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Search: Posts Made By: AdRiAnIlloO
Forum: Off-Topic 05-17-2023, 10:48
Replies: 22
Views: 4,864
Posted By AdRiAnIlloO
Re: To the moderators/approvers

This shouldn't shock you considering the games are active as well. I'm gonna "believe" you would say the same for the Discord counterpart.
Forum: Off-Topic 05-17-2023, 10:25
Replies: 22
Views: 4,864
Posted By AdRiAnIlloO
Re: To the moderators/approvers

I'd rather kill the forum considering nowadays it's even "excluded" by staff in favour to Discord. A clear example is when someone asks a scripting question and gets no answer, except by the people...
Forum: Scripting 05-06-2023, 19:13
Replies: 2
Views: 385
Posted By AdRiAnIlloO
Re: Do i need check db handle before use it all time?

That's a good approach assuming you are connecting in the main thread (the non-threaded way). In that case, you shouldn't check for the handle value again, which should be fine unless SM had any bug...
Forum: General 02-27-2023, 16:43
Replies: 6
Views: 774
Posted By AdRiAnIlloO
Re: clients freeze when they execute a loop alias

I'd say you have the value sv_allow_wait_command 0. This at least will cause infinite stack recursion with looping scripts.
Forum: Extensions 12-27-2022, 11:00
Replies: 420
Views: 278,523
Posted By AdRiAnIlloO
Re: Accelerator - Crash Reporting That Doesn't Suck

I'm fairly sure your crash could be related to my patched CollisionHook extension, per the update I posted on the thread. I got the exact same stack trace after running my patched version for +1 week...
Forum: Extensions 12-27-2022, 10:53
Replies: 161
Views: 118,880
Posted By AdRiAnIlloO
Re: CollisionHook

Important info. to all users of my recent Memory Leak patch (Linux servers only):

As found by @xiaoli, the patched version had an apparent conflict with Accelerator that prevented server from...
Forum: Extensions 12-24-2022, 05:51
Replies: 161
Views: 118,880
Posted By AdRiAnIlloO
Re: CollisionHook

Previous answer:



UPDATE: See my newest post.
Forum: General 12-18-2022, 19:21
Replies: 2
Views: 704
Posted By AdRiAnIlloO
Re: SRCDS - +IP problem

If you have other network interfaces such as virtual ones (coming from e.g. virtual machine programs), they can take priority and become your "main local IP" visible for most programs/environments....
Forum: Extensions 12-18-2022, 15:53
Replies: 161
Views: 118,880
Posted By AdRiAnIlloO
Re: CollisionHook

Dear CollisionHook users,

I have recently noticed a serious issue in the extension (which I might have patched successfully). The extension had a memory leak over its internal hooks that arose...
Forum: Extensions 10-17-2022, 04:08
Replies: 99
Views: 114,729
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Releases are here in the ZIP present, both for Linux and Windows: https://github.com/Adrianilloo/soundlib/releases
Forum: Plugins 06-22-2022, 09:13
Replies: 189
Views: 190,813
Posted By AdRiAnIlloO
Re: Map configs with prefix support 1.3

Sounds like my enhanced plugin version should work for you, by using the new .pre.cfg files. Aka the instant mp_teamplay toggle ability being equivalent to your bots need.
Forum: Snippets and Tutorials 03-26-2022, 07:54
Replies: 83
Views: 136,581
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Sorry for the delay, was busy. Here goes the parts of interest for my entity-tracking variable (which aims to refer to an env_sprite):


int gKingSprite = INVALID_ENT_REFERENCE; // Global scope...
Forum: Snippets and Tutorials 03-23-2022, 04:03
Replies: 83
Views: 136,581
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Citing your own quote.



This is what I exactly suggested, expanding the reasoning with how to ensure it overcomes EntRefToEntIndex approach (basically not calling that nor IsValidEntity, etc.)...
Forum: Snippets and Tutorials 03-21-2022, 12:04
Replies: 83
Views: 136,581
Posted By AdRiAnIlloO
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

I recently realized cleaning entity index trackers was also an option (from OnEntityDestroyed) and lately used that approach instead of entity references system, for just one entity as max. in my...
Forum: Coding MM:S Plugins & SM Extensions 02-28-2022, 15:49
Replies: 369
Views: 260,388
Posted By AdRiAnIlloO
Re: Signature Request Thread

CS:GO - Looking for:

CWeaponCSBase::GetCSWpnData
CBaseCSGrenade::EmitGrenade

Linux at least.

Thank you.

Working offsets (for gratitude), btw:
Forum: Plugins 12-26-2021, 17:12
Replies: 189
Views: 190,813
Posted By AdRiAnIlloO
Re: Map configs with prefix support 1.3

For anyone looking for the chance to change ConVars such as mp_teamplay instantly with this plugin upon map/s load, not having to set them before changing map anymore, you can use attached custom...
Forum: Extensions 11-14-2021, 18:56
Replies: 99
Views: 114,729
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Alright,

Updated the extension again with the native connection of methodmap instead.

I didn't understand you at first and ended up thinking the wrong idea as I wasn't used to that kind of task.
Forum: Extensions 11-08-2021, 11:11
Replies: 99
Views: 114,729
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Done: https://github.com/Adrianilloo/soundlib/blob/master/scripting/include/soundlib.inc

Thanks for your contribution.

Sample output from working methodmap based API:

sm plugins reload...
Forum: Extensions 11-07-2021, 20:00
Replies: 161
Views: 118,880
Posted By AdRiAnIlloO
Re: CollisionHook

Hi,

I created an automatic CollisionHook build pipeline on the cloud (DevOps). Anyone can download automated, multi-platform binaries here: https://github.com/Adrianilloo/Collisionhook/releases
...
Forum: Extensions 11-04-2021, 16:07
Replies: 99
Views: 114,729
Posted By AdRiAnIlloO
Re: [EXTENSION] Sound Info Library v1.0.1

Hi there,





In case it's still useful for anyone, I've edited SoundLib to support reading from VPKs (more generally, from any gameinfo.txt search path).

Download from:...
Forum: Scripting 10-12-2021, 21:00
Replies: 4
Views: 1,555
Posted By AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue

This approach seems to be working flawlessly for now:

void StartResetKingSprite()
{
Entity_ClearParent(gKingSprite);
RequestFrame(EndResetKingSprite);
}

void EndResetKingSprite()
{
Forum: Scripting 10-11-2021, 16:52
Replies: 4
Views: 1,555
Posted By AdRiAnIlloO
Re: [HL2DM] Sprite re-parenting offset issue

Thanks!

Casually, I had thought the same and already had switched to that approach before posting the thread, but I wanted to expose the original intended code state.

void ResetKingSprite()
{...
Forum: Scripting 10-10-2021, 19:12
Replies: 4
Views: 1,555
Posted By AdRiAnIlloO
[HL2DM] Sprite re-parenting offset issue

Hi people,

I have an overall working feature which puts sprites above a single client's head (among all connected players). To save performance / be efficient, when a different client is...
Forum: Plugins 09-08-2021, 12:04
Replies: 11
Views: 9,569
Posted By AdRiAnIlloO
Re: Save scores (fixed version)

More fixed version (1.3.6). No compiler warnings. Requires SP 1.7+ compiler and multicolors (https://forums.alliedmods.net/showthread.php?t=247770) to compile:
...
Forum: Extensions 08-17-2021, 17:56
Replies: 2
Views: 2,869
Posted By AdRiAnIlloO
Re: Extension dev issue - VSCode debug

Alright, here's the final full solution. When configuring your .vscode/launch.json (for debugging), don't set the SRCDS arguments like this:

"args": [
"-game hl2mp +sv_cheats 1 +map...
Showing results 1 to 25 of 43

 
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