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Posts Made By:
Eradicator
Forum:
Coding MM:S Plugins & SM Extensions
12-14-2004, 14:40
Replies:
40
Print to chat area...
Views:
20,486
Posted By
Eradicator
You mean like so: class MRecipientFilter :...
You mean like so:
class MRecipientFilter : public IRecipientFilter
{
public:
MRecipientFilter(void);
~MRecipientFilter(void);
virtual bool IsReliable( void ) const;
...
Forum:
Coding MM:S Plugins & SM Extensions
12-13-2004, 20:12
Replies:
40
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Views:
20,486
Posted By
Eradicator
Ok, I put those WriteBytes back in and now it...
Ok, I put those WriteBytes back in and now it cuts off the last letter when on the HUD, but is fine when in the console. Could you elaborate on properly "deriving" IRecipientFilter.
Forum:
Coding MM:S Plugins & SM Extensions
12-13-2004, 17:38
Replies:
40
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Views:
20,486
Posted By
Eradicator
My code? Erm... no, it doesn't. I have it...
My code? Erm... no, it doesn't. I have it compiling and I tested it ingame and it works. I copied bitbuff.cpp and bitbuff.h and included them in my project and I've included mosca's MRecipientFilter...
Forum:
Plugin/Gameplay Ideas and Requests
12-13-2004, 17:21
Replies:
7
CS:SOURCE DEATH MATCH
Views:
3,912
Posted By
Eradicator
I'd say its impossible. You can't control that...
I'd say its impossible. You can't control that much of the game's function using the interfaces Valve provides :(
Forum:
Coding MM:S Plugins & SM Extensions
12-13-2004, 17:17
Replies:
11
Using CBaseEntity::Create from a server plugin (mini-tut)
Views:
10,152
Posted By
Eradicator
Umm... right. If it crashes I guess I'll have to...
Umm... right. If it crashes I guess I'll have to go home and cry to my mother o_O Anyway, can someone offer real help so that I can ->learn<- (I know its strange to ask that of people on a... coding...
Forum:
Coding MM:S Plugins & SM Extensions
12-13-2004, 16:48
Replies:
40
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Views:
20,486
Posted By
Eradicator
Here is my code that works. This is in...
Here is my code that works. This is in ClientPutInServer:
char msg[128];
int index = engine->IndexOfEdict(pEntity);
if (index)
{
MRecipientFilter mrf;
bf_write *pWrite; ...
Forum:
Coding MM:S Plugins & SM Extensions
12-13-2004, 15:51
Replies:
11
Using CBaseEntity::Create from a server plugin (mini-tut)
Views:
10,152
Posted By
Eradicator
I get a use of undefined type error even though I...
I get a use of undefined type error even though I defined the type using your code above o_O
Forum:
Coding MM:S Plugins & SM Extensions
12-12-2004, 02:57
Replies:
40
Print to chat area...
Views:
20,486
Posted By
Eradicator
I have the same problem. There's...
I have the same problem. There's engine->Con_NPrintf and engine->Con_NXPrintf which appear on the HUD and can change y position and color, but its completely useless as I can tell because it only...
Forum:
Coding MM:S Plugins & SM Extensions
12-09-2004, 15:39
Replies:
6
Using c_baseplayer in server_plugins
Views:
4,843
Posted By
Eradicator
I don't think its possible. Infact I'm 80% sure...
I don't think its possible. Infact I'm 80% sure (rough number, lol) :P Although, someone e-mailed Valve and they responded saying they would look into a way to give the server plugin access to...
Showing results 1 to 9 of 9
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