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Posts Made By:
HarryPotter
Forum:
General
Today, 12:50
Replies:
3
L4D2 Server Configuration
Views:
102
Posted By
HarryPotter
Re: L4D2 Server Configuration
Create sever.cfg in Left 4 Dead 2 Dedicated Server\left4dead2\cfg folder
Delete plugin one by one and find out witch plugin cause no ff bug
Forum:
General
Yesterday, 21:03
Replies:
1
L4D2 recent update make sourcemod plugin crash?
Views:
115
Posted By
HarryPotter
Re: L4D2 recent update make sourcemod plugin crash?
You can enable plugin one by one to find out which one causes crash.
Better check if any error log in sourcemod/logs folder.
Forum:
General
Yesterday, 21:01
Replies:
3
L4D2 Server Configuration
Views:
102
Posted By
HarryPotter
Re: L4D2 Server Configuration
Do you want a plugin to disable/enable friendly fire?
cfg/server.cfg
If you don't have the file, just create it.
Can a look what content should write,...
Forum:
General
Yesterday, 20:55
Replies:
4
How to get players to bypass sv_cheats 1 and execute console commands
Views:
168
Posted By
HarryPotter
Re: How to get players to bypass sv_cheats 1 and execute console commands
game?
Forum:
Metamod:Source Plugins
Yesterday, 20:41
Replies:
1,542
L4DToolZ Metamod plugin (l4d1 & l4d2)
Views:
1,723,437
Posted By
HarryPotter
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)
Any reason still using sorcemod 1.9 that currently unsupported ?
Forum:
Extensions
Yesterday, 12:06
Replies:
421
Accelerator - Crash Reporting That Doesn't Suck
Views:
282,711
Posted By
HarryPotter
Re: Accelerator - Crash Reporting That Doesn't Suck
linux server error after l4d1 recent update
Accelerator upload thread started.
free(): invalid pointer
Aborted (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log...
Forum:
Plugins
Yesterday, 11:16
Replies:
7
[L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
Views:
6,161
Posted By
HarryPotter
Re: [L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)
As for now the signature of l4d_vomit_trace_patch is broken since yesterdays update. (linux)
Guess we have to wait for Forgetest to update gamedata
L 05/01/2024 - 22:31:24: [SM] Exception...
Forum:
Plugins
Yesterday, 07:42
Replies:
24
[L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]
Views:
9,075
Posted By
HarryPotter
Re: [L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]
linux
L 05/02/2024 - 19:40:50: [SM] Exception reported: Failed to load, byte mis-match. 282 (0x5C != 0xE8)
L 05/02/2024 - 19:40:50: [SM] Blaming: l4d_shove_penalty.smx
L 05/02/2024 - 19:40:50:...
Forum:
Plugins
Yesterday, 07:32
Replies:
130
[L4D & L4D2]Witch fixes[Left 4 Fix]
Views:
62,152
Posted By
HarryPotter
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]
L4D1 linux
L 05/02/2024 - 19:31:03: [Witch_Target_patch.smx] Incorrect offset for 'WitchAttack::GetVictim'.
L 05/02/2024 - 19:31:03: [Witch_Target_patch.smx] Incorrect offset for...
Forum:
Metamod:Source Plugins
Yesterday, 07:06
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
224,447
Posted By
HarryPotter
Re: L4D/L4D2 Tickrate Enabler
No, we can have more than 8 players in l4d1 windows server, but I will see if 18 players available
hostname: 4v4 PVS
version : 1.0.4.3 9225 secure (unknown)
udp/ip : 0.0.0.0:27064 [ public...
Forum:
Metamod:Source Plugins
Yesterday, 06:43
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
224,447
Posted By
HarryPotter
Re: L4D/L4D2 Tickrate Enabler
Not server settings, he means your client side settings, try the following in your game console
rate 100000
cl_cmdrate 101
cl_updaterate 101
Forum:
Metamod:Source Plugins
Yesterday, 06:40
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
224,447
Posted By
HarryPotter
Re: L4D/L4D2 Tickrate Enabler
Is not broken in windows server this time.
Debian 11 server is not working because the latest build on github require GLIBC 2.33.
Yep, You can change the system version and recompile the build...
Forum:
Metamod:Source Plugins
Yesterday, 04:26
Replies:
331
L4D/L4D2 Tickrate Enabler
Views:
224,447
Posted By
HarryPotter
Re: L4D/L4D2 Tickrate Enabler
https://github.com/accelerator74/Tickrate-Enabler/releases
Forum:
Plugins
05-01-2024, 23:03
Replies:
1,112
[L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
Views:
441,110
Posted By
HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
L 05/02/2024 - 10:54:24: [left4dhooks.smx] Failed to load detour "L4DD::CTankRock::OnRelease" signature (NIX/1/1.147).
L 05/02/2024 - 10:54:24: [left4dhooks.smx] Failed to load detour...
Forum:
Plugins
05-01-2024, 22:33
Replies:
1,756
[L4D/L4D2] Infected Bots Control (1.0.0)
Views:
1,016,692
Posted By
HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)
// 1 = Announce current plugin status in chatbox when the number of alive survivors changes.
"announce_enable" "1"
// 1 = Clients will be announced to on how to join the infected team in chatbox...
Forum:
Plugins
05-01-2024, 21:52
Replies:
37
[L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]
Views:
26,150
Posted By
HarryPotter
Re: [L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]
There is a l4d1 update today, breaks the windows
L 05/02/2024 - 09:48:46: [SM] Exception reported: Failed to find "CBaseEntity::GetUsePriority" signature.
L 05/02/2024 - 09:48:46: [SM] Blaming:...
Forum:
General
05-01-2024, 10:26
Replies:
4
Can someone confirm if SourceMod causes VAC bans or not?
Views:
403
Posted By
HarryPotter
Re: Can someone confirm if SourceMod causes VAC bans or not?
Then you don't have to worry.
Forum:
Plugins
05-01-2024, 10:21
Replies:
61
[L4D2] Auto Items Spawn
Views:
72,497
Posted By
HarryPotter
Re: [L4D2] Auto Items Spawn
Use Weapon Spawn (https://forums.alliedmods.net/showthread.php?p=2008483)
Forum:
Plugins
05-01-2024, 07:28
Replies:
37
[L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]
Views:
26,150
Posted By
HarryPotter
Re: [L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]
I install this plugin in l4d1 too, no crash
maybe just not compatible with local sv
Forum:
Source Servers (SRCDS)
04-30-2024, 01:37
Replies:
5
Solved
[L4D2] Server Crash with ZombieBotVision::Update() + 0x27f
Views:
1,766
Posted By
HarryPotter
Re: [L4D2] Server Crash with ZombieBotVision::Update() + 0x27f
Let me guess? some plugins cause this crash?
Forum:
Extensions
04-29-2024, 04:39
Replies:
118
[TF2 & L4D & L4D2] Actions
Views:
48,481
Posted By
HarryPotter
Re: [TF2 & L4D & L4D2] Actions
nice
Forum:
General
04-24-2024, 14:50
Replies:
17
[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Views:
3,629
Posted By
HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
I think this bug recently fixed by valve update
04/25/2024 - 02:48:27: [SM] Exception reported: Address for "CRTNMUpdate" returned NULL!
L 04/25/2024 - 02:48:27: [SM] Blaming:...
Forum:
General
04-24-2024, 14:46
Replies:
17
[L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Views:
3,629
Posted By
HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13
Valve fixed today?
Version 2.2.3.7
An update has been released for Left 4 Dead 2:
- Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time.
Forum:
Plugins
04-24-2024, 05:08
Replies:
1,112
[L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]
Views:
441,110
Posted By
HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Try
L4D_IsMissionFinalMap(true)
/**
* @brief Tells if the Mission (map) is the final map of the campaign
*
* @param anyMap True to return true if any map is a finale, not just the last...
Forum:
Extensions
04-19-2024, 10:33
Replies:
365
SendProxy Manager
Views:
235,965
Posted By
HarryPotter
Re: SendProxy Manager
Any change you would build .dll for l4d2 windows?
Showing results 1 to 25 of 500
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