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Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress Yesterday, 03:25
Replies: 4
Views: 1,316
Posted By J0BL3SS
Re: J0BL3SS's Bosses (Soul Ripper Rework)

Soul Ripper's Abilities Completly Changed
Deathmatch Guy Buffed

Take a look above ^
And make sure using newest versions of subplugins.
REMINDER: *Soul Ripper was hidden boss on my server, so...
Forum: VSH / Freak Fortress 03-02-2021, 11:53
Replies: 1
Views: 228
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 2.03.2021)

Ver 1.0.1
Fixed issue with "spell_caos" can't usable without ams
Forgotten Debug Printouts removed.
Spell Damages not dealts 3x damage anymore.
Forum: VSH / Freak Fortress 03-01-2021, 11:29
Replies: 1
Views: 111
Posted By J0BL3SS
[Subplugin] SR DOT Abilitypack

dot_noclip: No-Clip Trough Walls, players, (i mean title says everything)

"abilityX"
{
"name" "dot_noclip"
"arg1" "0" //0-Don't teleport boss, 1-Teleport back where it activated the...
Forum: VSH / Freak Fortress 02-28-2021, 12:54
Replies: 16
Views: 4,928
Posted By J0BL3SS
Forum: VSH / Freak Fortress 02-26-2021, 14:18
Replies: 5
Views: 277
Posted By J0BL3SS
Re: Boss ability after losing first life.

yes, if youre using Batfoxkid's Freak Fortress for, all arg0's used for:
-1 - Lifeloss
0 - Rage
1 - Every 0.2 seconds
2 - Every 0.2 seconds
3 - Every 0.2 seconds
4 - Player Killed
5 -...
Forum: VSH / Freak Fortress 02-23-2021, 03:07
Replies: 1
Views: 141
Posted By J0BL3SS
Re: How can i enable Melee knockback

I don't know the reason but while vanilla ff2 has a lot knockback with melees but some other forks don't have that
Forum: VSH / Freak Fortress 02-22-2021, 03:42
Replies: 5
Views: 277
Posted By J0BL3SS
Re: Boss ability after losing first life.

"Arg0" of all abilities in FF2 works separately from the subplugin. "Arg0" sets when the ability will run
-1 : Lifeloss, 0: Rage, 1: Used for charge abilities.
for example:


"ability4"
{...
Forum: VSH / Freak Fortress 02-21-2021, 15:14
Replies: 1
Views: 228
Posted By J0BL3SS
[Subplugin] Spellbook (Updated 2.03.2021)

Number 0 to 9 up to 10 abilities can be created. All created abilities can be used with Menu Abilities (ffbat_menu_abilities.ff2 (https://forums.alliedmods.net/showpost.php?p=2666470&postcount=2))...
Forum: VSH / Freak Fortress 02-21-2021, 15:03
Replies: 0
Views: 174
Posted By J0BL3SS
[Subplugin] No Buildings, No Packs. "Passive Abilities"

I created these passive "abilities" for Weak bosses.

No Buildings:

"abilityX"
{
"name" "passive_nobuildings"
"arg1" "1" // Remove Sentryguns? 1=yes, 0=no
"arg2" "1" // Remove...
Forum: VSH / Freak Fortress 02-21-2021, 14:56
Replies: 19
Views: 9,043
Posted By J0BL3SS
Re: [Abilities] Fog Effects (BETA)

Ver 1.05
AMS Triggers Changed to AMS_IsSubabilityReady(). Now ff2_fog usable with lifeloss.
If Someone respawnes while fog is active, the player will be affected as well (Reanimator Respawn for...
Forum: VSH / Freak Fortress 02-10-2021, 12:33
Replies: 13
Views: 3,120
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

3.0.2
Fixed ability not stopping Aiming Heavy & Snipers
Forum: VSH / Freak Fortress 02-10-2021, 12:30
Replies: 4
Views: 1,316
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Lunar Lander & Lunar Commander)

New Boss Added: Lunar Lander & Lunar Commander
Forum: VSH / Freak Fortress 02-10-2021, 12:19
Replies: 6
Views: 548
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 10.02.2021)

Ver 1.2.0
Added New Rage "rage_sigma"
Fixed issue with "rage_shockwave" dealts damage to friendly buildings
Forum: VSH / Freak Fortress 02-10-2021, 12:07
Replies: 3
Views: 1,216
Posted By J0BL3SS
Re: [SUBPLUGIN] Cast Projectile

Ver. 1.1.0 (New Version Attached Bellow)
Added ability management system support
Added DUO Boss Support
Added Menu Ability Compability
Added compatibility of ff2_summonaboss...
Forum: VSH / Freak Fortress 02-07-2021, 14:51
Replies: 13
Views: 3,120
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

3.0.0
Rewritten in new syntax
Added compatibility of ff2_summonaboss (https://forums.alliedmods.net/showthread.php?t=330421)
Added more configurable arguments



3.0.1
Added Delay Before...
Forum: VSH / Freak Fortress 02-06-2021, 08:29
Replies: 2
Views: 330
Posted By J0BL3SS
Re: Problem with Rigging

https://www.youtube.com/watch?v=x3QMRX2gt6w&ab_channel=SAXYGIBUSMAN

https://forums.alliedmods.net/showthread.php?p=2703282?p=2703282

Useful Tutorials
Forum: VSH / Freak Fortress 02-06-2021, 05:45
Replies: 2
Views: 800
Posted By J0BL3SS
Re: [Subplugin] Special Particle Effects

Even i made this but im suggesting you to use add particles to qc file instead using this. Because in model particles is different and the particles created by that way more different. This subplugin...
Forum: VSH / Freak Fortress 02-05-2021, 13:08
Replies: 10
Views: 614
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

public void OnPluginStart()
{
HookEvent("arena_round_start", Event_RoundStart);
HookEvent("teamplay_round_active", Event_RoundStart); // for non-arena maps
}

public void...
Forum: VSH / Freak Fortress 02-05-2021, 11:17
Replies: 6
Views: 435
Posted By J0BL3SS
Re: [Subplugin] Lifeloss Regeneration v1

more arguments are always good. Increasing the usability of a subplugin would be good for any use.

and every fork updates healthbar when boss takes damage right?
Forum: VSH / Freak Fortress 02-05-2021, 05:03
Replies: 6
Views: 435
Posted By J0BL3SS
Re: [Subplugin] Lifeloss Regeneration v1

Like a more eye-catching and slightly lookig better.
sadly Batfoxkid's Fork don't have FF2_HPBarUpdate() stock funtion.
Forum: VSH / Freak Fortress 02-04-2021, 16:15
Replies: 2
Views: 660
Posted By J0BL3SS
Re: Spookmaster's (AKA Lord Homicide's) True Freaks

There is so much effort on their subplugins, jeez... Amazing work
Forum: VSH / Freak Fortress 02-03-2021, 10:54
Replies: 10
Views: 614
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

i suggest you to zip all of these. Also perfect!
Forum: VSH / Freak Fortress 02-03-2021, 06:51
Replies: 6
Views: 548
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 03.02.2021)

Ver 1.1.0
Added rage_shockwave
Now its compatible with ff2_summonaboss.ff2 (https://forums.alliedmods.net/showthread.php?t=330421) (At least without AMS)
Forum: VSH / Freak Fortress 02-03-2021, 06:40
Replies: 10
Views: 614
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

Great subplugin. But needs a lot improvements
Forum: VSH / Freak Fortress 02-02-2021, 14:45
Replies: 6
Views: 548
Posted By J0BL3SS
Re: [Subplugin] Gravity

I still don't understannd how timers work. Should have i use like that? Or should i check player is valid or not in the timer void?


CreateTimer(GRV_Duration[Num][bossClientIdx], SetGravity,...
Showing results 1 to 25 of 86

 
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