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Search: Posts Made By: FlyveHest
Forum: General 08-28-2013, 02:28
Replies: 57
Views: 18,553
Posted By FlyveHest
Re: 8/27/2013 TF2 Update and SM issues

I am seeing the ELF file OS ABI invalid error as well, but only on my 32bit CentOS box, my 64bit CentOS works as always.
Forum: News 04-09-2013, 02:05
Replies: 122
Views: 65,574
Posted By FlyveHest
Re: SourceMod 1.5 nearing completion. Translators needed.

Thanks a million for the fantastic work you're doing.
Forum: Plugin/Gameplay Ideas and Requests 11-28-2012, 15:53
Replies: 4
Views: 1,337
Posted By FlyveHest
Re: Announcing end-of-map, maybe showing scoreboard?

There seems to be some handling of mp_timelimit in the SOAP DM code, this might have something to do with it.
Forum: Plugin/Gameplay Ideas and Requests 11-27-2012, 17:46
Replies: 4
Views: 1,337
Posted By FlyveHest
Re: Announcing end-of-map, maybe showing scoreboard?

It might be, I haven't looked into the source, I just assumed that this had something to do with setting mp_timelimit.

But does it show when timelimit is set? Normally you would play to a certain...
Forum: Plugin/Gameplay Ideas and Requests 11-27-2012, 16:56
Replies: 4
Views: 1,337
Posted By FlyveHest
Announcing end-of-map, maybe showing scoreboard?

Hi all,

Just started running a SOAP DM server a week ago, and have it set as mp_timelimit 20.

Problem is, when the limit is reached, the server just changes maps, and I would like it to either...
Forum: Scripting 11-19-2012, 12:59
Replies: 4
Views: 1,322
Posted By FlyveHest
Re: [TF2] Plugin review, NoSentries

I think I read somewhere (which might have been in an old post) that hooking the command could still result in sentries being built.

But yes, that would seem like a very clean way of doing it.
Forum: Scripting 11-19-2012, 02:55
Replies: 4
Views: 1,322
Posted By FlyveHest
Re: [TF2] Plugin review, NoSentries

Just out of curiosity, is there any game-related reason for this? (For instance, you actually save telling all the clients about a created/destroyed sentry or so?)

Advice seems sound enough, and...
Forum: Scripting 11-18-2012, 15:13
Replies: 4
Views: 1,322
Posted By FlyveHest
[TF2] Plugin review, NoSentries

Hi all,

Just wondered if someone with a little more experience in SourceModding could give my newest plugin a lookover? The thing i'm mostly concerned about is how I remove sentries after they...
Forum: Plugins 11-06-2012, 10:36
Replies: 5,058
Views: 2,623,293
Posted By FlyveHest
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

Also just tested, this does not make use of umc-randomcycle, so i'm guessing it just uses mapcycle.txt.
Forum: Plugins 11-06-2012, 08:54
Replies: 5,058
Views: 2,623,293
Posted By FlyveHest
Forum: Plugins 11-06-2012, 08:48
Replies: 5,058
Views: 2,623,293
Posted By FlyveHest
Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)

I've just experienced that sometimes RandomCycle uses a groupname, instead of a mapname, I can replicate the error easily enough by using sm_umc_randcycle_picknextmapnow.

Output

L 11/06/2012 -...
Forum: Scripting 11-05-2012, 14:49
Replies: 6
Views: 2,142
Posted By FlyveHest
Re: How do I check if plugin is loaded / command is available?

Good to know, then it makes sense to check for the function as well, i'll incorporate that too.
Forum: Scripting 11-05-2012, 12:25
Replies: 6
Views: 2,142
Posted By FlyveHest
Re: How do I check if plugin is loaded / command is available?

Fantastic advice all, thanks a lot, after looking at the options, I went with the convar detection, as it made sense to use the convar value in the script as well.

So now my idle-server-change-map...
Forum: Scripting 11-05-2012, 08:15
Replies: 6
Views: 2,142
Posted By FlyveHest
How do I check if plugin is loaded / command is available?

Hi,

I need to be able to check if another plugin (not mine, and not a library), is available, so I can issue a command that this plugin offers.

How is this possible? I'm looking at...
Forum: Plugins 10-26-2012, 21:17
Replies: 162
Views: 96,433
Posted By FlyveHest
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)

It would seem that todays TF2 update breaks superlogs, at least for me. You can join the server, select a class, but then the server just crashes.
Forum: News 07-06-2012, 02:27
Replies: 40
Views: 39,752
Posted By FlyveHest
Re: SourceMod 1.4.4 Released

After updating to 1.4, i'm seeing these errors on load

L 07/06/2012 - 08:25:36: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/06/2012 - 08:25:36: [SM] Displaying...
Forum: Snippets and Tutorials 04-03-2012, 03:57
Replies: 458
Views: 312,162
Posted By FlyveHest
Forum: Plugin/Gameplay Ideas and Requests 03-18-2012, 11:19
Replies: 5
Views: 1,897
Posted By FlyveHest
Re: [TF2] Ban player you are spectating

Exactly what the doctor ordered, thanks a lot Impact, did a small plug, and it works like a charm. :)
Forum: Plugin/Gameplay Ideas and Requests 03-18-2012, 07:01
Replies: 5
Views: 1,897
Posted By FlyveHest
Re: [TF2] Ban player you are spectating

I've tried using the @aim, and it works .. somewhat, but it is a very hit and miss when spectating.

19 out of 20 I got "No target found" when doing an sm_who @aim while spectating a player, both...
Forum: Plugin/Gameplay Ideas and Requests 03-17-2012, 12:44
Replies: 5
Views: 1,897
Posted By FlyveHest
[TF2] Ban player you are spectating

We've had some trouble banning players who change their name often (but not enough to trigger the namechangebanner plugin), and I was wondering if its possible to make a plugin that allows you to ban...
Forum: Plugins 03-14-2012, 09:50
Replies: 405
Views: 314,243
Posted By FlyveHest
Re: Simple Chat Colors (Redux)

Well, that would explain it :) (I just chose another color, and the plug works perfect)
Forum: Plugins 03-13-2012, 15:02
Replies: 405
Views: 314,243
Posted By FlyveHest
Re: Simple Chat Colors (Redux)

Is it me, or are colors FUBAR in TF2?

I can't get orange to work at all, it simply turns green.
Forum: Extensions 01-23-2012, 06:51
Replies: 1,227
Views: 879,765
Posted By FlyveHest
Re: [EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported

I'm getting the same error (in L4D, though), running SM 1.4.1 and the latest metamod (1.9hg167)
Forum: Plugins 10-28-2011, 06:42
Replies: 162
Views: 96,433
Posted By FlyveHest
Re: SuperLogs: TF2 2.0.26 (updated 2011-01-22)

I'm seeing these also


L 10/28/2011 - 12:41:08: HALLOWEEN: "Pronin?<176><STEAM_0:1:42238990><Blue>" purgatory_teleport "spawn_purgatory"
L 10/28/2011 - 12:41:08: HALLOWEEN:...
Forum: Plugins 09-16-2011, 03:13
Replies: 240
Views: 115,219
Posted By FlyveHest
Re: SourceIRC

It is pretty hard to try and help you, you need to provide more, SM logs, a loaded plugin list, etc.
Showing results 1 to 25 of 54

 
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