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Posts Made By:
thesupremecommander
Forum:
Scripting
09-03-2014, 20:31
Replies:
921
New API and Syntax
Views:
319,484
Posted By
thesupremecommander
Re: New API and Syntax
Ah, that makes sense. Is there any recommended way to implement classes with storage in preparation for a future release in which the storage will be built in?
Forum:
Scripting
09-03-2014, 12:56
Replies:
921
New API and Syntax
Views:
319,484
Posted By
thesupremecommander
Re: New API and Syntax
So, just to confirm that I'm understanding it correctly... there isn't any built-in support for storing related information via a methodmap or a class, and any such support should be implemented by...
Forum:
General
08-21-2014, 20:15
Replies:
221
All Admin functions ceased working after today's update (8-21)
Views:
76,991
Posted By
thesupremecommander
Re: All Admin functions ceased working after today's update (8-21)
There seems to be some effort to add backward-compatibility into SourceMod by overriding the CSteamID::Render method to produce the old Steam IDs...
Forum:
Coding MM:S Plugins & SM Extensions
08-02-2014, 13:24
Replies:
9
Extension Forward Crashing
Views:
2,904
Posted By
thesupremecommander
Re: Extension Forward Crashing
Since forwards are supposed to be registered with a list of parameters, perhaps throwing an exception on execute if the parameters are not of the correct type would work.
Forum:
Coding MM:S Plugins & SM Extensions
08-02-2014, 13:20
Replies:
9
Extension Forward Crashing
Views:
2,904
Posted By
thesupremecommander
Re: Extension Forward Crashing
This is a case of "I'm an idiot".
I was pushing parameters to one (incorrect) forward and executing another (correct) forward. Obviously, since no proper cells were pushed to the executed forward,...
Forum:
Coding MM:S Plugins & SM Extensions
08-02-2014, 10:58
Replies:
9
Extension Forward Crashing
Views:
2,904
Posted By
thesupremecommander
Re: Extension Forward Crashing
This is the output of "sm version". It should be the latest version on the 1.6-dev branch that I compiled manually for testing, and the extension and plugins were built using this same version.
...
Forum:
Coding MM:S Plugins & SM Extensions
08-01-2014, 20:52
Replies:
9
Extension Forward Crashing
Views:
2,904
Posted By
thesupremecommander
Re: Extension Forward Crashing
I wrote my own extension intentionally, since I want to distribute a plugin with all of the requirements (except for SourceMod/MM:S) self-contained, and also because I wanted to learn how to properly...
Forum:
Coding MM:S Plugins & SM Extensions
08-01-2014, 19:56
Replies:
9
Extension Forward Crashing
Views:
2,904
Posted By
thesupremecommander
Extension Forward Crashing
(I'm not sure where you should post for SourceMod extension help, so I'm putting it in this forum. Feel free to move it if that's not the case.)
I'm having a pretty weird problem. I'm trying to...
Forum:
Scripting
05-07-2014, 13:31
Replies:
6
Detecting Vaccinator Uber/Resist
Views:
1,277
Posted By
thesupremecommander
Re: Detecting Vaccinator Uber/Resist
Aaaand suddenly it's working. That's odd.
for (new i = 1; i < MaxClients; i++) {
if (IsClientConnected(i) && IsClientInGame(i)) {
if (TF2_IsPlayerInCondition(i, TFCond_UberBulletResist)) {...
Forum:
Scripting
05-07-2014, 12:48
Replies:
6
Detecting Vaccinator Uber/Resist
Views:
1,277
Posted By
thesupremecommander
Detecting Vaccinator Uber/Resist
How do you detect which resist type a Vaccinator is on and when it's ubered? I have tried getting the supposed conditions (TFCond_UberBulletResist, TFCond_SmallBulletResist, etc.) but it seems as if...
Forum:
Plugins
01-23-2014, 17:20
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
176,072
Posted By
thesupremecommander
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.1, 2013-09-21)
I mean, 2 would be fine, but I'd still want to be able to get notifications of vote results even if I wasn't assigned as the handler.
Forum:
Plugins
01-23-2014, 16:58
Replies:
280
[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
Views:
176,072
Posted By
thesupremecommander
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.1, 2013-09-21)
If you can intervene to stop a vote between when it's called and when it's displayed to clients, I'd say 3 except with a global forward in which plugins can stop the vote by returning Plugin_Stop and...
Forum:
Unapproved Plugins
01-14-2014, 16:43
Replies:
2
[TF2] Random Melee Crits
Views:
3,741
Posted By
thesupremecommander
[TF2] Random Melee Crits
Melee Random Crits
A plugin for SourceMod that can disable random crits on all weapons except for melee weapons.
Features
adds "no random crits" attribute to all non-melee weapons in order to...
Forum:
Scripting
01-07-2014, 15:37
Replies:
3
Forward for Multiple Plugins
Views:
1,173
Posted By
thesupremecommander
Re: Forward for Multiple Plugins
Strangely enough, it works just fine with no errors thrown.
I won't be attempting to use this, to avoid possible collisions, but it this actually is meant to be then I could definitely use this to...
Forum:
Scripting
01-07-2014, 11:22
Replies:
3
Forward for Multiple Plugins
Views:
1,173
Posted By
thesupremecommander
Forward for Multiple Plugins
I haven't seen anything in the documentation about this, so I wanted to ask to make sure: is there anything preventing multiple plugins from declaring and calling the same (global) forward?
Forum:
Plugins
12-01-2013, 16:55
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
Hm, interesting. Set
gamemode_manager_debug 1
and then post your logs during mapchange. It should unload those plugins just fine, assuming that the plugins are located in the folders that you've...
Forum:
Plugins
11-24-2013, 09:35
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
Yeah, it shouldn't because it only loads any plugins listed in the file. That's why you need to create the "everything-else" section and list all of the plugins you want to unload in that.
Forum:
Unapproved Plugins
11-17-2013, 13:14
Replies:
489
[TF2] Friendly Mode (v. 16.0112)
Views:
208,417
Posted By
thesupremecommander
Re: [TF2] Friendly Mode (v. 13.0807.0)
Could you check the "player_healed" event? Even if you couldn't block the healing by stopping the event, you could just remove the health gained.
In CTFPlayer, there's the tables...
Forum:
Plugins
11-15-2013, 18:19
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
You would probably have to use a configuration like this:
"gamemodes"
{
"default"
{
}
"everything-else"
{
Forum:
Plugins
11-09-2013, 10:19
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
If you just want to unload all plugins, sm plugins unload_all should work.
If you want to unload/load specific plugins during a mapchange, this plugin can do that.
Forum:
Plugins
10-04-2013, 21:53
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
Plugin's been updated to 1.2.0 to fix some issues.
Forum:
Plugins
10-04-2013, 17:13
Replies:
1,221
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
629,769
Posted By
thesupremecommander
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Question: how can we make sound replacements a thing?
Forum:
Plugins
09-26-2013, 11:52
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
It would probably be easier just to include subplugins at that point and ask the admins to install the ones they want/need for their server. Including all of them in one plugin will be messy and...
Forum:
Plugins
09-26-2013, 11:32
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
Oh, right, I remember you talking about making your own manager like that.
I'd actually be interested in working out some sort of map vote system for this plugin, but that would require some way...
Forum:
Plugins
09-23-2013, 12:47
Replies:
23
Gamemode Manager
Views:
25,118
Posted By
thesupremecommander
Re: Gamemode Manager
Hm, interesting. What kind of differences? I wouldn't mind trying to integrate them into this plugin since this is pretty barebones at the moment.
Showing results 1 to 25 of 52
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