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Search: Posts Made By: HarryPotter
Forum: General Today, 12:50
Replies: 3
Views: 102
Posted By HarryPotter
Re: L4D2 Server Configuration

Create sever.cfg in Left 4 Dead 2 Dedicated Server\left4dead2\cfg folder


Delete plugin one by one and find out witch plugin cause no ff bug
Forum: General Yesterday, 21:03
Replies: 1
Views: 115
Posted By HarryPotter
Re: L4D2 recent update make sourcemod plugin crash?

You can enable plugin one by one to find out which one causes crash.
Better check if any error log in sourcemod/logs folder.
Forum: General Yesterday, 21:01
Replies: 3
Views: 102
Posted By HarryPotter
Re: L4D2 Server Configuration

Do you want a plugin to disable/enable friendly fire?



cfg/server.cfg

If you don't have the file, just create it.
Can a look what content should write,...
Forum: General Yesterday, 20:55
Replies: 4
Views: 168
Posted By HarryPotter
Forum: Metamod:Source Plugins Yesterday, 20:41
Replies: 1,542
Views: 1,723,437
Posted By HarryPotter
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Any reason still using sorcemod 1.9 that currently unsupported ?
Forum: Extensions Yesterday, 12:06
Replies: 421
Views: 282,711
Posted By HarryPotter
Re: Accelerator - Crash Reporting That Doesn't Suck

linux server error after l4d1 recent update

Accelerator upload thread started.
free(): invalid pointer
Aborted (core dumped)
Add "-debug" to the ./srcds_run command line to generate a debug.log...
Forum: Plugins Yesterday, 11:16
Replies: 7
Views: 6,161
Posted By HarryPotter
Re: [L4D] Boomer vomit pounce Fix [v1.1, 2019-6-13] (OBSOLETE)

As for now the signature of l4d_vomit_trace_patch is broken since yesterdays update. (linux)
Guess we have to wait for Forgetest to update gamedata

L 05/01/2024 - 22:31:24: [SM] Exception...
Forum: Plugins Yesterday, 07:42
Replies: 24
Views: 9,075
Posted By HarryPotter
Re: [L4D] Shove Penalty Unlocker (1.5) [25-Apr-2022]

linux
L 05/02/2024 - 19:40:50: [SM] Exception reported: Failed to load, byte mis-match. 282 (0x5C != 0xE8)
L 05/02/2024 - 19:40:50: [SM] Blaming: l4d_shove_penalty.smx
L 05/02/2024 - 19:40:50:...
Forum: Plugins Yesterday, 07:32
Replies: 130
Views: 62,152
Posted By HarryPotter
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

L4D1 linux

L 05/02/2024 - 19:31:03: [Witch_Target_patch.smx] Incorrect offset for 'WitchAttack::GetVictim'.
L 05/02/2024 - 19:31:03: [Witch_Target_patch.smx] Incorrect offset for...
Forum: Metamod:Source Plugins Yesterday, 07:06
Replies: 331
Views: 224,447
Posted By HarryPotter
Re: L4D/L4D2 Tickrate Enabler

No, we can have more than 8 players in l4d1 windows server, but I will see if 18 players available


hostname: 4v4 PVS
version : 1.0.4.3 9225 secure (unknown)
udp/ip : 0.0.0.0:27064 [ public...
Forum: Metamod:Source Plugins Yesterday, 06:43
Replies: 331
Views: 224,447
Posted By HarryPotter
Re: L4D/L4D2 Tickrate Enabler

Not server settings, he means your client side settings, try the following in your game console


rate 100000
cl_cmdrate 101
cl_updaterate 101
Forum: Metamod:Source Plugins Yesterday, 06:40
Replies: 331
Views: 224,447
Posted By HarryPotter
Re: L4D/L4D2 Tickrate Enabler

Is not broken in windows server this time.

Debian 11 server is not working because the latest build on github require GLIBC 2.33.
Yep, You can change the system version and recompile the build...
Forum: Metamod:Source Plugins Yesterday, 04:26
Replies: 331
Views: 224,447
Posted By HarryPotter
Re: L4D/L4D2 Tickrate Enabler

https://github.com/accelerator74/Tickrate-Enabler/releases
Forum: Plugins 05-01-2024, 23:03
Replies: 1,112
Views: 441,110
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.147) [30-Apr-2024]

L 05/02/2024 - 10:54:24: [left4dhooks.smx] Failed to load detour "L4DD::CTankRock::OnRelease" signature (NIX/1/1.147).
L 05/02/2024 - 10:54:24: [left4dhooks.smx] Failed to load detour...
Forum: Plugins 05-01-2024, 22:33
Replies: 1,756
Views: 1,016,692
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

// 1 = Announce current plugin status in chatbox when the number of alive survivors changes.
"announce_enable" "1"

// 1 = Clients will be announced to on how to join the infected team in chatbox...
Forum: Plugins 05-01-2024, 21:52
Replies: 37
Views: 26,150
Posted By HarryPotter
Re: [L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]

There is a l4d1 update today, breaks the windows


L 05/02/2024 - 09:48:46: [SM] Exception reported: Failed to find "CBaseEntity::GetUsePriority" signature.
L 05/02/2024 - 09:48:46: [SM] Blaming:...
Forum: General 05-01-2024, 10:26
Replies: 4
Views: 403
Posted By HarryPotter
Forum: Plugins 05-01-2024, 10:21
Replies: 61
Views: 72,497
Posted By HarryPotter
Re: [L4D2] Auto Items Spawn

Use Weapon Spawn (https://forums.alliedmods.net/showthread.php?p=2008483)
Forum: Plugins 05-01-2024, 07:28
Replies: 37
Views: 26,150
Posted By HarryPotter
Re: [L4D & L4D2] Use Priority Patch (2.5a) [29-Apr-2024]

I install this plugin in l4d1 too, no crash

maybe just not compatible with local sv
Forum: Source Servers (SRCDS) 04-30-2024, 01:37
Replies: 5
Views: 1,766
Posted By HarryPotter
Re: [L4D2] Server Crash with ZombieBotVision::Update() + 0x27f

Let me guess? some plugins cause this crash?
Forum: Extensions 04-29-2024, 04:39
Replies: 118
Views: 48,481
Posted By HarryPotter
Forum: General 04-24-2024, 14:50
Replies: 17
Views: 3,629
Posted By HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13

I think this bug recently fixed by valve update

04/25/2024 - 02:48:27: [SM] Exception reported: Address for "CRTNMUpdate" returned NULL!
L 04/25/2024 - 02:48:27: [SM] Blaming:...
Forum: General 04-24-2024, 14:46
Replies: 17
Views: 3,629
Posted By HarryPotter
Re: [L4D2] Crash on CNavArea::Contains(Vector const&) const + 0x13

Valve fixed today?

Version 2.2.3.7

An update has been released for Left 4 Dead 2:

- Fixed a potential crash if a Charger failed to return to valid nav for an extended period of time.
Forum: Plugins 04-24-2024, 05:08
Replies: 1,112
Views: 441,110
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]

Try

L4D_IsMissionFinalMap(true)

/**
* @brief Tells if the Mission (map) is the final map of the campaign
*
* @param anyMap True to return true if any map is a finale, not just the last...
Forum: Extensions 04-19-2024, 10:33
Replies: 365
Views: 235,965
Posted By HarryPotter
Re: SendProxy Manager

Any change you would build .dll for l4d2 windows?
Showing results 1 to 25 of 500

 
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