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Posts Made By:
FlyveHest
Forum:
General
08-28-2013, 02:28
Replies:
57
8/27/2013 TF2 Update and SM issues
Views:
18,553
Posted By
FlyveHest
Re: 8/27/2013 TF2 Update and SM issues
I am seeing the ELF file OS ABI invalid error as well, but only on my 32bit CentOS box, my 64bit CentOS works as always.
Forum:
News
04-09-2013, 02:05
Replies:
122
SourceMod 1.5 nearing completion. Translators needed.
Views:
65,574
Posted By
FlyveHest
Re: SourceMod 1.5 nearing completion. Translators needed.
Thanks a million for the fantastic work you're doing.
Forum:
Plugin/Gameplay Ideas and Requests
11-28-2012, 15:53
Replies:
4
Announcing end-of-map, maybe showing scoreboard?
Views:
1,337
Posted By
FlyveHest
Re: Announcing end-of-map, maybe showing scoreboard?
There seems to be some handling of mp_timelimit in the SOAP DM code, this might have something to do with it.
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2012, 17:46
Replies:
4
Announcing end-of-map, maybe showing scoreboard?
Views:
1,337
Posted By
FlyveHest
Re: Announcing end-of-map, maybe showing scoreboard?
It might be, I haven't looked into the source, I just assumed that this had something to do with setting mp_timelimit.
But does it show when timelimit is set? Normally you would play to a certain...
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2012, 16:56
Replies:
4
Announcing end-of-map, maybe showing scoreboard?
Views:
1,337
Posted By
FlyveHest
Announcing end-of-map, maybe showing scoreboard?
Hi all,
Just started running a SOAP DM server a week ago, and have it set as mp_timelimit 20.
Problem is, when the limit is reached, the server just changes maps, and I would like it to either...
Forum:
Scripting
11-19-2012, 12:59
Replies:
4
[TF2] Plugin review, NoSentries
Views:
1,322
Posted By
FlyveHest
Re: [TF2] Plugin review, NoSentries
I think I read somewhere (which might have been in an old post) that hooking the command could still result in sentries being built.
But yes, that would seem like a very clean way of doing it.
Forum:
Scripting
11-19-2012, 02:55
Replies:
4
[TF2] Plugin review, NoSentries
Views:
1,322
Posted By
FlyveHest
Re: [TF2] Plugin review, NoSentries
Just out of curiosity, is there any game-related reason for this? (For instance, you actually save telling all the clients about a created/destroyed sentry or so?)
Advice seems sound enough, and...
Forum:
Scripting
11-18-2012, 15:13
Replies:
4
[TF2] Plugin review, NoSentries
Views:
1,322
Posted By
FlyveHest
[TF2] Plugin review, NoSentries
Hi all,
Just wondered if someone with a little more experience in SourceModding could give my newest plugin a lookover? The thing i'm mostly concerned about is how I remove sentries after they...
Forum:
Plugins
11-06-2012, 10:36
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,623,293
Posted By
FlyveHest
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Also just tested, this does not make use of umc-randomcycle, so i'm guessing it just uses mapcycle.txt.
Forum:
Plugins
11-06-2012, 08:54
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,623,293
Posted By
FlyveHest
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
mp_mapcycle_empty_timeout_seconds
Forum:
Plugins
11-06-2012, 08:48
Replies:
5,058
[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Views:
2,623,293
Posted By
FlyveHest
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
I've just experienced that sometimes RandomCycle uses a groupname, instead of a mapname, I can replicate the error easily enough by using sm_umc_randcycle_picknextmapnow.
Output
L 11/06/2012 -...
Forum:
Scripting
11-05-2012, 14:49
Replies:
6
How do I check if plugin is loaded / command is available?
Views:
2,142
Posted By
FlyveHest
Re: How do I check if plugin is loaded / command is available?
Good to know, then it makes sense to check for the function as well, i'll incorporate that too.
Forum:
Scripting
11-05-2012, 12:25
Replies:
6
How do I check if plugin is loaded / command is available?
Views:
2,142
Posted By
FlyveHest
Re: How do I check if plugin is loaded / command is available?
Fantastic advice all, thanks a lot, after looking at the options, I went with the convar detection, as it made sense to use the convar value in the script as well.
So now my idle-server-change-map...
Forum:
Scripting
11-05-2012, 08:15
Replies:
6
How do I check if plugin is loaded / command is available?
Views:
2,142
Posted By
FlyveHest
How do I check if plugin is loaded / command is available?
Hi,
I need to be able to check if another plugin (not mine, and not a library), is available, so I can issue a command that this plugin offers.
How is this possible? I'm looking at...
Forum:
Plugins
10-26-2012, 21:17
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,433
Posted By
FlyveHest
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
It would seem that todays TF2 update breaks superlogs, at least for me. You can join the server, select a class, but then the server just crashes.
Forum:
News
07-06-2012, 02:27
Replies:
40
SourceMod 1.4.4 Released
Views:
39,752
Posted By
FlyveHest
Re: SourceMod 1.4.4 Released
After updating to 1.4, i'm seeing these errors on load
L 07/06/2012 - 08:25:36: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/06/2012 - 08:25:36: [SM] Displaying...
Forum:
Snippets and Tutorials
04-03-2012, 03:57
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
312,162
Posted By
FlyveHest
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
BRAINFART! Nothing to see here
Forum:
Plugin/Gameplay Ideas and Requests
03-18-2012, 11:19
Replies:
5
[TF2] Ban player you are spectating
Views:
1,897
Posted By
FlyveHest
Re: [TF2] Ban player you are spectating
Exactly what the doctor ordered, thanks a lot Impact, did a small plug, and it works like a charm. :)
Forum:
Plugin/Gameplay Ideas and Requests
03-18-2012, 07:01
Replies:
5
[TF2] Ban player you are spectating
Views:
1,897
Posted By
FlyveHest
Re: [TF2] Ban player you are spectating
I've tried using the @aim, and it works .. somewhat, but it is a very hit and miss when spectating.
19 out of 20 I got "No target found" when doing an sm_who @aim while spectating a player, both...
Forum:
Plugin/Gameplay Ideas and Requests
03-17-2012, 12:44
Replies:
5
[TF2] Ban player you are spectating
Views:
1,897
Posted By
FlyveHest
[TF2] Ban player you are spectating
We've had some trouble banning players who change their name often (but not enough to trigger the namechangebanner plugin), and I was wondering if its possible to make a plugin that allows you to ban...
Forum:
Plugins
03-14-2012, 09:50
Replies:
405
Simple Chat Colors (Redux)
Views:
314,243
Posted By
FlyveHest
Re: Simple Chat Colors (Redux)
Well, that would explain it :) (I just chose another color, and the plug works perfect)
Forum:
Plugins
03-13-2012, 15:02
Replies:
405
Simple Chat Colors (Redux)
Views:
314,243
Posted By
FlyveHest
Re: Simple Chat Colors (Redux)
Is it me, or are colors FUBAR in TF2?
I can't get orange to work at all, it simply turns green.
Forum:
Extensions
01-23-2012, 06:51
Replies:
1,227
[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
Views:
879,765
Posted By
FlyveHest
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported
I'm getting the same error (in L4D, though), running SM 1.4.1 and the latest metamod (1.9hg167)
Forum:
Plugins
10-28-2011, 06:42
Replies:
162
SuperLogs: TF2 2.0.26 (updated 2011-01-22)
Views:
96,433
Posted By
FlyveHest
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)
I'm seeing these also
L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN:...
Forum:
Plugins
09-16-2011, 03:13
Replies:
240
SourceIRC
Views:
115,219
Posted By
FlyveHest
Re: SourceIRC
It is pretty hard to try and help you, you need to provide more, SM logs, a loaded plugin list, etc.
Showing results 1 to 25 of 54
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