
Replies:
0
Changing theater before newmap
Views:
445
Posted By
ozrich
Changing theater before newmap
Hi Folks,
So I want to change the theater based on the map.
So, I'm wondering, does source game event game_newmap run between onmapend and onmapstart? Does anything run inbetween?
Could I...
Forum:
Scripting
04-27-2019, 09:52
Replies:
5
Error with bots stuck
Views:
1,978
Posted By
ozrich
Re: Error with bots stuck
There is a timer in my plugin regarding Navmesh but I'm not sure entirely what is done as part of it. It is a respawn plugin. I know nothing about Navigation Mesh but I have heard of it.
It...
Forum:
Scripting
04-26-2019, 11:15
Replies:
5
Error with bots stuck
Views:
1,978
Posted By
ozrich
Re: Error with bots stuck
Confirmation, this was in the AMXMODX forum but moved to Sourcemod if anyone is able to assist?
Forum:
Scripting
04-26-2019, 07:45
Replies:
4
Property not found
Views:
2,245
Posted By
ozrich
Re: Property not found
/*
* [INS] Healthkit Script
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free...
Forum:
Scripting
04-26-2019, 06:32
Replies:
4
Property not found
Views:
2,245
Posted By
ozrich
Re: Property not found
@Lux, thank you for being helpful :) Still learning much of this as you could tell.
I can understand you not wanting to look into it too much in depth.
I tried to replace...
Forum:
Scripting
04-26-2019, 06:21
Replies:
12
Solved
Errors in plugin with datapack
Views:
3,193
Posted By
ozrich
Re: Errors in plugin with datapack
Yeah, I get that but I didn't create the original plugin, which is why I wasn't sure.
Adding delete hData; after the TR_TraceRayFilterEx has resolved that particular issue.
Forum:
Scripting
04-26-2019, 01:34
Replies:
4
Property not found
Views:
2,245
Posted By
ozrich
Property not found
Hi Folks,
I'm getting the below error:
L 04/26/2019 - 15:28:04: [SM] Exception reported: Property "m_vecOrigin" not found (entity 107/ins_ragdoll)
L 04/26/2019 - 15:28:04: [SM] Blaming:...
Forum:
Scripting
04-26-2019, 01:18
Replies:
12
Solved
Errors in plugin with datapack
Views:
3,193
Posted By
ozrich
Re: Errors in plugin with datapack
Thanks Timocop.
Mitchell, thanks for the info. I'm still new, so probably couldn't do it, but I'll have this for reference.
It's not causing any issues so far and it works.
Forum:
Scripting
04-25-2019, 13:15
Replies:
12
Solved
Errors in plugin with datapack
Views:
3,193
Posted By
ozrich
Re: Errors in plugin with datapack
Thanks Asherkin.
I moved "delete dp;" to after "Handle trace = TR_TraceRayFilterEx(fPlayerOrigin, fOrigin, MASK_SOLID, RayType_EndPoint, Filter_ClientSelf, hData);" and received the errors:
...
Forum:
Scripting
04-25-2019, 08:47
Replies:
12
Solved
Errors in plugin with datapack
Views:
3,193
Posted By
ozrich
Re: Errors in plugin with datapack
My bad, waiting for mod to move it.
Forum:
Scripting
04-25-2019, 08:46
Replies:
5
Error with bots stuck
Views:
1,978
Posted By
ozrich
Re: Error with bots stuck
Yeah, sorry my bad. Waiting for mod to move it.
Forum:
Scripting
04-25-2019, 07:11
Replies:
5
Error with bots stuck
Views:
1,978
Posted By
ozrich
Error with bots stuck
Hi folks, I have an Insurgency server with a plugin that respawns bots. I get errors that bots are stuck, which indeed they are, and in some maps they don't move at all.
The original dev has...
Forum:
Scripting
04-25-2019, 07:02
Replies:
12
Solved
Errors in plugin with datapack
Views:
3,193
Posted By
ozrich
Errors in plugin with datapack
Hi all, firstly, I'm new to SM scripting and don't understand alot, so apologies. I have a plugin that heals a player using a medpack. I'm getting a handle error for deleting a handle but it not...
Forum:
Scripting
04-22-2019, 13:06
Replies:
4
Solved
Tag mismatch - new syntax
Views:
1,640
Posted By
ozrich
Re: Tag mismatch - new syntax
That fixed it - thanks :)
Forum:
Scripting
04-22-2019, 12:26
Replies:
4
Solved
Tag mismatch - new syntax
Views:
1,640
Posted By
ozrich
Re: Tag mismatch - new syntax
I'm sorry, wrong forum!
It should have been Sourcemod. New syntax is declared with f
Forum:
Scripting
04-22-2019, 11:40
Replies:
4
Solved
Tag mismatch - new syntax
Views:
1,640
Posted By
ozrich
Tag mismatch - new syntax
Hi Folks,
I have a function and receive a mismatch for g_iTimeCheckHeight[entity] = iRoundHeight;
The function is:
public Action HealthkitGroundCheck(int entity, int activator, int caller,...
Forum:
Scripting
04-19-2019, 10:58
Replies:
9
Undefined Symbol errors
Views:
2,989
Posted By
ozrich
Re: Undefined Symbol errors
Thanks Asherkin, it's used in this
public hideBot(any client)
{
SetEntProp(client, Prop_Data, "m_takedamage", 0, 1);
SetEntData(client, g_iCollOff, 2, 4, true);
set_rendering(client,...
Forum:
Scripting
04-19-2019, 08:44
Replies:
9
Undefined Symbol errors
Views:
2,989
Posted By
ozrich
Re: Undefined Symbol errors
Thanks. I moved it to the top of the plugin and that fixed it. I have a couple of more errors if you don't mind helping? If not that's cool.
I receive (841) : warning 213: tag mismatch for line...
Forum:
Scripting
04-19-2019, 08:21
Replies:
9
Undefined Symbol errors
Views:
2,989
Posted By
ozrich
Re: Undefined Symbol errors
Thanks Guys.
@CliptonHeist, I was going to use what you suggested, but I wasn't sure. The only issue now is when I compile I get warning 219: local variable "g_hForceRespawn" shadows a variable at...
Forum:
Scripting
04-19-2019, 05:52
Replies:
9
Undefined Symbol errors
Views:
2,989
Posted By
ozrich
Undefined Symbol errors
Hi Folks,
I'm receiving these errors for the below code
D:\Libraries\Insurgency Development\Sourcemod\WIP\sourcemod\scripting\ozzy_respawn_v4.1.sp(957) : error 017: undefined symbol...
Forum:
General
04-19-2019, 05:41
Replies:
1
crash log location
Views:
787
Posted By
ozrich
Re: crash log location
What exactly is crashing? Have you checked Steam/Logs?
Forum:
Plugins
04-16-2019, 00:53
Replies:
927
Connect Announce
Views:
647,139
Posted By
ozrich
Re: Connect Announce
Is there any text inside the "addons\sourcemod\data\cannounce_settings.txt" file on your server?
Mine is
"CountryShow"
{
"messages"
{
"playerjoin" "{PLAYERTYPE} {GREEN}{PLAYERNAME}...
Showing results 1 to 25 of 57
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